- Summary: The Letter is a first person adventure horror game. In this game you play as Michael Kennedy. Michael receives a letter from his from his father, Taylor James Kennedy, who is writing to him while on the verge of death. He states that by the time Michael reads the letter he will already be gone. Taylor does not have much to tell or leave his son, just one lasting statement, never trust anyone. He asks Michael to stay away from his job site, where he has gone missing. Of course, Michael is an adventurous young lad you loves his father dearly, although he has not always been there for him. Michael decides to head out of his house, or room in his remodeled industrial loft, and go to the job site anyway as he can not live without knowing what has happened to his father. From there he will discover clues and other letters leading to the conclusion of his father’s mystery. Where will these clues take you? Can Michael make it safely? What has happened to his father?… Expand
Positive: 0 out of 4
Mixed: 0 out of 4
Negative: 4 out of 4
Aug 28, 2014I mean like HOLY **** I have never in my life seen a game this amazing, Let me tell you something THIS GAME right here is TRUE NEXT GEN! Amazing Graphics, A very Plot filled and Good Storyline, and the best controls since Jesus Christ Walked on the **** Land. This game is better than GTA 5, Call of Duty (All of them since they're the damn same **** and The Last of Us put together. Just Buy this **** game, It only costs just one dollar. This is TRUE Next Gen Experience. You're a **** Dumbass if you don't buy this.… Expand
Jul 16, 2014I paid two dollars for this game and I still feel ripped off.
Right from the title screen one can immediately surmise what the quality of the game will be like; a badly Photoshopped logo, a blurry envelope .JPEG, and a tacky "Press + Button" bouncing from the top awaits you in the PowerPoint-esque title screen. The cheap looking loading screen headlines the game that awaits.
The Letter is a "walking simulator", as a lot of people would aptly put it. On the shop, it's advertised as a horror game, but there is literally nothing scary about it; most of its amateurish attempts to elicit fear are done through cheap ambient noise and a dark environment that feels more like an attribute to horrid pop-in than a spooky accompaniment.
The objective "varies" in each level, though that description would be giving this game too much credit; each of the game's three main levels (yes, only three) require the player to collect things. The first level, for example, puts you in a small room and requires you to find a letter (complete with lazy Times New Roman text that only further emphasizes the $337 budget put towards this game). If your fix for Times New Roman hasn't been satiated, don't worry, because the game's text box transitions and "hidden letters" that contribute to the game's back-story should fulfill that duty.
Speaking of which, the game's plot makes no sense and the items are only loosely tied into it, and even then, the plot gets completely invalidated at the end of the game anyway.
For a first-person game where you're main method of control is walking, the controls are inexcusably counter-intuitive. The deadzone for when the player character moves forward is borderline non-existent, which makes moving the tiniest bit to the left and right makes the character change direction; it sounds minute but gets annoying really fast. Even worse, however, are the look controls: left and right go left and right, but up and down go DOWN AND UP. I'm not even joking. The look controls are a twisted hybrid between normal and inverted, and it personally drove me up the wall when playing it. You can also jump, but you only use that for one thing in the whole game.
The game lasts less than a half hour if you're trying to explore, and if you know where everything is, you can easily beat it in less than five minutes. Bear in mind, about a minute and a half of that time is waiting, due to both the loading screens, and an endgame level where you do NOTHING BUT WAIT FOR 45 SECONDS.
The Letter feels like a fusion between Gone Home and Slender; unlike those two games, however, there is absolutely nothing redeeming The Letter. It lacks a decent plot like Gone Home and its attempt at atmosphere is completely outclassed by Slender (which in itself isn't even that scary to begin with). It's not scary, it's dreadfully short, it's inexcusably finicky to control, its concept isn't unique in the slightest, and even for its length, it feels like a waste of time. The Letter is not worth two dollars; it's not even worth one dollar; it shouldn't have even left development. Take that two dollars and do something else with it. I can assure you that something as inconsequential as a cheeseburger would still be a smarter and more satisfying purchase.… Expand