Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 16 out of 42
  2. Negative: 2 out of 42
  1. The lack of multiplayer really hurts in the long run, but playing a shooter with the Wii-mote is an experience you definitely should have.
  2. But if this was a test of the shooter on Nintendo's new box, it definitely passes. Revisions and experimentation will no doubt improve the experience, but for now those looking to migrate into Nintendo's new way to play won't be fully out of their element.
  3. The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game.
  4. There's no multiplayer functionality at all, so an impressive single-player campaign was vital, but numerous control issues make the experience far less enjoyable than it is on other platforms.
  5. 30
    This game is torture to play with the Wiimote, looks pathetic and lacks even stripped down versions of features that other platforms have.
  6. Call of Duty 3 is a great showcase for the Wii’s unique control scheme. While the Wii controls work with other games, of the games we’ve played so far, Call of Duty 3 is the one that most benefits from the motion sensing controls.
  7. The Wii controller makes this a laborious, intense experience. The game mechanics and general feel of the game are not overly different from what gamers are used to, but that this is brought to such vivid life on a console is a tribute to the diligence of the developers.
  8. A pretty good game, even if the time and place are a bit overdrawn.
  9. Call of Duty 3 on the Wii is one of the best examples of the system’s ability to make up for substandard visuals with really engaging control. The Wiimote is a fluid and, mostly, precise method of directing all of the carnage, and there’s no denying the fact that pointing and shooting is infinitely more fun than weaving around with two analog sticks.
  10. Call of Duty 3 is, even without multiplayer, undoubtedly a better game than "Red Steel" mostly thanks to its greatly superior controls, more varied gameplay, better AI and constantly more intense action from start to finish. The lack of multiplayer stops it from getting a 9, but consider its score to be the highest kind of 8 there is.
  11. Call of Duty 3 on the Wii obviously had to take the route of gameplay over graphics and it succeeded with first-person-shooter controls unlike any other console game. However, the exclusion of multiplayer was a major blow and will hurt someone’s decision on the fence about whether to buy this game.
  12. The Wii version of Call of Duty 3 probably isn’t the best choice for die-hard shooter fans, yet it’s still a solid game. Realistically, you’re trading online multiplayer and cutting edge visuals for a fun, hands-on method of picking off enemies with the Wii controller.
  13. 77
    If you’re expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3’s control is definitely something to experience, and seems to be second only to "Metroid."
  14. The best thing I can say about Call of Duty 3 on the Wii is that after playing I actually felt like I had been through a war, both emotionally and physically.
  15. The Wii version is hindered with noticeably weaker graphics and the inexcusable exclusion of the great multiplayer mode.
  16. The biggest disappointment for the Wii version of Call of Duty 3 is the complete lack of any form of multiplayer.
  17. The control method is interesting, if not slightly flawed and the audio capabilities of the Wii do more than an adequate job of immersing us into the single player campaign. If you are lucky enough to own both an Wii and an Xbox 360 then we still recommended you opt for the latter as the graphics, tried and tested controls and online capabilities are more adequate for this particular game.
  18. Call of Duty 3 for the Wii manages to overcome its lack of multiplayer and a sometimes-unwieldy control scheme with an exciting and enjoyable single-player campaign.
  19. 70
    Unless innovation is your primary concern, you will get a much prettier game on 360 and PS3 as well as an incredible multiplayer experience.
  20. Since the graphics aren’t anything special compared to the PS3 and 360 versions, the control scheme is obviously the star of this version of Call of Duty 3; and unfortunately things come out a little less supernova than we had hoped for.
  21. One of the Wii's better launch games and the control system is unmatched at this stage.
  22. 60
    The lack of multiplayer is a real bummer, and the last-gen visuals are hard to get excited over, too.
  23. 40
    Both the 360 and PS3 versions aren’t the greatest first-person shooters ever made, but they’re decent enough to satiate your apparently endless need to keep fighting the same war over and over and over again. Don’t bother with this game on the Wii, though.
  24. It’s silly, fast and kind of fun, but it also features murky graphics and very little play value. So if you’re looking for a game that makes you feel like Weird Al in a muscle suit, or just want to see how well the Wii handles first person shooting, give this unintentional comedy a rental.
  25. 50
    While the mini-games are cool, you will sadly spend most of your time fighting to control your drunken gun sight, and practice only yields marginal improvements.
  26. The graphics are, of course, poor by next-generation standards, and while that may not affect the stylised universes of Mario and Zelda, it blunts the power of an experience that thrives on realism. [Jan 2007, p.94]
  27. It pains me to say this, being such an adoring fan of the Call of Duty franchise and all, but Call of Duty 3 is probably the weakest game I've played on the Wii so far, and I've played nearly the entire launch window line-up.
  28. Activision's blockbuster shooter gets on the Wii, and uses the console's controls for more precision. Pity it doesn't have anything else.
  29. Still the best WWII shooter around and the Wii Remote and Nunchuk serve to enhance the experience. With a multiplayer mode it would have been pure gold. [Christmas 2006, p.78]
  30. 81
    The controls are not perfect, but they do prove that a nearly pixel-perfect “mouse-and-keyboard” configuration can work on the Wii.
  31. It controls really well and it handles heavy gunfire better than "Red Steel." Shame that it's just the same old Call of Duty experience all over again. [January 2007, p.48]
  32. The Wii-mote setup does take some time to adjust to and feels great in terms of aiming and movement, but loses points for some unavoidable fumbling which can occur at the most inopportune times.
  33. 75
    It's easily the best of the three shooters on the Wii right now in every respect, and leaves the patchy Red Steel in the dust.
  34. Take one part classic Call of Duty scripted FPS action, add in two parts improved level design, another one part updated graphics, and just about four parts upgraded multiplayer and you’ve got the ultimate Call of Duty stew.
  35. After the multiplayer was dropped and the visuals toned down the Wii controls were the most interesting thing in the game. The controls do work but are not spectacular. [Jan 2007]
  36. A good game that, alarmingly, seems hampered rather than helped by the remote. [Jan 2007, p.80]
  37. While Call of Duty 3 is certainly competent and the standard FPS controls benefit from the move to the Wii, there's nothing else particularly special about the game to really set it apart from last year's edition. [Jan. 2007, p.99]
  38. Call of Duty 3 on Wii somehow slipped through the development cracks. Awkward controls, less impressive visuals, and a total lack of multiplayer make it less desirable than its counterparts on PlayStation 3 and Xbox 360.
  39. Call of Duty 3 could have been more than just another copy of previous installments, but with unnecessary gameplay mechanics, dumb AI, and a terrible control scheme, it brings nothing new in terms of enjoyment.
  40. The main control scheme works really well and makes the game worth a rental for anyone who just wants to get their hands on a Wii shooter. However, some of the simpler tasks are somehow completely broken, and the game as a whole is pretty uninspiring.
  41. 55
    The Wii just doesn't have the pixel pushing power of the 360 and PS3. This isn't a bad thing, mind you, but when you have a game like Call of Duty 3, designed as it was with next-gen in mind, it loses a lot from the aesthetic downgrade to the Wii.
  42. One of the biggest drawbacks with this version is the lack of any multiplayer support. Not only is online multiplayer the strongest feature in this sequel, but it's the only claim it has to replayability.
User Score

