- Summary: When the Deadly Six threaten to annihilate his world, Sonic's new moves and power-ups are the only way to defeat them before it is too late. In his latest plan to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of 6 menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic's unique new moves and incredible Color Powers to speed across a variety of unique terrains, racing inside, outside and upside down in every level. [Sega]… Expand
Oct 18, 2013Sonic Lost World is a great platform game. SEGA did a great job creating a brilliant level design and mashing up the best elements from Colors and Generations. This is a solid Wii U exclusive which, along with Rayman Legends, can easily sell the Nintendo console to platformers lovers.
Oct 18, 2013Even though the hedgehog’s deceleration is a resounding success, that precision in gameplay is hindered by a temperamental homing attack and subsequent cheap deaths. That aside, though, Sonic Lost World is unquestionably a return to form and a reason to care again – thankfully without the rose-tinted specs.
Oct 28, 2013It's more clear than ever that Sega doesn't know where to go with Sonic. The game tries to do a lot of things and end up failing at most of them. Those of you who want a great platformer for the Wii U should just pick up Rayman Legends or wait for Super Mario 3D World.
Nov 23, 2013This game is truly amazing in every way Its so fun to play and so many different ways to play through each level it never gets boring. I love how the story is on this game and it has superb graphics and music in this game. I'm going to admit it the last sonic game I enjoyed was sonic adventure on the dreamcast but this one is my new favourite with adventure a very close 2nd. I recommend this game to everyone and yeah as you get through the game it can get hard and frustrating at times I've lost count how many continues I have used but I get there in the end. Sonic lost world really should of had better reviews overall and this is a fantastic wii u exclusive game to own. if you haven't got this game yet then you are missing out big time!… Expand
Dec 24, 2013Sonic Lost World has been bombarded with a significant amount of negative, low scaling reviews.
I for one do not understand it.
Sonic Lost World is a much needed upgrade to the franchise. The level design is the best aspect of game. Each zone offers some unique and different.
This game is far from perfect but it appears that all the negative reviews are pushing players away. If you find this game on sale you need to still add it to the library. It still one of the top 5 games on the WII U to play.
I suppose the negative aspects is what is really holding the game back.
Cons Game play. This is a big one. It need's a bit of polishing. You often fine yourself bumping back and forth into walls. It lacks an overall smooth flow to the game. Some areas, secrets just seems a bit of a hassle to discover instead of an accomplishment.
Flow Landing attacks on enemies is easy, but your character loses all it speeds and reset it's running speed. It's quite odd that developers felt like this was the correct way of programming.
Pro Level concept. The game still offers great concepts, and beautiful art style. The part that hold it's pack is the actual design which hinders the flow.
A more accurate grading would be high 7.8 to a low 8.0… Expand
Oct 30, 2013Sonic Lost World, in a way, is almost like having a bipolar disorder; at one moment, the game almost perfectly captures the essence of a good Sonic game, while at others, becomes an incredibly infuriating and frustrating platformer that tries to put Sonic in situations where he does not excel in. For what Sonic Lost World does right, it really hits home, reflecting on the multiple archetypes Sonic's initial outings in terms of its level structure. However, for its wrongdoings, one can only question why SEGA did not overlook these wrongdoings, as they become apparent so easily. Specifically, Sonic Lost World is a balance between levels whose philosophy in design reflects his initial outings, and levels whose philosophy in design is questionable at best.
In terms of this balance, the levels are associated with two different categories. One category places an emphasis on speed, and balances it out with plentiful of platforming and many alternate hidden paths and exits. This emergence of depth in level design was shown to an extent with Sonic Colors and Sonic Generations, but has not been shown with as much depth since Sonic's initial outings. Sonic Lost World rekindles this fire incredibly strong in these sorts of levels. Grinding Levels are also welcome to this edition, as their depth has risen drastically. Multiple routes to grind and tons of ingeniously tricky spots make these levels almost, if not as enjoyable, as the sorts of levels listed above. The second category, however, withdraws almost all of these aspects in place of gimmicky and linear level design that lacks the depth of the multi-route levels. Whether this may be rolling around in a snowball, having to remain hidden from an owl, scale up a linear set of platforms, etc., it withdraws from the essence of Sonic's initial outings in place of something mediocre at best.
To be even more precise, let me list every level that's fun, okay-ish, and not fun:
Windy Hill: Act 1, 2, 3, 4
Desert Ruins: Act 1, 2, 3, 4
Tropical Coast: Act 1, 3, 4
Frozen Factory: Act 3
Silent Forest: Act 1
Lava Mountain: Act 2
Tropical Coast: Act 2
Frozen Factory: Act: 1, 4
Silent Forest: Act 3
Sky Road: Act 1
Lava Mountain: Act 4
Frozen Factory: Act 2
Silent Forest: Act 2, 4
Sky Road: Act 2, 3, 4
Lava Mountain: Act 1, 3
Hidden World: Act 1, 2, 3, 4
There are 32 zones in total (Not counting the Hidden Stages in each world, the Carnival Stages, or the Nights DLC), and 14 of them are fun, 6 of them are okay, and 12 of them are not fun. This means 44% of the stages are fun, 19% of the stages are okay, and 37% of the stages are not fun. Add either the fun stages and the okay stages, the okay stages and the not fun stages, or none as you will, but only 44% of the game is truly and undoubtedly fun. Luckily, that 44% of the game nails the gameplay down just fine. Also, if you think about it, 14 acts is roughly 7 zones in Sonic 2, and more acts than Sonic 3 (not & Knuckles) has to offer. Adding the okay acts with the fun acts, and you have almost as much acts as Sonic 3 & Knuckles (and that's not even counting the omission of Sandopolis and Lava Reef Zone -due to their mediocrity- from the list). If you think about it, that 44% isn't really that bad in retrospect.
Sonic Lost World fumbles a lot, which is definitely a huge disappointment to an otherwise fantastic game. However, the parts that Sonic Lost World doesn't fumble on are truly fantastic and unforgettable parts. Take Sonic Lost World how you will, but it's a game in which its good aspects are engaging and creative enough to become incredibly replayable. Sonic Lost World is a game that may stumble quite a lot, but it comes through in the end on its feet.… Expand
Jan 4, 2014I did enjoy the game for a while but after beating Tropical Coast, the game suddenly became frustratingly hard. There are some good things, like i said Windy hill, Desert Ruins, and Tropical Coast all have fun levels, the acting is good, and I do like the deadly six. Then there's the bad stuff, the story felt rushed and unfinished, each world now only has 4 levels which is really disappointing, after figuring out how to attack the bosses they become way to easy, I had to figure out some of the controls by experimenting with buttons, and every time I died after Tropical Coast, was because of a cheap death trap. This could have been a great game like Sonic Colors, but someone messed up.… Expand
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