• Publisher: Sega
  • Release Date: Oct 29, 2013
  • Also On: 3DS
Metascore
63

Mixed or average reviews - based on 64 Critics

Critic score distribution:
  1. Positive: 22 out of 64
  2. Negative: 9 out of 64
  1. Oct 18, 2013
    90
    Sonic Lost World is a great platform game. SEGA did a great job creating a brilliant level design and mashing up the best elements from Colors and Generations. This is a solid Wii U exclusive which, along with Rayman Legends, can easily sell the Nintendo console to platformers lovers.
  2. 90
    Its best moments feel like the first accurate representation of classic 2D Sonic gameplay in three dimensions.
  3. Oct 18, 2013
    89
    Sonic Lost World is a wonderful addition to the Sonic legacy and one of the best exclusive titles on the Wii U. It harks back to the classic days of gaming that got me into video games in the first place, a time when developers aimed to challenge players rather than guide their hand through a movie experience.
  4. Nov 27, 2013
    87
    The best true Sonic in years. [Christmas 2013, p.83]
  5. Nov 7, 2013
    85
    Lost World looks incredible, sounds great, and is a must-have for anyone seeking a completely new Sonic experience in 3D with some 2D sprinkled in for good measure.
  6. Oct 18, 2013
    85
    Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise.
  7. Nov 12, 2013
    80
    Sonic Lost World doesn't have a good story and requires a lot of adaptations to the controls. But it is a excellent game, fun, addicting, varied, with ingenious boss battles and is full of content.
  8. 80
    It may be a departure from previous titles, but Sonic Lost World is an enjoyable new take on the Speedster.
  9. Oct 22, 2013
    80
    Sonic Lost World is the ideal title for those seeking an immediate and funny platform meanwhile waiting for a new Mario.
  10. Oct 21, 2013
    80
    It isn't perfect, Sonic never was. But if you accept it for what it is, you'll find this to be a very fresh new take on the famous hedgehog.
  11. Oct 18, 2013
    80
    Sonic is back. This game is absolutely amazing on the Wii U and it keeps you busy for hours.
  12. Oct 18, 2013
    80
    Sonic Lost World is certainly not a Sonic-themed Mario Galaxy. Yet, this is the most advanced and most comprehensive Sonic of the last years. Those who expected a masterpiece will probably be disappointed, but this time what we got is - at least - a good game.
  13. Oct 18, 2013
    80
    Sonic Lost World is a gorgeous game and a really enjoyable Sonic game. Sonic Team goes back to the roots of the hedgehog, while exploring new ways to keep him running and exploring like never before. Too bad there's some really annoying moments and the Wisp powers are boring and inconsistent.
  14. Oct 18, 2013
    80
    Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory.
  15. It won't be giving Mario any restless nights, but this is a far better balanced proposition than the 'hog's Wii output and is solid fun throughout.
  16. Oct 18, 2013
    80
    The finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
  17. Oct 18, 2013
    80
    Even though the hedgehog’s deceleration is a resounding success, that precision in gameplay is hindered by a temperamental homing attack and subsequent cheap deaths. That aside, though, Sonic Lost World is unquestionably a return to form and a reason to care again – thankfully without the rose-tinted specs.
  18. Oct 18, 2013
    80
    Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.
  19. Oct 18, 2013
    76
    Lost World nearly trips over itself to find a compromise between pure speed and stopping to smell the roses, but unlike many other Sonic games, this one does a pretty good job.
  20. Oct 30, 2013
    75
    As I mentioned, the boss fights and characters in the game have their own style and charm, and the graphics and pacing of the game is, for the most part, spot on. While the game doesn’t reach the heights of Sonic Adventure, it does manage to fit nicely alongside most of the recent Sonic offerings.
  21. Oct 25, 2013
    75
    Sonic: Lost World makes a step in the right direction. Sonic is mostly easy to control, the variety in the levels is there and certain actions you’ll have to perform with the Gamepad work well. The difficulty can spike though, and the cutscenes look like a twenty year old soap opera. It also goes a little too much by a trial and error principle.
  22. Oct 18, 2013
    75
    Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate.
  23. Dec 11, 2013
    70
    Sonic Lost World has its problems. The controls are imprecise and the difficulty somewhat uneven. But it is still one of the better Sonic games in later years with some great level design. It is not the best platform game out there but well worth a closer look.
  24. Nov 13, 2013
    70
    Sonic: Lost World is a solid game that simply tries to do too much. The variety keeps things entertaining, but also frustrating at the same time. Still it is a step in the right direction. Wii U owners are starved for games, and this one is definitely one they should check out. It has its moments of brilliance, and is a treat for Sonic fans.
  25. Oct 29, 2013
    70
    This is a game that genuinely entertained and surprised us by the size of the levels.
  26. Oct 20, 2013
    70
    SEGA have introduced a greater amount of variety and what appears to be a more consolidated sense of direction and themes in Sonic Lost World. It's certainly not without its numerous issues, but is a worthy entry to at least try first.
  27. Oct 18, 2013
    70
    In its effort to expand the classic gameplay of the series, Sonic Lost World ends up with mixed results: some of the new ideas of the game work pretty well, while other elements appear to force Sonic into doing something he simply isn't comfortable with.
  28. Oct 18, 2013
    70
    Sonic Lost World offers some of Sonic's classic gameplay styles mixed with some tiny tidbits of Mario Galaxy. It's not the perfect match for a platform game, nor is it the best Sonic in the last decade. Easy for hardcore fans and perfect for newcomers.
  29. Oct 18, 2013
    70
    If dealing with frustration to reach high points is an acceptable sacrifice of your gaming time then this is worth strong consideration, but be under no illusions — this isn't the definitive Sonic experience we may have desired.
  30. Oct 18, 2013
    70
    By taking so much inspiration from Super Mario Galaxy, Sonic Lost World could have lost its way, or its origins at least. On the contrary, it stays true to its roots, the extended control over pace letting Sonic develop a whole new set of acrobatic moves while exploring new heights. But in spite of this vertiginous evolution, this episode still bears gameplay issues inherited from the series' transition to 3D, showing that Sonic has a long way to go in order to reach the level of his old rival Mario.
User Score
7.2

