Call of Duty 3 Wii

Metascore
69

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 16 out of 42
  2. Negative: 2 out of 42
Buy On
  1. Call of Duty 3 is a great showcase for the Wii’s unique control scheme. While the Wii controls work with other games, of the games we’ve played so far, Call of Duty 3 is the one that most benefits from the motion sensing controls.
  2. Official Nintendo Magazine UK
    86
    Still the best WWII shooter around and the Wii Remote and Nunchuk serve to enhance the experience. With a multiplayer mode it would have been pure gold. [Christmas 2006, p.78]
  3. A pretty good game, even if the time and place are a bit overdrawn.
  4. The Wii controller makes this a laborious, intense experience. The game mechanics and general feel of the game are not overly different from what gamers are used to, but that this is brought to such vivid life on a console is a tribute to the diligence of the developers.
  5. Call of Duty 3 on the Wii is one of the best examples of the system’s ability to make up for substandard visuals with really engaging control. The Wiimote is a fluid and, mostly, precise method of directing all of the carnage, and there’s no denying the fact that pointing and shooting is infinitely more fun than weaving around with two analog sticks.
  6. 81
    The controls are not perfect, but they do prove that a nearly pixel-perfect “mouse-and-keyboard” configuration can work on the Wii.
  7. Call of Duty 3 is, even without multiplayer, undoubtedly a better game than "Red Steel" mostly thanks to its greatly superior controls, more varied gameplay, better AI and constantly more intense action from start to finish. The lack of multiplayer stops it from getting a 9, but consider its score to be the highest kind of 8 there is.
  8. Nintendo Gamer
    80
    It controls really well and it handles heavy gunfire better than "Red Steel." Shame that it's just the same old Call of Duty experience all over again. [January 2007, p.48]
  9. One of the Wii's better launch games and the control system is unmatched at this stage.
  10. The Wii version of Call of Duty 3 probably isn’t the best choice for die-hard shooter fans, yet it’s still a solid game. Realistically, you’re trading online multiplayer and cutting edge visuals for a fun, hands-on method of picking off enemies with the Wii controller.
  11. Call of Duty 3 on the Wii obviously had to take the route of gameplay over graphics and it succeeded with first-person-shooter controls unlike any other console game. However, the exclusion of multiplayer was a major blow and will hurt someone’s decision on the fence about whether to buy this game.
  12. 77
    If you’re expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3’s control is definitely something to experience, and seems to be second only to "Metroid."
  13. The Wii-mote setup does take some time to adjust to and feels great in terms of aiming and movement, but loses points for some unavoidable fumbling which can occur at the most inopportune times.
  14. The best thing I can say about Call of Duty 3 on the Wii is that after playing I actually felt like I had been through a war, both emotionally and physically.
  15. Take one part classic Call of Duty scripted FPS action, add in two parts improved level design, another one part updated graphics, and just about four parts upgraded multiplayer and you’ve got the ultimate Call of Duty stew.
  16. 75
    It's easily the best of the three shooters on the Wii right now in every respect, and leaves the patchy Red Steel in the dust.

Awards & Rankings

#7 Most Discussed Wii Game of 2006
#7 Most Shared Wii Game of 2006
User Score
6.7

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 17 out of 32
  2. Negative: 6 out of 32
  1. Feb 26, 2016
    4
    Such an unoptimized mess of a game. The devs should be ashamed of themselves that they shipped un unfinished product. What do I care if it wasSuch an unoptimized mess of a game. The devs should be ashamed of themselves that they shipped un unfinished product. What do I care if it was rushed? If I spend my hard-earned money on sth, I expect it to work. There were no patches on the original Wii, so the defects show all the more. The COD 3 is living proof that not only the Wii was inferior in the graphics department, which I can turn a blind eye to, but also that it would intentionally be treated like a lesser platform because devs thought they could get away with a piss-port of an otherwise decent game. Whoever did that port, shame on you! The flaws are almost game-breaking.
    As for the framerate, it oftentimes drops below 30, might as well be below 15 or less. It's not permanent but way too frequent not to notice. The game is capable of maintaining a relatively decent fluidity but the steady 30 FPS is wishful thinking. Further, the game died on me several times.
    The most atrocious negligence on the devs' part, though, are the controls. Mind you, I don't mind the default Wii control scheme. The problem is there are moments in this game where the controls are totally broken. Every time you play it, in the same part of a mission, you will face the same issue - of the Wii controller set not responding to your button mashing or the pointer wandering all over the screen. It happens, at least, in five to six missions. The control issue affects driving the vehicle as well. Before you know it, the wheel gets stuck and you crash against the wall. I've tested the game using three different controllers. And the issue will recur every time at the same spots.
    Another thing that leaves the bad taste in my mouth is the tank mission, the draw distance in particular. It can make you feel like it's the PSX era again with the objects appearing before you on the go when you least expect it. Couldn't the console handle it or was it the dev's laziness?