Mixed or average reviews- based on 55 Ratings

User score distribution:
  1. Positive: 21 out of 31
  2. Negative: 5 out of 31
  1. Aug 26, 2013
    This review contains spoilers, click full review link to view. An excellent game, made even more excellent through the combined use of the Wiimote and nunchuk. The gaming experience is realistic, so players who are partial to button-mashing and Rambo-ing their way through waves of hapless enemies will most likely not enjoy it. No leaping headshots and similar nonsense here.

    The scenarios pit the player directly into the chaos of battle, from a mad scramble across open space exposed to enemy fire to gritty clashes in tight quarters where one often has to resort to hand-to-hand combat and a single hand grenade can decide the outcome of the fight. You will experience the terror of firing a single-shot rocket at an approaching enemy tank, use a mortar to destroy a barricade as enemies try to swarm your positions, engage in a tank battle in the ruins of a village and do many more cool things.

    One of the best aspects of the game is the fact that different weapons... get ready for this... work differently. Each submachinegun aims and fires differently and has a different range, and same goes for the rifles. The aim and move controls are well designed and will react to your movements with the remote and 'chuk. If it feels weird, a) spend some time learning how to use them, and/or b) adjust the sensitivity settings until they are satisfactory. A lot of effort was put into the controls you can even grab a live grenade and toss it back at the enemy if you're quick and coordinated enough. Use the arrow pad to switch your weapon and throw the grenades, as the nunchuk control is iffy at best. Use minus to reload, and if using a submachine, reload often.

    Using the arrow pad to throw grenades does not interfere with your aim, since you can't shoot and throw grenades at the same time and the field of vision moves with the direction in which the grenade is being thrown. Again, this will irk fans of the "run and gun" style of play, I for one felt like it contributes to the experience.

    Also when your character is standing around and listening to others, you still need to point the Wiimote in the direction of the speaker (like you would when talking to somebody). Some reviewers seem to have missed this. The head does not bob around for no reason it bobs around because that's how you're moving the remote (and can be very frustrating until you learn to control it).

    Slight minuses the car (jeep) controls are a bit touchy. It was literally harder learning to drive the jeep that I remember it being to drive a real car. Also instructions have a maddening tendency to pop up on the screen as you're trying to do things a better solution would be to have a Help option inside the game that you could resort to as needed (maybe there is one, but I didn't find it). Graphics sometimes you get stuck in corners and rooms without seeing a clear way out, but this is rare and you can orient yourself in a minute at most when it does happen. So my score would really be 9.75, but whatever.

    Oh, and expect to die. A lot, and often. Certain parts will stump you longer than others (for me it was the third episode, after that the rest was a breeze), but that will only make overcoming them so much more rewarding.
    Full Review »
  2. Spikey
    Jan 13, 2009
    I put off getting this game for the longest time, because most reviews had slammed the controls, and I'll amit, when I first turned itI put off getting this game for the longest time, because most reviews had slammed the controls, and I'll amit, when I first turned it one, I was more than a little worried, but give it a chance. within an hour, pretty much every initial problem, had ceased to be one. Yeah, Sometime it's hard to tell exactly what the indicators are telling you to do with the remotes, but once you've figured it out, it's a damn good game. I loved the previous versions on the PS2, and I'm really glad I didn't let the magazines opinions continute to keep me from playing it. Is it perfect? nope. is it worth the $20?...absolutely.
    Just be willing to give yourself an hour or so to get to grips with the controls.
    Full Review »
  3. JonathanB.
    Mar 29, 2008
    Not as good as the ps1 games theres less 2 do you can't sneek around 2 surprise them. On the Frycry game theres paths but you don't Not as good as the ps1 games theres less 2 do you can't sneek around 2 surprise them. On the Frycry game theres paths but you don't have 2 use them. Full Review »