User Score
8.4

Generally favorable reviews- based on 424 Ratings

User score distribution:
  1. Negative: 41 out of 424

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  1. Feb 7, 2015
    7
    I appreciate the game and I think many people will love it, but it just wasn't for me. The art and story seem to be great, but I would have preferred not to draw shapes on the GamePad.
  2. Jan 6, 2015
    6
    If you know and play Platinum's popular games like Bayonetta 1 & 2, then you know what to expect with Wonderful 101, also by Platinum: it will be frantic, it will have crazy big-ass bosses, it will rate you with pure platinum, platinum, gold, silver, bronze or er... consolation medal (means you sucked at that particular segment of the game - which I did for quite a few parts of the game).If you know and play Platinum's popular games like Bayonetta 1 & 2, then you know what to expect with Wonderful 101, also by Platinum: it will be frantic, it will have crazy big-ass bosses, it will rate you with pure platinum, platinum, gold, silver, bronze or er... consolation medal (means you sucked at that particular segment of the game - which I did for quite a few parts of the game). However, it's different from Bayonetta though.

    The premise of Wonderful 101 is all about rather quick drawing reflexes. The whole game is based on having a group of tiny heroes that "form" (called unite morph!) the weapon you use against the alien invaders. And to "form" the weapon, you have to draw it out e.g. for a sword, it's a straight line up then press A; for claws, it's a reverse Z then press A; etc. So mostly the learning curve really revolves around drawing the weapon. (here's a hint: use the right thumb pad, I found it more responsive than drawing on the touchpad).

    My first 2-3 missions was a chore as I struggled to find my balance in how to draw the darned shapes. So I really hated it at first. But once I got the hang of it, I started enjoying it more as the game became much smoother and I became more proficient at getting at enemies. In fact, I found Wonderful 101 much easier to pickup than the 3DS' Kid Icarus Uprising which I gave up on as I hated its controls - I would say Wonderful 101's gameplay is saved by the responsiveness of the right thumb pad. Like Bayonetta, what kept me going at the game is that there is generally some freshness in every mission, and the bosses are really fun to deal with.

    Plus the game's storyline can offer a chuckle or two. Generally the game doesn't take itself too seriously so it has a lot of slapstick comedy, which is actually quite funny. Even bosses add to the comedy.

    However, there are some things that irk me in the game. Firstly, the camera angle. Sometimes it's hard to tell which way you're supposed to go because it's very limited in it's panning. It gets worse when you're inside a building and you have to use the game pad to move around - it's a pain. Sometimes it's because of the horrible camera angle means I fall to my death because I can't see where I'm going. Secondly, quick time events. Those frantic button presses at some points in the game is stupid and gives me repetitive strain injury. I think it could've done without it. Thirdly, sometimes the wrong unite morphs get registered and you end up using the wrong weapon and you have to frantically redraw. Fortunately, Platinum was smart enough stop time when you draw, so you don't get hammered. Fourthly, there are some cheap deaths. Sometimes, it's because I'm landed in a totally foreign situation where there is no hint on what I'm supposed to do and some moving contraption just killed me off.

    Overall, I felt the game overall was actually quite difficult. I played it on Very Easy and even then I died quite a few times. But the storyline and the variations in gameplay did keep me going to the end. I think this game could be much much better if they sorted out the camera angles and ease the controls a little. If you're looking for a perfect Platinum game, play Bayonetta 2. The Wonderful 101 feels more like a prelude to the greatness contained in Bayonetta 2. What Platinum didn't get right in Wonderful 101, they perfected in Bayonetta 2.
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  3. Sep 30, 2013
    6
    The game is good. The quality is there, but I thought it was going to be something better. Gaming sites were patronizing the game as if it was going to be a system seller when it is not. The game is good, enjoyable and a good purchase if you love action games, but there are more thing to play on the WII U so I would not recommended unless you have played all games available on WII UThe game is good. The quality is there, but I thought it was going to be something better. Gaming sites were patronizing the game as if it was going to be a system seller when it is not. The game is good, enjoyable and a good purchase if you love action games, but there are more thing to play on the WII U so I would not recommended unless you have played all games available on WII U because I would recommend any game before this one. Expand
  4. May 25, 2015
    5
    This game reminds me of an obnoxious, quirky anime culture that exists today that I actively avoid. I bought it because I had played Metal Gear Rising and because of thought felt that Platinum Games was a very talented developer. To this day I still feel that they are very good. However, Wonderful 101 is not only filled with gameplay problems, but it has a story that did nothing but annoyThis game reminds me of an obnoxious, quirky anime culture that exists today that I actively avoid. I bought it because I had played Metal Gear Rising and because of thought felt that Platinum Games was a very talented developer. To this day I still feel that they are very good. However, Wonderful 101 is not only filled with gameplay problems, but it has a story that did nothing but annoy me and almost encourage me to shut the game off. Between bad jokes, bad puns, an extreme abundance of stereotypes, and quirky 4th wall humor that was supposed to be clever I guess, this game is something that if weren't for it's great combat I would have shut off after the first few hours. Hideki Kamiya strikes me as a 10 year old who thinks he's a lot funnier than he really is, putting on a show and begging the player to laugh at every corner, but he is a talented game designer. The drawing mechanic is one of the most clever things i've ever seen before. My only issue with it is how complicated and annoying it started to become as drawing certain objects would get confused for the wrong objects as I would collect more formations. It became difficult to distinguish things like the whip and the claws. The game was laughably difficult or cryptic at times, asking the player to understand things that were never explained. I can't help but feel retarded when the game wants me to slash something with the sword but refuses to give any hints that I am supposed to do so. Another problem is the constant battles with the main villain, popping up about 6 times throughout the game and lasting upwards of 15-20 minutes each sometimes. The game seems like it was meant to be played on easy the first time playing and it feels like normal is only an appropriate difficulty once you've upgraded a bunch. I find it ridiculous that normal mode expects such intense reflexes assuming it's what most people would play. And I am an experienced gamer, I did finish the game on normal without too many problems, but I just felt that certain sections were asking a lot from anybody playing for the first time. Overall, this game was okay, with cringe-worthy dialogue and plot and great combat. Expand
  5. Sep 16, 2013
    0
    I feel at the moment this game is a real example of gaming injustice. It deserves so much more praise and recognition than it's getting because it is a truly remarkable game.

