Mixed or average reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 21 out of 51
  2. Negative: 1 out of 51
  1. Despite a unique setting and a compelling story, Cursed Mountain fails to deliver some good survival horror action. The combat system is pretty good and there are some nice boss battles, but the game is slow, easy and short, with very poor locations, lots of invisible barriers and dull puzzles.
  2. Cursed Mountain has some really worked out aspects, but isn’t delivering a good quality on every front. It’s a game that you could hate after a while but has some unique perspectives at the same time. Cursed Mountain is a trip for a good eight to ten hours, if you don’t have any problems with the controls and linear maps.
  3. Mountain? Full marks. The curse? Less impressive. [Nov 2009, p.62]
  4. All in all, the game will probably take around 12-15 hours to complete. With no multiplayer to any significant bonus features, replay value is quite low.
  5. Cursed Mountain is an earnest attempt at staking its own niche in the survival horror space, but uninspired gameplay and clumsy controls keep it from reaching its own summit.
  6. They've got their heads in the right place, and the start of something that could be really good, but they've still got a long way to go in the ways of storytelling, pacing and visuals before this gets up into the pantheon of must-play horror games.
  7. Despite the quirky ideas, it lacks the dynamism to thrill or the tension to scare. [Oct 2009, p.72]
  8. The problems that can't really be forgiven, however, come from the slow pacing. True, slow pacing on its own doesn't necessarily mean bad pacing, but Cursed Mountain's molasses speed doesn't work in the game's favor.
  9. One of the most original survival horrors of modern times, held back by a leaden pace and controls.
  10. Sometimes, the little touches make a big difference (when’s the last time you saw a Buddhist chant on a game-over screen?), but even those aren’t enough to save Cursed Mountain when it leans too heavily on its genre’s cursed monotony.
  11. Really, my biggest issue with the game comes from the pacing, and while I agree that slowing things down compared to a typical action title isn't a bad idea at all, at the same time I think that you need to spice it up a little bit instead of just having a player run from spot A to spot B over the course of five minutes or so, with nothing to do in between.
  12. The bottom line is that Cursed Mountain seems to be one of those highly ambitious titles that didn't really spark all that much interest on the Wii and was thus somehow sloppily ported to another system in the hope of being able to make a decent cut there.
  13. At least building the game around a mountain ascent avoids survival horror cliché. Instead of stepping bravely into the murk you are motivated forwards by the peak's promise. [Oct 2009, p.98]
  14. Cursed Mountain admirably recreates the tension of the established survival-horror template, but too infrequently for it to sit alongside the genre greats. [Oct 2009, p.119]
  15. It's clear from the thoughtful setting and the commitment to Buddhist myth and ritual underpinning the plot that genuine effort has gone into the game, but that doesn't show in the final product. Perhaps fittingly for a game based around scaling a peak, playing Cursed Mountain is more a matter of endurance than anything, despite its worthy intentions.
  16. For someone looking for a decent adventure game, they could do a lot worse than this, but I found it to be an uphill struggle thanks to the lack of horror, slow pacing and over emphasis on combating evil spirits even the boss battles fail to mix things up enough in my opinion.
  17. Cursed Mountain has some good ideas and at times manages to put together some decent art design to create glimpses of a good game. For the most part, though, you're having to contend with an awkward control scheme and drab presentation.
  18. Had it been released about a decade ago, Cursed Mountain might have conjured up more than a slight shrug. The few occasions where the atmosphere actually started to draw us in were promptly ruined by god awful Wii controls and terribly realized enemies. Add to this horribly poor pacing and what you end up with is a decent at best horror game that's hard to recommend to anyone.
  19. Meanwhile, everyone who’s already played Resi 4 can see that Cursed Mountain is, without a shadow of a doubt, a bit pants.
  20. This game won’t exactly entertain you. The bad controls result in way too much frustration and the game isn’t even that scary, which is a shame because the game pretends to be a survival-horror game. The visits to the Himalaya are interesting enough but not enough to turn Cursed Mountain into a classic.
  21. Cursed Mountain is awfully ugly, poorly designed and almost unable to create any fear at all, making it a frighteningly bad horror game.
User Score

Generally favorable reviews- based on 33 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Echolocating
    Sep 22, 2009
    I'm one of those grumpy, aging gamers who is slowly becoming disenchanted with video games. Why? Because the medium doesn't seem to I'm one of those grumpy, aging gamers who is slowly becoming disenchanted with video games. Why? Because the medium doesn't seem to be evolving and maturing with me. I'm tired of playing childish games that pretend to be mature. Cursed Mountain is exactly what I needed. The game is thoughtful, has an amazing atmosphere, and a story that doesn't cater to an adolescent intellect. It has a slower pace that actually supports the immersion of climbing a mountain alone. The game isn't perfect (the motion controls could have been a bit more forgiving), but it's been one of the most enjoyable games I've played in a very long time. Hopefully, Deep Silver opened a few developers' eyes to the concept that there's a whole other level of "mature" that has yet to be truly explored in video games. Full Review »
  2. Sea
    Sep 16, 2009
    I have waited for a while for some gloomy games on the wii, so i had expectations about this. I must say that it's good. It's I have waited for a while for some gloomy games on the wii, so i had expectations about this. I must say that it's good. It's visually stunning, with a very good dark atmosphere, and nicely directed. Sounds are very good and in-the-right-place, and I must admit the thrilling is very well rendered. Many people say it's slow paced, and it's true, but again, it's a survival horror, not a shooter. I found it refreshing, and a nice way to show what the wii is capable of doing. Full Review »
  3. May 31, 2013
    CM starts out quite promising. A survival horror game on an original setting and novel mechanics, but on its way it breaks down horribly.CM starts out quite promising. A survival horror game on an original setting and novel mechanics, but on its way it breaks down horribly.

    You play Eric Simmons, star mountaineer going to the Chomolonzo a sacred mountain in Tibet to look for your missing brother. On your way up, you'll explore Buddhist monasteries and the mountain itself, which as the title suggest has some supernatural stuff going.

    The graphics are functional but primitive, PS2-esque. But their general ugliness do add to the atmosphere. The 'cutscenes' are little more than slideshows, clearly the team was working to a tight budget. They tried their best, but after a while, they feel too simplistic, you won't be looking forward to the next plot development.

    The main game mechanic revolves around fighting ghosts with your enchanted pickaxe (seriously). And this is where things begin to fall appart. The fighting is slow, broken and tedious. The novelty of dispatching enemies with waving spells wears out quickly.

    Level design is extremely basic. Progress is strictly linear, there's plenty of scenery, but you're always on an invisible tunnel. So the game boils down to walk forward and kill ghosts. That's it. There is no strategy exploration or progress. Enemies become faster and more numerous (you'll start to wonder how many people died there, as it makes next to no sense).

    The final third of the game is a textbook example of bad design, an exercise on boredom. You'll climb numerous vertical walls (which consist on pushing the stick forward and watching Eric slowly inch his way up) and dispatch waves of repetitive ghosts. Even the atmosphere breaks down as the supposedly unexplored landscape is littered with buddhist structures

    Then there's the final boss, an unbearably slow, clunky battle, which forces you down the mountain to fight ghosts again every time you fail (and you will, many times, unless you remember something they told you many hours earlier).

    Final word: Avoid.
    Full Review »