Oct 18, 2013Sonic Lost World is a wonderful addition to the Sonic legacy and one of the best exclusive titles on the Wii U. It harks back to the classic days of gaming that got me into video games in the first place, a time when developers aimed to challenge players rather than guide their hand through a movie experience.
Oct 18, 2013Sonic Lost World is a great platform game. SEGA did a great job creating a brilliant level design and mashing up the best elements from Colors and Generations. This is a solid Wii U exclusive which, along with Rayman Legends, can easily sell the Nintendo console to platformers lovers.
Mixed or average reviews- based on 267 Ratings
Oct 30, 2013Sonic Lost World, in a way, is almost like having a bipolar disorder; at one moment, the game almost perfectly captures the essence of a good Sonic game, while at others, becomes an incredibly infuriating and frustrating platformer that tries to put Sonic in situations where he does not excel in. For what Sonic Lost World does right, it really hits home, reflecting on the multiple archetypes Sonic's initial outings in terms of its level structure. However, for its wrongdoings, one can only question why SEGA did not overlook these wrongdoings, as they become apparent so easily. Specifically, Sonic Lost World is a balance between levels whose philosophy in design reflects his initial outings, and levels whose philosophy in design is questionable at best.
In terms of this balance, the levels are associated with two different categories. One category places an emphasis on speed, and balances it out with plentiful of platforming and many alternate hidden paths and exits. This emergence of depth in level design was shown to an extent with Sonic Colors and Sonic Generations, but has not been shown with as much depth since Sonic's initial outings. Sonic Lost World rekindles this fire incredibly strong in these sorts of levels. Grinding Levels are also welcome to this edition, as their depth has risen drastically. Multiple routes to grind and tons of ingeniously tricky spots make these levels almost, if not as enjoyable, as the sorts of levels listed above. The second category, however, withdraws almost all of these aspects in place of gimmicky and linear level design that lacks the depth of the multi-route levels. Whether this may be rolling around in a snowball, having to remain hidden from an owl, scale up a linear set of platforms, etc., it withdraws from the essence of Sonic's initial outings in place of something mediocre at best.
To be even more precise, let me list every level that's fun, okay-ish, and not fun:
Windy Hill: Act 1, 2, 3, 4
Desert Ruins: Act 1, 2, 3, 4
Tropical Coast: Act 1, 3, 4
Frozen Factory: Act 3
Silent Forest: Act 1
Lava Mountain: Act 2
Tropical Coast: Act 2
Frozen Factory: Act: 1, 4
Silent Forest: Act 3
Sky Road: Act 1
Lava Mountain: Act 4
Frozen Factory: Act 2
Silent Forest: Act 2, 4
Sky Road: Act 2, 3, 4
Lava Mountain: Act 1, 3
Hidden World: Act 1, 2, 3, 4
There are 32 zones in total (Not counting the Hidden Stages in each world, the Carnival Stages, or the Nights DLC), and 14 of them are fun, 6 of them are okay, and 12 of them are not fun. This means 44% of the stages are fun, 19% of the stages are okay, and 37% of the stages are not fun. Add either the fun stages and the okay stages, the okay stages and the not fun stages, or none as you will, but only 44% of the game is truly and undoubtedly fun. Luckily, that 44% of the game nails the gameplay down just fine. Also, if you think about it, 14 acts is roughly 7 zones in Sonic 2, and more acts than Sonic 3 (not & Knuckles) has to offer. Adding the okay acts with the fun acts, and you have almost as much acts as Sonic 3 & Knuckles (and that's not even counting the omission of Sandopolis and Lava Reef Zone -due to their mediocrity- from the list). If you think about it, that 44% isn't really that bad in retrospect.
Sonic Lost World fumbles a lot, which is definitely a huge disappointment to an otherwise fantastic game. However, the parts that Sonic Lost World doesn't fumble on are truly fantastic and unforgettable parts. Take Sonic Lost World how you will, but it's a game in which its good aspects are engaging and creative enough to become incredibly replayable. Sonic Lost World is a game that may stumble quite a lot, but it comes through in the end on its feet.… Full Review »
Oct 31, 2013Well i have made it to the 5th world... and i must say that i was both impressed and let down. At first, the levels were fun and exciting, but as the game progressed, the difficulty level increased so much and there were millions of death traps at every turn by the time i reached the frozen zone. At this point i became extremely frustrated and cut the game off. The first few worlds were amazing and fun for me. The game does a lot of things right, but it also does a lot of things wrong... i do see the resemblance between mario galaxy and this game, and i must say, im a 100% fan of the mario galaxy franchise, and this doesnt come close. but i am an extreme fan of sonic, having every sonic game from the genesis days, to the dreamcast day games, and the newer ones when sonic went to gamecube, xbox 360 and now wii u, and anything in between. I have every game... and this is ok to me. To me this game is like Sonic Colors, its ok. I have never been a fan of the color powers myself... im more into sonic generations gameplay style myself.... and evne sonic adventure 2 gamestyle. but its worth picking up at least.… Full Review »
Oct 29, 2013Look, it's Mario Galaxy 3! No doubt the weakest installment in that series. It's nice idea to give more control to players and make world more interactive, but unfortunately final result is sort of letdown. Controls are sluggish, new parkour mechanics don't add much to game, and colour powers are thrown in for sake of having them. Complex gameplay is meant to keep Sonic speeding, but in the end they just slow things down.
And it's not that speed is problem; Sonic used to be about flow and momentum. Momentum seems to be too hard concept to handle, so Sonic Team finally killed in favor of run-button. Flow however is concept that one does not simply ignore, but this games lacks the rhythm of Sonic Sonic games. Speedrunning is still possible trough the power of returning spindash, which happens to be more of an gimmicky version of boost.
Speaking of gimmicks, level design varies between somewhat fun and incredibly frustrating and/or boring. There is no flow in some levels, and many design choices come of annoying. Game tries hard, but ultimately fails to understand what made any given platforming masterpiece, not to mention sonic's best games, fun in the first place. Same goes for boss fights, which are still one weak spot of franchise
To add insult to injury, visual design is not always easy to eyes; Sonic games are known to be colourful, but putting bright colours everywhere is never good. Fortunately, happy athmosphere and catchy music makes up for it, albeit not-so-funny and not-serious-enough storyline tries hard to ruin it. Worst thing is that story, just like game, tries to have depth, but in the end becomes less deep than most games that aren't trying.
Having lack of polish here, and trying too hard there, Lost World is mixed pack of some nice concepts and some lackluster results.Game isn't terrible, and shows that developer Sonic Team has learned something, but learning something today doesn't help much if you forget what you knew yesteryear. There was no need to break things that didn't need fixing, and there is no need for reinvention if you already have something that works. And there is no shame being different than all-around popular Nintendo.… Full Review »