Mixed or average reviews- based on 265 Ratings

User score distribution:
  1. Positive: 61 out of 79
  2. Negative: 11 out of 79
  1. Oct 30, 2013
    7
    Sonic Lost World, in a way, is almost like having a bipolar disorder; at one moment, the game almost perfectly captures the essence of a good Sonic game, while at others, becomes an incredibly infuriating and frustrating platformer that tries to put Sonic in situations where he does not excel in. For what Sonic Lost World does right, it really hits home, reflecting on the multiple archetypes Sonic's initial outings in terms of its level structure. However, for its wrongdoings, one can only question why SEGA did not overlook these wrongdoings, as they become apparent so easily. Specifically, Sonic Lost World is a balance between levels whose philosophy in design reflects his initial outings, and levels whose philosophy in design is questionable at best.

    In terms of this balance, the levels are associated with two different categories. One category places an emphasis on speed, and balances it out with plentiful of platforming and many alternate hidden paths and exits. This emergence of depth in level design was shown to an extent with Sonic Colors and Sonic Generations, but has not been shown with as much depth since Sonic's initial outings. Sonic Lost World rekindles this fire incredibly strong in these sorts of levels. Grinding Levels are also welcome to this edition, as their depth has risen drastically. Multiple routes to grind and tons of ingeniously tricky spots make these levels almost, if not as enjoyable, as the sorts of levels listed above. The second category, however, withdraws almost all of these aspects in place of gimmicky and linear level design that lacks the depth of the multi-route levels. Whether this may be rolling around in a snowball, having to remain hidden from an owl, scale up a linear set of platforms, etc., it withdraws from the essence of Sonic's initial outings in place of something mediocre at best.

