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  • Summary: Play against friends and family in vibrant themed football stadiums, and perhaps in space! Choose to be one of the game's quirky characters, featuring animals, aliens and robots, or unlock the ability to play as your own MiiT. Coach teams with a simple offensive and defensive playbook, with intuitive Wii Remote controls, for a fun pick-up and play party experience. Simple Playbook: A coaching playbook that makes it easy for everyone to learn and understand the game of football. Colorful Stadiums: Five stadiums that include a fun mix of realistic and fantasy worlds such as a space themed stadium. Power-ups: During gameplay, players can be rewarded with a power-up from a slot-style system that enhances certain attributes including speed, strength, passing, and interception for a limited amount of time. Mini-Games: Ten fun and simple mini-games can be played with up to four players. Teams: Ten unique teams with their own attributes that players can choose to play competitively with. Mascot Mode: Players can play as their default character or their team's mascot in Mascot Mode! Mascots include animals, aliens and robots and additional, unlockable mascot heads. Mii Compatibility: Load in your own Mii caricatures and play against your friends' and family's Miis for a more personal experience. [Tecmo] Expand
Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. FFF starts simple and later becomes boring and monotonous. [Nov 2009, p.89]
  2. 40
    People want a good arcade football game, and with more time, love, and effort, maybe Tecmo and ironically-named developer Seamless Entertainment could have done it. But they didn't, and now I've poured all of my hopes and dreams into the possibility of a Mutant League Football revival instead.
  3. 40
    Family Fun Football is a Tecmo Bowl disaster. It's clear that it wants to be the classic, but it takes a hard dive in quality.