Feb 10, 2011I don't own this on the Wii (I don't own a Wii sadly). I own this on the PlayStation 3 as part of the Sega Mega Drive Ultimate Collection but I love this game so much and there isn't a separate page to review the PS3 emulated version on Metacritc, I thought I'd review the game under the Wii version. A little gem I uncovered in the Sega Mega Drive Ultimate Collection, I never heard of thisI don't own this on the Wii (I don't own a Wii sadly). I own this on the PlayStation 3 as part of the Sega Mega Drive Ultimate Collection but I love this game so much and there isn't a separate page to review the PS3 emulated version on Metacritc, I thought I'd review the game under the Wii version. A little gem I uncovered in the Sega Mega Drive Ultimate Collection, I never heard of this game until late 2010. Oh joy of joys that I had a chance to play a game that I've never heard of and I think this is one of the most imaginative and creative platformer game I've ever played. I'd say it's better than Sonic the Hedgehog. The whole game has a kind of puppet/stage tone design to it. You control a puppet named Headdy and you have to run, grapple and shoot your way through stages. The graphics are so colourful (Treasure pretty much incorporated all of the colours in the rainbow), the character design is imaginative and wacky and the backgrounds are nice to look like and are not repetitive. The 3D effects are used to great effect. The game play at first glance looks like a standard platformer with pits to avoid and enemies to defeat. However, the game play is unique and the game distances itself from other platformers like Mario or Sonic. Headdy's main attack is his detachable head (he has no neck) which he can use to defeat certain enemies, bosses and grapple onto hangmen (which look like puffed up bouncing balls) to reach higher ledges. The Headcase character that you find throughout levels gives your head (or Headdy himself) special abilities for a limited time like invisibility or increased damage which can prove useful in some parts in the game. There is a section in the game that plays just like a side-scrolling shooter and this provides some fast paced action. In general, Dynamite Headdy's offers a nice mix between action and platforming and the platforming stages are nicely designed and full of intuitive obstacles that you must overcome like the upside down mechanic later on in the game and the 3D perspective in some levels. The platform sections maybe great but the bosses provide some of the most epic and creative boss battles I've seen in a video game. They're all cleverly designed and most of them are intriguing to battle. Each boss gives you a different challenge. What can I say about the music, it is incredible and it kicks ass (Especially one of the bosses themes: It has epic written all over it)! The VGM in Dynamite Headdy beats most of the VGM I hear in most of the games released today; it's remarkable that such awesome music could have come out of the Sega Mega Drive sound chip. The sound effects are comical and they fit with the whole puppet tone of the game. When some of the bosses/enemies get hit, a strange "WRYYYY!"sound emits and it's just hilarious and when Beau shouts out "TARGET! TARGET!" to point out a boss's weak point is also funny. I just have one complaint about this game: The difficulty. The game is quite difficult towards the end and in general because of instant deaths due to being squashed, limited continues (you actually have to earn continues by collecting as many debris that flies out of the bosses when you defeat them) and limited lives. Dynamite Headdy is a brilliant platformer/action game that has to be played by anyone who loves platformers. Thank you Treasure for creating this brilliant game!… Expand
Jan 14, 2011This is creativity unhinged. This is everything a platformer should be. If you haven't heard of Dynamite Headdy, watch some videos on youtube and then BUY THIS. It's one of the best games from the Sega Genesis, and one of the best games ever for that matter.