• Publisher: Sega
  • Release Date: Apr 19, 2011
Metascore
64

Mixed or average reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 18 out of 51
  2. Negative: 5 out of 51
  1. Apr 29, 2011
    63
    Despite improving over some aspects of the first game, Conduit 2 feels strangely like a first effort. The rough AI, the bizarre and laughable story, and the lack of graphical polish give the impression that this was the first time High Voltage worked on the series.
  2. 60
    The Conduit 2 is a significantly improved experience over the previous game, though without adding anything new.
  3. May 13, 2011
    60
    It's not great. [May 2011, p.48]
  4. May 5, 2011
    60
    Conduit 2 suffers in comparison to what's available on the other consoles or the PC, but the addition of motion controls that (mostly) work make it worth a rental, as long as you can get past the goofy story.
  5. May 4, 2011
    60
    High Voltage's shooter sequel is certainly not a vast improvement over The Conduit, but its campy campaign and decent multiplayer is enough to make Conduit 2 worth recommending to fans of the first game. And if you're a fan of shooters who's willing to look past the game's many flaws, you might want to give the game a chance.
  6. 60
    If Wii is your only console, if you haven't already played Red Steel 2 and/or Metroid Prime Trilogy, then The Conduit just might be something for you. For everyone else, this is highly passable.
  7. Apr 30, 2011
    60
    When compared to everything you can play in the FPS genre nowadays, Conduit 2's worth doesn't amount to much. But if you only have a Wii to play on, and are looking for some game of the genre, it still has some qualities, starting with its fairly comprehensive multiplayer. The campaign does its job, albeit barely, and its visual disparity still doesn't exclude some technical prowess. All in all, the overall is a little above average for gamers who are 100% on the Wii... but still well beneath the rest of the experiences you can find on other platforms.
  8. Apr 25, 2011
    60
    Sadly, aside from a sharp online Wii experience, Conduit 2 rarely impresses, relying too much on generic drudgery and sad attempts to capture the magic of more popular titles; worse yet, the storyline and characters seem aimless and forgettable.
  9. Apr 23, 2011
    60
    There's not enough difference between the first and second Conduits to say they've made a true evolutionary breakthrough. Although Conduit 2 has more to offer in terms of environmental variety, it retains much of the original game's narrative unoriginality and awkwardness of presentation.
  10. Apr 19, 2011
    60
    If you're an FPS-loving Wii owner that doesn't care about single-player, or someone who adored the original Conduit, you may be able to squeeze some entertainment out of this game. Everyone else should pass.
  11. May 2, 2011
    55
    Buggy, uninspired and unrefined gameplay that has been bested by far better games, and is best suited to those with nothing else to play.
  12. May 10, 2011
    50
    Considering the level of flexibility, it's still likely you won't be totally happy with Conduit 2; the campaign is lazy, marred with bad AI, lots of balance issues, poor writing and impotent weaponry. The multiplayer is the sole reprieve, but even then, it's still only a relative high point.
  13. May 4, 2011
    50
    The original Conduit was one of my favorite games on the Wii but this one is takes too many steps in the wrong direction.
  14. Apr 25, 2011
    50
    The Conduit got a free pass for being relatively ambitious for Wii shooters, but those days are over: Conduit 2 is a mess of undercooked ideas and impotent execution. It's not that it's a drastically worse game than its predecessor, but the design has been so far surpassed multiple times in the past two years that there is very little reason to return to this underwhelming well.
  15. Apr 22, 2011
    50
    Unsurprising gameplay and bugs and won't let Conduit 2 impress FPS fans. Multiplayer is ok though. And that alone is a strong point on the Wii.
  16. Apr 22, 2011
    50
    Conduit 2 never truly delivers what we were promised. The multiplayer modes and the superb controls try to save the day, but the overall experience is that of a generic, uninspired and boring FPS.
  17. May 22, 2011
    40
    You simply can't ignore the fact that the developer has been unable to match the scale of its ambition in the lacklustre final product. [Issue#109, p.112]
  18. May 8, 2011
    40
    Whether there truly is a demand for the high-fidelity thrills found on other formats among shooter-starved Wii owners is largely academic, because Conduit 2 - like its predecessor - just isn't up to the task of providing them. [June 2011, p.92]
  19. Apr 26, 2011
    40
    It doesn't lack for ambition, but in terms of finesse, innovation and execution this remains a poor advert for HD style shooters on the Wii.
  20. May 9, 2011
    20
    The very kindest you could say about Conduit 2 is that it is a guilty pleasure. If you enjoy this, you have a lot to feel guilty about.
  21. May 3, 2011
    20
    There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite?
User Score
7.5

Generally favorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 19 out of 27
  2. Negative: 6 out of 27
  1. Mar 27, 2012
    5
    The single player game is quite short. But the game itself is pretty enjoyable. What disappoints the most is the storyline. It is reallyThe single player game is quite short. But the game itself is pretty enjoyable. What disappoints the most is the storyline. It is really boring and weird at times. If you have nothing else to do and you like just to shoot at things than this may just be you're game. Full Review »
  2. Apr 21, 2011
    6
    I am severely disappointed by the single player length. I beat it in 3 hours. I am DEAD SERIOUS!!!
    Yes, there are objects to scan to make it
    I am severely disappointed by the single player length. I beat it in 3 hours. I am DEAD SERIOUS!!!
    Yes, there are objects to scan to make it longer, but that shouldn't be the only thing that makes it long.
    Fortunately, it's multi player is damn good. Local or online, you can't go wrong with the multi player in this game. It's just too bad that I'm more of a single player guy. If you want a good multi player game on Wii, get this game. If you want a good single player game, keep looking.
    Full Review »
  3. Apr 28, 2011
    0
    Saga & High Voltage try again- why? Not sure who this game is for? Maybe little kids, or your Dad who has never played a shooter. SingleSaga & High Voltage try again- why? Not sure who this game is for? Maybe little kids, or your Dad who has never played a shooter. Single player is so short- less than 4hr of uninspired game play. Multiple-player experience is so lacking from it's competitors on the "big boy" systems! Story and art direction seem thrown together from the leftover bag of 90's shooters. I feel bad for anyone who thought this was going to be anything other than a crappy rework of the first. The game looks ok considering its on the Wii, but looks cant hide the uninspired game design. Sega must be feeling the same with the lack of marketing around this game. Full Review »