• Publisher:
  • Release Date:

Generally unfavorable reviews - based on 33 Critics What's this?

User Score

Mixed or average reviews- based on 51 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Developed by legendary Castlevania series producer Koji "Iga" Igarashi, Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters that span the franchise's 22-year history. With 3D environments rendered on Wii, players can choose sides in an epic battle of good versus evil using iconic Castlevania characters designed by famed manga artist Takeshi Obata. Using the motion-sensing controls of the Nunchuk and Wii Remote, players can slash, stab and whip their way across a variety of stages and environmental elements with various surrounding objects as weapons. Select characters can also set traps and make use of monsters on the field to achieve victory in a clash of epic proportions. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection and connect with Castlevania: Order of Ecclesia on the Nintendo DS to unlock bonus gameplay content. [Konami] Expand
Score distribution:
  1. Positive: 1 out of 33
  2. Negative: 16 out of 33
  1. 75
    In the list of games I'm dying to play in the Castlevania series, a 3D fighter was about as far from the top as possible, but Judgment was a pleasant surprise.
  2. It's by no means as bad as you may have heard. [Apr 2009, p.89]
  3. The end product fails as a fighter, as a part of the Castlevania series, and as a video game in general.
  4. Turning Castlevania into a one-on-one fighter is a dumb idea but at least this tries to be different.
  5. Judgment is the worst offering in the long running Castlevania series. It's a mediocre game, where all of its aspects show wrong decisions in design and implementation.
  6. 16
    As a fighter, Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. It's a strange misstep for the beloved series, one that Konami hopefully learns from.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 11 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 3 out of 14
  1. JoeC.
    Nov 19, 2008
    Cool game, it has lots of features and is a fresh spin on the Castlevania series. Don't listen to 1up's incomplete review of the game as they fail to mention many of the game's modes. For a better comprehension take a look at IGN's review. Expand
  2. RaidenD
    Jan 1, 2010
    So not really a Castlevania game in play, but in spirit it is. This was an underrated title because it was so different. The fighting was some of the most satisfying I have had in a while, the motion control was welcome and worked me out. Wave the remote, you hit, wave the 'chuck' you dodge.Simple, clean. I will say the camera was a bit awkward but this really only happened against Dracula.The character designs are better then a lot of the derivative stuff most American games give us.You can definitely tell they are Obatas, but they are alot more inspired then other 3-D Castlvania character's looks. I am still having fun with it and that is what matters with a game really, the fun. Expand
  3. CR
    Jan 1, 2010
    Fun, Fun Fun. Simple controls, but the camera needed work. Love the castle-quest, and the collecting aspect. A viscerally fulfilling game. If you can find it buy it. Expand
  4. StephenM
    Dec 30, 2008
    Minus a bad script and incredibly hard end boss i saw nothing wrong with this game and actually out of all the wii games that me and my wife have I think this is one of my favorites. Expand
  5. AriV
    Jan 12, 2009
    Surprisingly, it's a pretty good game. I have never played it with the Wiimote, but it works perfectly with a GCN controller/Classic controller. Regarding the visuals, it has some of the prettiest ones on Wii (character geometry, textures, particles), although some of the arenas aren't as detailed as others. Characters are modeled accordingly and animate fluidly. VO aren't bad either and you can choose whether they're in Japanese or English. Combat is fast and furious, and takes a little time to master it, but once you do it then everything feels just right. Audio is superb, as expected. Now, onto the most stressed complaints: a) The camera. While the camera system for the game isn't perfect, it doesn't render the game unplayable or less funnier. The fact is, once you understand how it works (it tends to "follow" to the nearest character) you can work it around. It's not the best setup, but there are far worst camera systems out there. Sure, this may be unacceptable to some, but actually I find it pretty flexible as it works. b) Character design. This is a bit difficult to grade and depends entirely on personal taste. I for one feel comfortable with the character designs and I really love some of them even more in the actual models than in their illustrated forms (Alucard comes to mind). As it stands, the Castlevania series have never attached to a specific style, specifically in most recent times - Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia - and while some may argue that Ayami Kojima's style is the most "suitable"for the series (and believe me, I love her style as well), it is also refreshing to have these 'alternate takes' to her designs. Sure, some are better than others, but I find it difficult not to like them. Yeah, they may look different and aren't as delicate or effeminate or detailed as her designs, but in the end, as I previously stated, is more of personal taste than anything else and they serve the purpose and context of the game as they are. For a Wii game, it has a very decent on-line mode and global leaderboards, something that even Nintendo's own Smash Bros. couldn't deliver. There are some derivative modes to Story mode in the game as well and here are my greatest complaints, specially Castle mode. While the challenges are interesting and the unlockable accessories give some legs to the game, it is the fact the rooms/arenas are always the same doesn't help and make this particular mode repetitive. Enemy models are ported over the Playstation 2 offerings, which isn't necessarily a bad thing, but there are so few that sometimes it would feel better if they weren't there in the first place. This is a great fighting game - let a lone a Castlevania game - so if you are curious about it, i recommend you at least to rent it. For those fans to the series, you'll find lots of fan service and references to past games here. Have fun. Expand
  6. Jul 26, 2011
    THE GOOD: An enjoyable, easy to learn, fighter that features great stages, nice graphics (wii), and an incredible score. THE BAD: The camera CAN BE problematic.No adventure mode in a "Castlevania" game? THE UGLY: Zomg, why did they drag the Belmont's into this title? The character design and story really do not fit in the Castlevania series. This is annoying and cheap marketing that probably hurts perception of this game more than helps. Expand
  7. Mar 27, 2014
    I regret buying this piece of **** it has to be the number 1 worst game in the Castlevania series its even worst then Castlevania 64 and Simon's Quest combined into one it is that bad. Lets start off it is a fighting game with characters from Castlevania series which is a cool idea you think till you get into the gameplay which sucks majorly. Plus all the characters in the game are on the case spoiler for you no hidden characters in the game what so ever. Character designs look like **** and are extremely embarrassing and laughable for the. Example Simon Belmont looks like a emo twink teenager, Maria Renard looks even more wimpier, Shanoa looks like a freaking nun, they made Eric Lecarde into a child literately, Grant Danasty kinda weird also sounds like James Woods (Seriously I am not even kidding he actually does), and Death looks like an animatronic puppet with a hook for his left hand and his jaw moves like a puppet. Only good looking character designs has to be Alucard, Trevor Belmont, Sypha Belnades, Carmilla, Cornell, the Golem, and of course Dracula. But the designs are not the thing that make a game its the gameplay mechanics that does for example lets get into the game controls. Ok they are very awkward for the remote so its better you use a controller for the game otherwise your stuck thining it to attack. If you get hit with any attack in the game you get knocked down even by light attacks or the weakest sub weapon in the game.

