User Score
8.6

Generally favorable reviews- based on 404 Ratings

User score distribution:
  1. Negative: 34 out of 404

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 12, 2013
    3
    Simply put, this game is inferior in almost every way shape and form to the previous entries in terms of gameplay. It ranges from little issues such as the character not adjusting to the camera when moving which forces you to stop moving just to recenter and fixed camera angles which force you to move around until it breaks free, to big problems such as guiding the Pikmin with the C-Stick being taken out entirely or the fact that the whistle ranges is far too sensitive and does not cover nearly enough space as it needs to.
    My biggest problem however, comes from organization. The areas are now so big that they require load screens to change areas which are actually quite fast. Here's the thing though, you change screens instantly while your Pikmin do not. As such Pikmin can get stuck in a load screen while sunset is approaching and get left behind before they can change screens. Pikmin also have a new feature in regards to piles of fruit or bridge pieces in that they will return to gather more upon delivering the piece they are holding.
    This sounds good in theory, but seeing you'll have more than enough Pikmin to gather up the entire pile in a single trip it just makes you wish the Pikmin would stay at the base as opposed to returning to the location and standing idle. Even the whistle has now got some serious issues. The whistle's sensitivity is too high and as such can be tricky to aim when trying to gather a group of Pikmin.
    During boss fights you are often in a large room that the Pikmin will be thrown around in and it's frustrating trying to gather them all up when you can't move your whistle appropriately and lose Pikmin that you could have saved in the other two games.
    It's just a miserable experience when you really think about it as you play.
    Collapse
  2. Nov 12, 2013
    0
    Simply put, this game is inferior in almost every way shape and form to the previous entries in terms of gameplay. It ranges from little issues such as the character not adjusting to the camera when moving which forces you to stop moving just to recenter and fixed camera angles which force you to move around until it breaks free, to big problems such as guiding the Pikmin with the C-Stick being taken out entirely or the fact that the whistle ranges is far too sensitive and does not cover nearly enough space as it needs to.
    My biggest problem however, comes from organization. The areas are now so big that they require load screens to change areas which are actually quite fast. Here's the thing though, you change screens instantly while your Pikmin do not. As such Pikmin can get stuck in a load screen while sunset is approaching and get left behind before they can change screens. Pikmin also have a new feature in regards to piles of fruit or bridge pieces in that they will return to gather more upon delivering the piece they are holding.
    This sounds good in theory, but seeing you'll have more than enough Pikmin to gather up the entire pile in a single trip it just makes you wish the Pikmin would stay at the base as opposed to returning to the location and standing idle. Even the whistle has now got some serious issues. The whistle's sensitivity is too high and as such can be tricky to aim when trying to gather a group of Pikmin.
    During boss fights you are often in a large room that the Pikmin will be thrown around in and it's frustrating trying to gather them all up when you can't move your whistle appropriately and lose Pikmin that you could have saved in the other two games.
    It's just a miserable experience when you really think about it as you play.
    Collapse
Metascore
87

Generally favorable reviews - based on 79 Critics

Critic score distribution:
  1. Positive: 77 out of 79
  2. Negative: 0 out of 79
  1. Oct 7, 2013
    87
    Pikmin 3 combines RTS elements, direct action and light puzzles. The result is a quite endearing scifi-adventure despite some control issues and bland splitscreen multiplayer. There's also no real need to develop special tactics for bosses. [Aug 2013]
  2. 80
    Pikmin 3 is a greatly balanced, challenging at the right moments, original, adorable, and above all continually entertaining real-time strategy game, making you smile instantly. It's suited for all the gamers of all ages, and for both genders. [Issue#232]
  3. Sep 16, 2013
    80
    Pikmin 3 is a cute game with plenty of soul. It takes the concept from the two previous games one step further with the way it combines tactics with roleplaying. In terms of graphics this is probably the most beautiful game the world has ever seen on a Nintendo console.