Generally favorable reviews - based on 75 Critics What's this?

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Generally favorable reviews- based on 335 Ratings

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  • Summary: Earth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and work together to defeat their common enemy. These uniquely different heroes can morph into powerful weapons to crush the invaders or turn into objects like a giant fist or bridge to interact with and traverse the environments. Expand
Score distribution:
  1. Positive: 52 out of 75
  2. Negative: 0 out of 75
  1. Sep 15, 2013
    This is the very definition of a killer-app in regards to the Wii U library, and deserves every ounce of support the gaming community can muster up.
  2. 90
    Quite frankly, there’s nothing else quite like The Wonderful 101 on the market. It’s an incredibly polished game that’s few blemishes are easily overlooked. If you own a Wii U, you owe it to yourself to see how wonderful The Wonderful 101 truly is.
  3. Aug 28, 2013
    It might not be the prettiest game, but once you get the idea of utilizing the weapon changing gestures, the Centinels will keep you in a firm grip with their positively hectic battles and challenging boss encounters.
  4. Aug 18, 2013
    It can be confusing at first, but The Wonderful 101 has lots of potential to unleash. A great GamePad support, even if there's something more to do with this new controller, and graphics make it the best third-party exclusive for Wii U so far.
  5. Aug 22, 2013
    It's not a game for everyone, but if you liked previous games by Hideki Kamiya, like Bayonetta, you'll fall in love with this one.
  6. Sep 23, 2013
    The Wonderful 101 is a game that requires patience, skill, a willingness to learn and an almost Zen-like ability to overlook its shortcomings. But if you can get there - if you can make peace with this game, and enjoy it for what it does right instead of the things it does wrong - it really can be something wonderful.
  7. An inventive game with plenty of potential and some truly original concepts that somehow failed materialize into something that can be fairly described as entertaining.

See all 75 Critic Reviews

Score distribution:
  1. Positive: 75 out of 80
  2. Negative: 4 out of 80
  1. Sep 15, 2013
    Wonderful 101 is a breath of fresh air for gamers everywhere. It's a fun new concept wrapped up in a beautiful high quality presentation.

    At its core, it's a beat 'em up adventure game. It boils down to learning enemy weaknesses and scoring high hitting combo attacks. You control a group of superheroes who must defend Earth from an outer-space invasion. The controls are innovative and take a little while to learn, and making that effort is rewarded. The controls are tight and become intuitive after investing a little time to learn and practice them. The Wonderful 101 also utilizes many features of Wii U's unique gamepad controller. The music and sound in Wonderful 101 are top notch. It has an over the top attitude and feels like a high quality animation is playing out before you because of the great sound and graphics. Everything about this game is polished and shines quality.

    All in all, this game breaks new ground and deserves a perfect score for taking gamers somewhere unexpected and WONDERFUL!!!
  2. Oct 23, 2013
    The Wonderful 101 does an excellent job of bringing a unique and fantastic game to the Wii U. While there are a few graphical mishaps that may disturb your overall experience, these are made up in both the game play and the fantastic soundtrack. Other highlights of the game are its in-depth story that seamlessly combines seriousness with humor and its use of the GamePad. In regards to the latter, this is the first Wii U game that I feel uses the GamePad to a point where it is an absolute necessity. Both the drawing of your "Unite Morph" and sections where you use the GamePad gyroscope and altimeter to control your heroes in a third person view are executed well. If one of these functions does not work the first time, the game allows you to reset and try again. The difficulty of the game is apparent and a welcoming challenge to the current gaming landscape as well as the games bright and bombastic colors. This game is a must-have for all Wii U owners and may just be reason enough to pick the console up in the first place.

    Highlights: Controls, Difficulty, Color, Ideas, Creativity, Artistic Style, Story, SOUNDTRACK
    Low Points: A few graphical hiccups
  3. Apr 21, 2014
    an incredible game with an insane amount of content packed in.