    But wait it gets even worse the levels are alittle huge for only two fighters which means they could have added up to 4 players on the arena to make the game play more intense and fun. The characters are not balanced at all specially Cornell who is the most over powered character in the game if you use his regular special he can't be knocked down, takes less damage, deals more damage to enemies, doesn't flinch when hit, and can **** warp slash an opponent. Seriously Cornell is ungodly balanced character he is more powerful then any of the others and is even more powerful then Dracula who can't be knocked down. Seriously did they even play test this game? Plus there are accessories which don't help your character at all they just make him/her look more ridiculous looking. I mean why wouldn't they use an rpg element in this like weapons, armor, items, and actual you know equipment that benefits and helps the character in combat and shows on the character?

    You think it doesn't get any worse well it does the story for each of the characters is a blooming joke specially Maria's story about her insecurity for bigger breasts. I mean really people actually liked that story? Well anyways the story mode is complete crap and is not memorable at all and shows they put no effort what so ever in the character's stories or any animations or expressions to react. The adventure mode is even more poor and pathetic they are not even an adventure in the castle they are just challenges. That is all they are just **** challenges nothing else and they are a waste of time all you get is accessories which don't do **** for you at all as I said. They are just a waste of time and not worth it for you.

    The game uses 4 recycled monsters from the ps2 which isn't a big deal, but there are only 4 monsters that are actual enemies in the game to fight. The only actual boss in the game is called the Time Reaper which looks more like Death and is better designed then the Death in the game pretty sad to be honest. I mean come on they too lazy to put in more monsters to fight really? They could have added more playable characters like you know Richter Belmont, Nathan Graves, Albus, Sonia Belmont, Reinhardt Schneider, Christopher Belmont, Juste Belmont, Leon Belmont, Julius Belmont, John Morris, Johnathan Morris, Carrie Fernandez, Maxim Kischine, Soma Cruz, Stella Lecarde, Loretta Lecarde, Joachim Armster, Henry Oldrey, Yoko Belnades, Succubus, the little Pumpkin guy, Shaft, Hector, Frankenstein's Creature, the Werewolf, the Minotaur, Skeleton Warrior, Dullahan, Slogra and Gaibon, Old Axe Armor, Isaac, Graham Jones, Dmitrii, Dario Bossi, Ortega, Walter Bernhard, Rinaldo Gandolfi, Medusa, Saint Germain, the Skeleton, Doppelganger, Angela, Abaddon, the Necromancer, Mathias Cronqvist, Brauner, Olrox, Hugh Baldwin, Morris Baldwin, Actrise, Barlowe, Renon, Hammer, and I could keep going. But i think you get the picture overall worst game which unbalanced characters and so forth could have been better hope I never see something like this again.

See all 14 User Reviews