Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 7 out of 29
  2. Negative: 3 out of 29
  1. 73
    You have to put a lot of work into the game (and the WiFi settings) to get a good experience out of it.
  2. While I found myself disappointed in the percieved lack of effort in Echoes of Time for the Wii, I'll say this much: When you're playing it multiplayer, you quickly forget all about the blocky graphics or the lack of extra content.
  3. 70
    Echoes of Time is a good sequel of this particular universe within the Final Fantasy franchise. If we can forgive the technical aspect of the title, we have to remark this is one of the few action RPG games with online mode, which is interesting given the fact that online play is dominated by third-person or first-person shooters.
  4. Echoes of Time proposes us the ambicious idea of sharing a RPG experience with players all over the world. It has worked, especially on Nintendo DS, offering players an accessible and very suitable game to share adventures with another three users.
  5. Unfortunately, the Nintendo Wii version of Echoes of Time feels like the game was simply slapped together with no real intention of making it specifically for the Wii. This is too bad seeing as the quests are fun and the multiplayer mode is amazing but it is held back by the controls. If you own a Nintendo DS, I highly suggest you pick up that version instead.
  6. Whether it’s the similar gameplay (My Life as a King excluded) or the recurring four races or even just the general look of it, I usually know what I’m getting with a Crystal Chronicles game and usually I like it. The DS version of Echoes of Time manages to uphold that tradition quite nicely. The Wii version, sadly, does not.
  7. 65
    Echoes of Time is a great DS game, and it should be played on DS.
  8. Though scaled back from the depth of a typical Final Fantasy adventure, there’s still a fair amount of value in Final Fantasy Crystal Chronicles: Echoes of Time, but you need to really want it.
  9. Nintendo Power
    Portability and touch-screen functionality give the DS game the edge. [Apr 2009, p.84]
  10. 60
    While the online upgrade and improvements in the wireless multiplayer make it a feat to behold, just make sure to play the DS version instead of its unattractive, very unpolished console port.
  11. The Wii version, however, suffers from a point drop simply because it's a lazy port that's got no effort behind it. So, as with so many Final Fantasy games, Crystal Chronicles: Echoes of Time is one for the fans.
  12. AceGamez
    Despite a groundbreaking multiplayer mode, Final Fantasy: Crystal Chronicles - Echoes of Time is only for the hardcore RPG audience.
  13. Edge Magazine
    The most contagious thing about Echoes Of Time is its humour, and there's no shortage of intrigue and mishap in the quests to come. Nor, however, is there a surplus. [May 2009, p.96]
  14. There's compelling dungeon-crawling action to be found here, hiding amid tedious puzzles and an awkward transfer from the DS.
  15. Unbelievably Final Fantasy Crystal Chronicles: Echoes Of Time is a total DS porting: it features the same graphics and the same gameplay, in which you have to use the WiiMote just like you use the pen on the DS version, without any change in the gameplay that could make this game more enjoyable on Nintendo Wii...Anyway, the game has a good concept and sometimes it’s funny too.
  16. But buyers beware, the best way to play this game is through the DS, so while both the DS and Wii versions go for about $39, the DS version is definitely the better buy.
  17. Final Fantasy Crystal Chronicles: Echoes of Time was clearly made for the DS, and on the DS is where it should have stayed.
  18. Echoes of Time is a useless waste of time in Wii. You better expend your money in the NDS version, because this is just a 1:1 port of the handheld that has nothing remarkable at all. We will have to wait till Crystal Bearers comes out to the scene by the end of this year.
  19. The console version is nothing but a quick cash-in for Square Enix.

Awards & Rankings

#97 Most Discussed Wii Game of 2009
#63 Most Shared Wii Game of 2009
User Score

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 2 out of 11
  2. Negative: 4 out of 11
  1. Apr 25, 2013
    I am a huge fan of the entire FF Series dating back to the original. I must admit when i saw this game on a preview trailer, i wasn'tI am a huge fan of the entire FF Series dating back to the original. I must admit when i saw this game on a preview trailer, i wasn't expecting too much from it. However i went out on a limb and decided to get it on the wii and i must admit it got me hooked. The movement is quick and it's not long before you find yourself fighting your first boss. The graphics are not THAT great. That is because of it being a transfer of the DS verision, however i have never been fussed about the graphics, and the gameplay will not disappoint you if you have played FF-CC: Rings of fate as it is the same style for battles and movement.

    The only true drawback i find with this game on the wii is the dual screen. It is a bit annoying and if you play on a small tv you might find the text hard to read. Other than that though, SE have, IMO, made a fun game that you can party with 3 others in a team of 4 and dungeon crawl till your hearts content.
    Full Review »
  2. Feb 3, 2013
    Unfortunately, I had more fun with the original than I did with this installment. The graphics are sub par, even for a Wii title, the dungeonsUnfortunately, I had more fun with the original than I did with this installment. The graphics are sub par, even for a Wii title, the dungeons lack any real direction, the dialogue (which I am usually pretty liberal about when it comes to JRPG's, even when they're published/developed by Square-Enix) isn't anything special, the controls are quite poor, it actually took me about four tries to walk up a ledge, at one point, without falling off. There are quite a few design flaws and decisions that I just don't understand...such as the player is required to hit a button to pick up items that enemies drop, which I might be able to wrap my head around if there existed a limit to the amount of items the player could carry...but, as far as I can tell, there isn't! Why wouldn't the player want to pick up everything...and just pick up items by walking over them, like 95% of games? Too many little things annoy me to really enjoy this game, especially being a game made by Square-Enix. They've both been around long enough to not put out games. On the positives though, the leveling system is pretty cool, nothing too intuitive. You can also play online apparently, I haven't done it yet, however, if it ran smoothly, I could see myself getting into that. Also, you can have a bunch of recruitments to help you out, which is kind of nice. Overall, I wouldn't pick it up for much more than fifteen dollars, unless you're REALLY into JRPG's or you're amidst a drought of games to play. Full Review »
  3. Aug 24, 2010
    Final Fantasy Crystal Chronicles: Echoes of Time is another instalment to the FFCC series. It is very similar to its DS predecessor althoughFinal Fantasy Crystal Chronicles: Echoes of Time is another instalment to the FFCC series. It is very similar to its DS predecessor although with many updates and changes. The player still controls the characters through the arrow buttons and use interactive abilities (attacking, magic, or holding). You can also play cooperatively on your Wii through a Nintendo DS which is a good addition. The game still uses each tribes' combat system, mostly an overhead real-time hack-and-slash form of fighting; however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons. New weapons have also been added. The main problem with the game is that it is way too similar to the DS version. The Wii version of the game contains all of the major elements of the DS version, but must be played on a single screen. To compensate, the Wii version has two adjustable in-game windows. Each window has a maximum size that is approximately 40% of the total screen which can make the text (on both the play and item windows) difficult to read. I would advise getting the DS version instead or FFCC: The Crystal Bearers. Full Review »