Call of Duty 3 Wii

Call of Duty 3 Image
Metascore
69

Mixed or average reviews - based on 42 Critics What's this?

User Score
6.8

Mixed or average reviews- based on 62 Ratings

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  • Summary: Call of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle andCall of Duty 3 delivers the intensity of being closer than ever to the fury of combat during the battle for the Liberation of Paris, the most harrowing campaign of WWII, known as The Normandy Breakout. Through a seamless narrative, Call of Duty 3 delivers the rush of unrelenting battle and breathtaking action of the Allied offensive that changed the fate of the world. [Activision] Expand
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Score distribution:
  1. Positive: 16 out of 42
  2. Negative: 2 out of 42
  1. Call of Duty 3 is a great showcase for the Wii’s unique control scheme. While the Wii controls work with other games, of the games we’ve played so far, Call of Duty 3 is the one that most benefits from the motion sensing controls.
  2. 81
    The controls are not perfect, but they do prove that a nearly pixel-perfect “mouse-and-keyboard” configuration can work on the Wii.
  3. Call of Duty 3 on the Wii obviously had to take the route of gameplay over graphics and it succeeded with first-person-shooter controls unlike any other console game. However, the exclusion of multiplayer was a major blow and will hurt someone’s decision on the fence about whether to buy this game.
  4. But if this was a test of the shooter on Nintendo's new box, it definitely passes. Revisions and experimentation will no doubt improve the experience, but for now those looking to migrate into Nintendo's new way to play won't be fully out of their element.
  5. Nintendo Power
    65
    While Call of Duty 3 is certainly competent and the standard FPS controls benefit from the move to the Wii, there's nothing else particularly special about the game to really set it apart from last year's edition. [Jan. 2007, p.99]
  6. games(TM)
    60
    The graphics are, of course, poor by next-generation standards, and while that may not affect the stylised universes of Mario and Zelda, it blunts the power of an experience that thrives on realism. [Jan 2007, p.94]
  7. 30
    This game is torture to play with the Wiimote, looks pathetic and lacks even stripped down versions of features that other platforms have.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 18 out of 33
  2. Negative: 6 out of 33
  1. Aug 26, 2013
    10
    This review contains spoilers, click expand to view. An excellent game, made even more excellent through the combined use of the Wiimote and nunchuk. The gaming experience is realistic, so players who are partial to button-mashing and Rambo-ing their way through waves of hapless enemies will most likely not enjoy it. No leaping headshots and similar nonsense here.

    The scenarios pit the player directly into the chaos of battle, from a mad scramble across open space exposed to enemy fire to gritty clashes in tight quarters where one often has to resort to hand-to-hand combat and a single hand grenade can decide the outcome of the fight. You will experience the terror of firing a single-shot rocket at an approaching enemy tank, use a mortar to destroy a barricade as enemies try to swarm your positions, engage in a tank battle in the ruins of a village and do many more cool things.

    One of the best aspects of the game is the fact that different weapons... get ready for this... work differently. Each submachinegun aims and fires differently and has a different range, and same goes for the rifles. The aim and move controls are well designed and will react to your movements with the remote and 'chuk. If it feels weird, a) spend some time learning how to use them, and/or b) adjust the sensitivity settings until they are satisfactory. A lot of effort was put into the controls you can even grab a live grenade and toss it back at the enemy if you're quick and coordinated enough. Use the arrow pad to switch your weapon and throw the grenades, as the nunchuk control is iffy at best. Use minus to reload, and if using a submachine, reload often.

    Using the arrow pad to throw grenades does not interfere with your aim, since you can't shoot and throw grenades at the same time and the field of vision moves with the direction in which the grenade is being thrown. Again, this will irk fans of the "run and gun" style of play, I for one felt like it contributes to the experience.

    Also when your character is standing around and listening to others, you still need to point the Wiimote in the direction of the speaker (like you would when talking to somebody). Some reviewers seem to have missed this. The head does not bob around for no reason it bobs around because that's how you're moving the remote (and can be very frustrating until you learn to control it).