    First of all, let me get the negatives out the way. There were a few moments of sheer frustration, particularly with a couple of points where the game shifts to the Gamepad. However most of the moments of
    I feel at the moment this game is a real example of gaming injustice. It deserves so much more praise and recognition than it's getting because it is a truly remarkable game.

    First of all, let me get the negatives out the way. There were a few moments of sheer frustration, particularly with a couple of points where the game shifts to the Gamepad. However most of the moments of frustration I had were due to me not timing something correctly or me just not being quite good at the game and the aforementioned moments were few and far between. The control scheme takes quite a while to adjust to, and at points it felt a little finicky. However, despite what some may say I think this is a fairly minor complaint in the grand scheme of things. I stand by the view that if controls are a little awkward or finicky, but the game at its core is super fun and worth investing my time in, I can try my best get over any control issues (for example with Kid Icarus Uprising). This is Speer of like a fighting game. You could opt for drawing the shapes on the Gamepad, but whilst it's easier it's also slower kind of like a Simple mode in a fighting game. Learn to use the second stick however, and it becomes more intuitive. Like trying to perfect your dragon punch motion of a fight stick. It's about mastering controls and developing the muscle memory.

    The most notable complaint I have with the game is that there are some mechanics in the game it doesn't do a particularly great job of teaching you. Wonder Build for example, whilst it doesn't come up too often, is really poorly explained (namely the point where it requires ALL your characters to be a part of the Morph) and to some it may feel like it throws you in the deep end a little too early.

    Though honestly that's where the significant negatives end for me.

    This game is just bursting with charm. From its zany characters, location and enemy designs (it was pretty amazing how every enemy looked very distinct and was wicked memorable despite the fact that they all used the same black colour scheme), the dialogue and interactions, the wealth of hidden content and extras and of course the super bright art style that achieves a comic feel despite the fact that it isn't cel-shaded and for the most part lacks the visual onomatopoeia that you see in a game such as Viewtiful Joe. Not to mention the various references made not only to games in Platinum's past history but also a couple of Nintendo's (namely Starfox and one other that I shan't explicitly say in the post as I want to keep it spoiler free but it made me fangasm).
    Then there's the incredibly robust battle system. As I said before, I can look past control niggles if the game is at its core worth investing time into, and this game most certainly is. Once elements finally start to click, you start tying together your combos, start learning the enemy types and which Unite Morph is most efficient for taking them down as well. In addition to this there's various elements such as learning when to time your Unite Guts to counter attacks (and which attacks can be countered), making proper use of the Climb Attack and targetting system and proper distribution of Battery Charge to add yet another layer to strategizing your battle plan. Anyone who thinks this game is repetitive evidently is playing it incorrectly. There's an incredible amount of variety in this game.

    Though the biggest thing for me that made me love it so much was just how much it empowers the player and how much genuine hype it generates, much like Metal Gear Rising: Revengeance released earlier this year. A large element of this is in the boss battles, which serve as (in my opinion) the highlights of the game. They're so grandiose and insane in design and are incredibly heart-pumping and each one gets progressively more insane than the last. The game not only makes the player feel like a super hero, but truly a whole collective of heroes. The whole concept of strength in numbers, and how this carries through both the story and gameplay really helps to accentuate times of strength and weakness throughout the game (right to the final boss, which serves as the most potent example of this). The occasional moment where you're stuck by yourself to tackle a mission/part of a mission feel almost incorrect. Not only does your character become rather feeble but the way they control in general feels almost off. And yet this isn't a bad thing, as it only really help drive the aforementioned point and theme home.

    It's a real shame this game has been selling poorly. A real travesty. The gaming industry more studios like Platinum games. Truly daring developers willing to experiment with insane ideas whilst keeping the fundamentals of what constitute to an incredible game with so much depth. Whilst inexcessible, The Wonderful 101 is truly a masterclass game and definitely my favourite game this year
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Metascore
78

Generally favorable reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 52 out of 75
  2. Negative: 0 out of 75
  1. Dec 12, 2013
    60
    The Wonderful 101 bursts with charm, humour and style. It is very easy to care for the characters and their universe. But frequent trouble with the controls breaks the tempo far too often. Something that also racks up the challenge unnecessarily high in an already hard game. But at the same time the battle system is a joy, if hard to master. It’s a very good game with some rough edges that feels very well needed on the Nintendo Wii U.
  2. Oct 29, 2013
    90
    This is the kind of experience which Nintendo promised when it announced the console - the kind of experience it deserves.
  3. 80
    Full of ideas, humor and difficulty, The Wonderful 101 will keep you glued to the screen, which can be both good & bad. But a little bit of challenge from a difficult game never killed anyone, right? [Issue#234]