    It's bums me out knowing this game almost had an allstar nintendo cast as i
    know it would have sold more but regardless its still an incredible adventure. Expand
  4. Sep 18, 2013
    The Wonderful 101 is a whirlwind of action adventure that doesn't borrow from others. It holds it's own ground of originality that shows what happens when you get companys like Platinum Games and Nintendo on the same side. Don't mistake this to be a Pikmin like game because it is far from it.
    Visuals are top notch in a fluid 60fps stage of a fast paced action world of colorful particle effects and cleverly designed characters. The cartoon feel compliments the color pallet that drives the visuals to a certain degree of saturday morning fun.
    Gameplay, a little tricky at first proves it could be enjoyed by everyone. You have a choice to use the gamepad to execute wonder morphs, right analogue stick, or even the wii U pro controller. Drawing on the gamepad works but forces you to look away from the screen which I would recommend the right analogue for execution but luckily when the move is being preformed the whole world slows down so you can get it right without being pummeled right away. You can play the whole game on the gamepad but who doesn't want to admire this on the big screen.
    The soundtrack is the next best thing, it fits the game PERFECTLY giving you the super hero embrace of empowerment that just compliments each boss battle and scenario. This is no synthesized soundtrack but a full orchestra backing this up. They spared no expensive when it came to the soundtrack which every great game needs.
    Convincing voice acting delivers a good balance of witty humor and cheesy dialogue that reaches not only to the younger audience but with jokes that even adults can appreciate.
    The story isn't necessarily it's strong point but like many action series such as The Thunder birds and The Power Rangers, they all shared a weekly structure they kept you coming back for more that wasn't story driven. The Wonderful 101 even on it's easy mode will kick your butt but after completing it, you can go back for a second round but with enemies shuffled around forcing you to change your strategy.
    The Wonderful 101 shouldn't be ignored because of the child like themes but should be appreciated of what it achieves. All this may sound biased but I truly believe this is a system seller that shows off what the Wii U can do when a developer like Platinum Games builds a game from the ground up. If you were on the fence about The Wonderful 101 an eShop demo is available giving you a taste of things to come.
  5. Sep 30, 2013
    There are multiple inputs to drawing and one thing I think people don't understand is that analog drawing and screen drawing should be reserved for different uses, depending on the current situation. Analog drawing is meant for more combat-oriented unite morphs, like the fist or the sword. This is why these combat-based ones are more simple in shape. Drawing a circle to input the fist is actually a lot like inputting a movement in a fighting game. On the other side, screen drawing is better equipped for non-combat morphs, like the glider. Drawing a triangle, or the glider, with the stick is a bit clunky, but works well on the screen, and the glider is a non-combat morph. Whether or not this was Platinum's intentions, its how I'd like to see it.

    + The Unite Morphs all have a "reason to exist" for lack of a better phrase. They each have a useful function and correspond to some kind of damage output. None feel thrown in or not as useful. An example would be how the sword deals a lot of damage to one foe, while the sword deals small damage to many foes. With the ability to perform many unite morphs at once, combat manages to feel both crazy and systematic, but above all, it sure is very satisfying,

    + Enemies, and the placement of enemies, are also neatly crafted. Enemies typically have a weakness to a particular morph. For example, the jello morph allows you to deflect cannons back at enemy tanks. This may seem basic at first, but as you experience combat, you'll find many hidden depths. While W101 has many CUHRAZY encounters, its at its best as a tactical game where you exploit enemy weaknesses with your arsenal of morphs.

    + Although there are some questionably gimmicky scenarios, the game never breaks from its core gameplay. You may be controlling a space ship from the inside and protecting both the inside and outside of the ship at once, but it doesn't feel out of place, gameplay-wise. An example of a bad time a Platinum game has done something like this would be the motorcycle or missile mission, which did feel out of place.

    + Every moment feels like a new learning experience. You constantly uncover new depth to the gameplay, and each new thing you learn from playing the game whether it be: recruiting enemies, picking up enemies, taunting, realizing the multiple tiers to Unite Gun and how it turns into a super scope should bring a smile to your face.

    + The game has an overly enjoyable and charming atmosphere. It feels almost as if you are playing with action figures because of how toy-like the characters appear and how each level feels like a play set. If you don't feel some kind of nostalgic value or child-like innocence, you must have had a dark childhood.

    + Many unlockables and modes add to the already existing high replay value which the gameplay alone achieves.

    - Levels are ridiculously lengthy. Platinum must be out of their minds to think we could even come close to platinuming some of these levels, let alone pure platinum them. Long levels just do not work in a game like this. Bayonetta had a pretty decent length per level and didn't throw in multiple scenarios with too many tactics involved, where as this game does.

    - As with almost all of Kamiya's action games, using items lower your total score something I've always been against in his games. We spend so much time collecting items, and yet the game actively disapproves of us using them.

    - When you enter buildings, the camera switches to a more traditional third person perspective on the gamepad. This mechanic feels more gimmicky than anything and besides the one or two cool encounters that utilize this, it mostly feels like padding.

    - Way too many QTEs. QTEs could have easily been well executed in this game. However, they're really just one of the characters yelling out a move you have to draw and they give you like ten seconds to draw something that takes a second. Personally, I think it would have been better if you weren't blatantly told what to draw and instead given a prompt to draw some kind of unite that might be fitting in this situation. Say, a giant rock came at you, and the game froze to allow you to input a morph. You wouldn't be told to draw a unite fist, but instinctively, I think most would draw a unite fist.

    Overall, I give the Wonderful 101 a 9.3/10.
  6. Oct 18, 2013
    You need to buy and tray this amazing game, w101 is hilarious, captivating, addictive, clever, majestic
    Platinum games and kamija once
    again shows that low sales are not always a sign of a bad job,
    the wonderfull 101 trully is one of the best games of the year
  7. Sep 14, 2014
    Easily one of the worst games I've ever played. Don't play it.
    For those who claim that difficulty makes a game worthwhile I'm playing it on
    "normal." Games are meant to be fun, not difficult. Difficulty should be a choice not a requirement. It is stupid to make a game look so childish then be so difficult. It is great this is not going to be a viable IP. It should stay that way. Don't waste money on this nonsense. Expand

See all 80 User Reviews