    Slight minuses the car (jeep) controls are a bit touchy. It was literally harder learning to drive the jeep that I remember it being to drive a real car. Also instructions have a maddening tendency to pop up on the screen as you're trying to do things a better solution would be to have a Help option inside the game that you could resort to as needed (maybe there is one, but I didn't find it). Graphics sometimes you get stuck in corners and rooms without seeing a clear way out, but this is rare and you can orient yourself in a minute at most when it does happen. So my score would really be 9.75, but whatever.

    Oh, and expect to die. A lot, and often. Certain parts will stump you longer than others (for me it was the third episode, after that the rest was a breeze), but that will only make overcoming them so much more rewarding.
    Expand
  2. AngeloF.
    Feb 5, 2007
    9
    Great game, makes good use of the Wii's graphics card and abilities, would be nice if there was multiplayer though.
  3. MikeG.
    Dec 2, 2006
    8
    I am addicted to this game can't stop playing graphics are good when the bombs start falling its does get very dizzying.
  4. BenihanaB.
    Dec 25, 2007
    8
    This was my first game for the Wii, other than Wii Sports. My wife bought it for me since I am such a huge Socom fan. No mulitplayer is a This was my first game for the Wii, other than Wii Sports. My wife bought it for me since I am such a huge Socom fan. No mulitplayer is a little dissapointing. I still like it nun the less...fun to shoot, drive, hand to hand combat, difuse bombs and do everything else you might have to do in a World War... May not be the best shooter, but a nice lengthy single player game. Expand
  5. JimboH.
    Dec 26, 2006
    7
    One thing a lot of critics got wrong was the aiming sensitivity. Its there, but because you aim the gun like you navigate menus on the Wii, One thing a lot of critics got wrong was the aiming sensitivity. Its there, but because you aim the gun like you navigate menus on the Wii, the sensitivity is in the wii options. Once you realize this fact, and turn the sensitivity all the way down, suddenly aiming becomes a lot less nausiating and a lot more accurate. If you cannot hold the controller steady in the wii menus, go turn the sensitivity down. The only real flaw is that the wii doesnt support lower sensitivities, but that can always get changed later by software updates. So far, the controls have become better as I play it, but it definately has a very unintuitive learning curve at the beginning. The part where you wrestle with a gun is also very shoddy and should of simply been removed. I did exactly what it said to do, and the game gave no feedback why it wasn't working. 20+ attempts later, I get it to work but I'm still not sure why. The best way to play this I've found without tiring your arm out is to sit indian-style (with cross legs) and to prop your arm against one of your legs, while propping your other arm against your other leg, allowing the nunchuk room to move. To be honest editor, though, you should remove the bottom two user reviews, as they obviously haven't spent more than 20 minutes actually playing this game. Actually, I have a feeling the bottom 4 official reviews only spent a few minutes actually playing the Wii version. Expand
  6. [Anonymous]
    Jun 2, 2007
    6
    Pretty good gameplay and controls. Only problems are it can get tiring always having to hold the Wii remote straight or else the screen just Pretty good gameplay and controls. Only problems are it can get tiring always having to hold the Wii remote straight or else the screen just spins around and gets you dizzy. Also, doesn't have a multiplayer mode which is what i bought the game for. I wanted to be able to play with my friends but I can't. Expand
  7. AllistairP.
    Nov 26, 2006
    2
    Nothing in my life has given me motion sickness other than New York taxi cab rides, until I picked up COD3 for the Wii. When I first saw the Nothing in my life has given me motion sickness other than New York taxi cab rides, until I picked up COD3 for the Wii. When I first saw the Wii, I thought it'd be able to handle FPSs wonderfully but now it seems impossible after playing COD3. It's a complete mess and totally unplayable. Even with that aside it's just an expansion to last years version, which I'm gonna just wait for PC. Hopefully Red Steel and future FPSs will handle much better. Seriously, the worst gaming expierence with my Wii yet. Collapse

See all 33 User Reviews

Awards & Rankings

15
7
#7 Most Discussed Wii Game of 2006
7
#7 Most Shared Wii Game of 2006