- Summary: Set in the late 1980s, gamers take on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the ShadowSet in the late 1980s, gamers take on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World. Villagers, pilgrims, mountaineers and Buddhist monks – dead but not yet reincarnated – are all that is left on the mountain. Terrible visions will disorient him, and ghosts and demons block his path. But the question remains – is his brother still alive? Designed exclusively for Wii, Cursed Mountain features rich visuals and breathtaking views – set on the roof of the world in the life threatening death zone, the entire game world is visible from every level. The gesture-based combat system takes full advantage of the motion sensitivity of Wii. Players use the Wii Remote to look around, sense the environment, climb and fight enemies. [Deep Silver]… Collapse
JustinSep 26, 2009This is the best survival-horror game on the Wii. A must buy for any survival-horror fan.
MoritzBibendorfAug 26, 2009great Wii game, first real gamers game for Wii, amazing atmosphere. Graphics are OK, but sound is a new dimension when it comes to Wii titles.great Wii game, first real gamers game for Wii, amazing atmosphere. Graphics are OK, but sound is a new dimension when it comes to Wii titles. Controls are a bit dull and the pace is way to slow to make anything scary per-se but through the sound and atmosphere it really does deliver!… Expand
HarvSSep 12, 2009I can't believe that so many reviewers haven't been able to get the hang of the controls. The thrusting motions that they've I can't believe that so many reviewers haven't been able to get the hang of the controls. The thrusting motions that they've all messed up are easily done: Move the remote or nunchuck from the horizontal to the vertical position and jab forward keeping the remote or nunchuck in the vertical position. It works 100% of the time once you get the timing right unless you panic lol. Back to the game itself, in places the views are breathtaking and overall the graphics are top-notch. The music and sound effects combined with the pacing of the game create a great deal of tension and there will certainly be a few moments where you'll be made to jump by some well placed stingers. The storyline is excellent and the Buddhist elements are a nice addition, making the game very different from alternative survival horro titles. The only complaint I have is that the game is a little too easy, although replay value is certainly there for completists as you're likely to miss a few documents on the first playthrough. I'd highly recommend this game, with around 20 hours playthrough time and a few scares on the way you'll certainly get your money's worth.… Expand
RyanDec 20, 2009Criminally underrated adventure game that challenges players to take a real hike up a beautiful and mysterious mountainside. Moody, Criminally underrated adventure game that challenges players to take a real hike up a beautiful and mysterious mountainside. Moody, atmospheric and superb graphics make this game a stand-out. It's certainly it's own genre on the Wii at the moment.… Expand
EcholocatingSep 22, 2009I'm one of those grumpy, aging gamers who is slowly becoming disenchanted with video games. Why? Because the medium doesn't seem to I'm one of those grumpy, aging gamers who is slowly becoming disenchanted with video games. Why? Because the medium doesn't seem to be evolving and maturing with me. I'm tired of playing childish games that pretend to be mature. Cursed Mountain is exactly what I needed. The game is thoughtful, has an amazing atmosphere, and a story that doesn't cater to an adolescent intellect. It has a slower pace that actually supports the immersion of climbing a mountain alone. The game isn't perfect (the motion controls could have been a bit more forgiving), but it's been one of the most enjoyable games I've played in a very long time. Hopefully, Deep Silver opened a few developers' eyes to the concept that there's a whole other level of "mature" that has yet to be truly explored in video games.… Expand
SeaSep 16, 2009I have waited for a while for some gloomy games on the wii, so i had expectations about this. I must say that it's good. It's I have waited for a while for some gloomy games on the wii, so i had expectations about this. I must say that it's good. It's visually stunning, with a very good dark atmosphere, and nicely directed. Sounds are very good and in-the-right-place, and I must admit the thrilling is very well rendered. Many people say it's slow paced, and it's true, but again, it's a survival horror, not a shooter. I found it refreshing, and a nice way to show what the wii is capable of doing.… Expand
May 31, 2013CM starts out quite promising. A survival horror game on an original setting and novel mechanics, but on its way it breaks down horribly.CM starts out quite promising. A survival horror game on an original setting and novel mechanics, but on its way it breaks down horribly.
You play Eric Simmons, star mountaineer going to the Chomolonzo a sacred mountain in Tibet to look for your missing brother. On your way up, you'll explore Buddhist monasteries and the mountain itself, which as the title suggest has some supernatural stuff going.
The graphics are functional but primitive, PS2-esque. But their general ugliness do add to the atmosphere. The 'cutscenes' are little more than slideshows, clearly the team was working to a tight budget. They tried their best, but after a while, they feel too simplistic, you won't be looking forward to the next plot development.
The main game mechanic revolves around fighting ghosts with your enchanted pickaxe (seriously). And this is where things begin to fall appart. The fighting is slow, broken and tedious. The novelty of dispatching enemies with waving spells wears out quickly.
Level design is extremely basic. Progress is strictly linear, there's plenty of scenery, but you're always on an invisible tunnel. So the game boils down to walk forward and kill ghosts. That's it. There is no strategy exploration or progress. Enemies become faster and more numerous (you'll start to wonder how many people died there, as it makes next to no sense).
The final third of the game is a textbook example of bad design, an exercise on boredom. You'll climb numerous vertical walls (which consist on pushing the stick forward and watching Eric slowly inch his way up) and dispatch waves of repetitive ghosts. Even the atmosphere breaks down as the supposedly unexplored landscape is littered with buddhist structures
Then there's the final boss, an unbearably slow, clunky battle, which forces you down the mountain to fight ghosts again every time you fail (and you will, many times, unless you remember something they told you many hours earlier).
Final word: Avoid.… Expand