    In spite of all of the above, I still find this game sufficiently entertaining to keep me coming back for more... a couple times at most. I like the fact that it's slow-paced, for instance in comparison with the World at War. You've got more time to plan your moves and practice your accuracy. Surprisingly, the levels are so designed that you are sometimes allowed to choose your path out of, say, three. The shooting mechanics, when the framerate is OK and the pointer is not losing it, are implemented well. In that respect, I think it's safe to say the COD 3 is more immersive than Modern Warfare or World at War.

    Storywise, the COD 3 proves that its devs don't always take themselves too seriously. I enjoy watching the protagonists bickering and being spiteful toward each other. It gives many opportunities for comic relief. The plot could be featured in some WW II b-movie. It's cheesy but entertainingly cheesy.

    The bottom line, only for die hards intent on playing all the available versions of the game. And only if their vision can transcend all the game-breaking bugs. Otherwise, don't touch it with a ten-foot pole or you are in for frustration.
    Full Review »
  2. Aug 26, 2013
    10
    This review contains spoilers, click full review link to view. An excellent game, made even more excellent through the combined use of the Wiimote and nunchuk. The gaming experience is realistic, so players who are partial to button-mashing and Rambo-ing their way through waves of hapless enemies will most likely not enjoy it. No leaping headshots and similar nonsense here.

    The scenarios pit the player directly into the chaos of battle, from a mad scramble across open space exposed to enemy fire to gritty clashes in tight quarters where one often has to resort to hand-to-hand combat and a single hand grenade can decide the outcome of the fight. You will experience the terror of firing a single-shot rocket at an approaching enemy tank, use a mortar to destroy a barricade as enemies try to swarm your positions, engage in a tank battle in the ruins of a village and do many more cool things.

    One of the best aspects of the game is the fact that different weapons... get ready for this... work differently. Each submachinegun aims and fires differently and has a different range, and same goes for the rifles. The aim and move controls are well designed and will react to your movements with the remote and 'chuk. If it feels weird, a) spend some time learning how to use them, and/or b) adjust the sensitivity settings until they are satisfactory. A lot of effort was put into the controls you can even grab a live grenade and toss it back at the enemy if you're quick and coordinated enough. Use the arrow pad to switch your weapon and throw the grenades, as the nunchuk control is iffy at best. Use minus to reload, and if using a submachine, reload often.

    Using the arrow pad to throw grenades does not interfere with your aim, since you can't shoot and throw grenades at the same time and the field of vision moves with the direction in which the grenade is being thrown. Again, this will irk fans of the "run and gun" style of play, I for one felt like it contributes to the experience.

    Also when your character is standing around and listening to others, you still need to point the Wiimote in the direction of the speaker (like you would when talking to somebody). Some reviewers seem to have missed this. The head does not bob around for no reason it bobs around because that's how you're moving the remote (and can be very frustrating until you learn to control it).

    Slight minuses the car (jeep) controls are a bit touchy. It was literally harder learning to drive the jeep that I remember it being to drive a real car. Also instructions have a maddening tendency to pop up on the screen as you're trying to do things a better solution would be to have a Help option inside the game that you could resort to as needed (maybe there is one, but I didn't find it). Graphics sometimes you get stuck in corners and rooms without seeing a clear way out, but this is rare and you can orient yourself in a minute at most when it does happen. So my score would really be 9.75, but whatever.

    Oh, and expect to die. A lot, and often. Certain parts will stump you longer than others (for me it was the third episode, after that the rest was a breeze), but that will only make overcoming them so much more rewarding.
    Full Review »
  3. Spikey
    Jan 13, 2009
    8
    I put off getting this game for the longest time, because most reviews had slammed the controls, and I'll amit, when I first turned itI put off getting this game for the longest time, because most reviews had slammed the controls, and I'll amit, when I first turned it one, I was more than a little worried, but give it a chance. within an hour, pretty much every initial problem, had ceased to be one. Yeah, Sometime it's hard to tell exactly what the indicators are telling you to do with the remotes, but once you've figured it out, it's a damn good game. I loved the previous versions on the PS2, and I'm really glad I didn't let the magazines opinions continute to keep me from playing it. Is it perfect? nope. is it worth the $20?...absolutely.
    Just be willing to give yourself an hour or so to get to grips with the controls.
    Full Review »