    To be even more precise, let me list every level that's fun, okay-ish, and not fun:

    Fun:
    Windy Hill: Act 1, 2, 3, 4
    Desert Ruins: Act 1, 2, 3, 4
    Tropical Coast: Act 1, 3, 4
    Frozen Factory: Act 3
    Silent Forest: Act 1
    Lava Mountain: Act 2

    Okay-ish:
    Tropical Coast: Act 2
    Frozen Factory: Act: 1, 4
    Silent Forest: Act 3
    Sky Road: Act 1
    Lava Mountain: Act 4

    Not Fun:
    Frozen Factory: Act 2
    Silent Forest: Act 2, 4
    Sky Road: Act 2, 3, 4
    Lava Mountain: Act 1, 3
    Hidden World: Act 1, 2, 3, 4

    There are 32 zones in total (Not counting the Hidden Stages in each world, the Carnival Stages, or the Nights DLC), and 14 of them are fun, 6 of them are okay, and 12 of them are not fun. This means 44% of the stages are fun, 19% of the stages are okay, and 37% of the stages are not fun. Add either the fun stages and the okay stages, the okay stages and the not fun stages, or none as you will, but only 44% of the game is truly and undoubtedly fun. Luckily, that 44% of the game nails the gameplay down just fine. Also, if you think about it, 14 acts is roughly 7 zones in Sonic 2, and more acts than Sonic 3 (not & Knuckles) has to offer. Adding the okay acts with the fun acts, and you have almost as much acts as Sonic 3 & Knuckles (and that's not even counting the omission of Sandopolis and Lava Reef Zone -due to their mediocrity- from the list). If you think about it, that 44% isn't really that bad in retrospect.

    Sonic Lost World fumbles a lot, which is definitely a huge disappointment to an otherwise fantastic game. However, the parts that Sonic Lost World doesn't fumble on are truly fantastic and unforgettable parts. Take Sonic Lost World how you will, but it's a game in which its good aspects are engaging and creative enough to become incredibly replayable. Sonic Lost World is a game that may stumble quite a lot, but it comes through in the end on its feet.
    Full Review »
  2. Oct 31, 2013
    7
    Well i have made it to the 5th world... and i must say that i was both impressed and let down. At first, the levels were fun and exciting, but as the game progressed, the difficulty level increased so much and there were millions of death traps at every turn by the time i reached the frozen zone. At this point i became extremely frustrated and cut the game off. The first few worlds were amazing and fun for me. The game does a lot of things right, but it also does a lot of things wrong... i do see the resemblance between mario galaxy and this game, and i must say, im a 100% fan of the mario galaxy franchise, and this doesnt come close. but i am an extreme fan of sonic, having every sonic game from the genesis days, to the dreamcast day games, and the newer ones when sonic went to gamecube, xbox 360 and now wii u, and anything in between. I have every game... and this is ok to me. To me this game is like Sonic Colors, its ok. I have never been a fan of the color powers myself... im more into sonic generations gameplay style myself.... and evne sonic adventure 2 gamestyle. but its worth picking up at least. Full Review »
  3. Oct 29, 2013
    4
    Look, it's Mario Galaxy 3! No doubt the weakest installment in that series. It's nice idea to give more control to players and make world more interactive, but unfortunately final result is sort of letdown. Controls are sluggish, new parkour mechanics don't add much to game, and colour powers are thrown in for sake of having them. Complex gameplay is meant to keep Sonic speeding, but in the end they just slow things down.

    And it's not that speed is problem; Sonic used to be about flow and momentum. Momentum seems to be too hard concept to handle, so Sonic Team finally killed in favor of run-button. Flow however is concept that one does not simply ignore, but this games lacks the rhythm of Sonic Sonic games. Speedrunning is still possible trough the power of returning spindash, which happens to be more of an gimmicky version of boost.

    Speaking of gimmicks, level design varies between somewhat fun and incredibly frustrating and/or boring. There is no flow in some levels, and many design choices come of annoying. Game tries hard, but ultimately fails to understand what made any given platforming masterpiece, not to mention sonic's best games, fun in the first place. Same goes for boss fights, which are still one weak spot of franchise

    To add insult to injury, visual design is not always easy to eyes; Sonic games are known to be colourful, but putting bright colours everywhere is never good. Fortunately, happy athmosphere and catchy music makes up for it, albeit not-so-funny and not-serious-enough storyline tries hard to ruin it. Worst thing is that story, just like game, tries to have depth, but in the end becomes less deep than most games that aren't trying.

    Having lack of polish here, and trying too hard there, Lost World is mixed pack of some nice concepts and some lackluster results.Game isn't terrible, and shows that developer Sonic Team has learned something, but learning something today doesn't help much if you forget what you knew yesteryear. There was no need to break things that didn't need fixing, and there is no need for reinvention if you already have something that works. And there is no shame being different than all-around popular Nintendo.
    Full Review »