User Score
6.8

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 16 out of 27
  2. Negative: 5 out of 27

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  1. BuckD.
    Mar 30, 2007
    4
    This could have been a fantastic game if they would have gotten the controls right. But to keep this short I'll focus on the one major control glitch that ruins this game completely. Flying with the nunchuk as the motion sensitive control and using the setting of "arcade" mode, you have no control over the roll of the plane. You can change the setting to "simulator" mode and have This could have been a fantastic game if they would have gotten the controls right. But to keep this short I'll focus on the one major control glitch that ruins this game completely. Flying with the nunchuk as the motion sensitive control and using the setting of "arcade" mode, you have no control over the roll of the plane. You can change the setting to "simulator" mode and have roll control, but then you have too much roll. The major problem that ruins the game occurs in arcade mode, when using the camera button during a dog fight. The camera button is an important part of the game, and allows you to see a target when it is not directly in front of you. So if you are circling around on a target plane in camera view, you can manage to get your plane flying upside down. Then once the target is in front and you release the camera button, the plane is still upside down - the camera view is stuck. No problem, you say? Simply roll the plane over. Well that would work, except there are no roll controls in arcade mode. So you are stuck ... the controls are useless until the software corrects you. And by the time it does, your target is long gone. For the first 16 levels this is a minor annoyance, but on level 16 "Counter Attack" when you must fight the largest swarm of planes you have yet faced, it becomes so frustrating you wish you had never purchased the game. To be so close to the end of the game, and have a glitch in the software make it impossible to score, leads me to think they were more interested in making money than making the game right. There are other minor annoyances that I don't have room to mention. This game might be fun to rent, knowing you won't have time to finish it. But I would not buy it again. Collapse
  2. DonK.
    Jul 8, 2008
    2
    I'm not sure you all had played the same game I did, since this was less of a game and more a test of patients and general tensil strength test for your Wii remote as you try to snap it in two out of frustration. I liked this game alot at first, controls seemingly worked well, blowing up planes is alot of fun and all but I began to notice I was losing control from time to time.I'm not sure you all had played the same game I did, since this was less of a game and more a test of patients and general tensil strength test for your Wii remote as you try to snap it in two out of frustration. I liked this game alot at first, controls seemingly worked well, blowing up planes is alot of fun and all but I began to notice I was losing control from time to time. Sometimes I would be pitching the remote up and my plane was in a nosedive spiral straight into the ocean, taking some quick manuevers to regan control. I'm surprised more people didn't talk about these dead zones, I made sure nothing was around me to interfere, I moved the sensor bar forward I even stood closer to the screen but I was still htting these dead spots which would either send me straight down or just cruising in whatever direction it had been going before incountering the dead spot. maybe this was a bug that had been fixed by a patch since this was months ago I played this, but these problems are just inexscuseable. Expand
Metascore
57

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 2 out of 11
  1. There's already a better air combat game on the Wii in the shape of "Heatseeker," but if you'd rather try something more historical this isn't too bad. [Apr 2007, p.78]
  2. Still, the game's biggest problem is a simple lack of mission variety. [May 2007, p.87]
  3. 57
    A game that had a ton of potential, but just didn’t execute well.