Metascore
66

Mixed or average reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 15 out of 53
  2. Negative: 5 out of 53
  1. 88
    In the end, The Crystal Bearers manages to be a somewhat simple but entertaining adventure, but one that is polished and put together with care, for the sole purpose of entertaining the player.
  2. It may not be the huge, serious undertaking we’ve generally come to expect from most Square games, but Crystal Bearers is still an entertaining and worthwhile investment (it’s also one of the prettiest Wii games yet), particularly for the more casual FF fan
  3. All in all, Final Fantasy: Chrystal Chronicles: The Chrystal Bearers is a great game for Nintendo’s console. The product you get by crossing gameplay options of the Wii with a game out of the Final Fantasy series is awesome.
  4. A hugely mixed bag, disguising a very decent bag. Weird, but really worth persevering with. [Mar 2010, p.74]
  5. Dumb action threatens to overshadow the odd combat system, but beneath it there's some of Squeenix's most enjoyable work in years.
  6. A quite good action adventure in a pretty Final Fantasy -world. The telekinesis powers are fun. Don't expect any RPG stuff, though. [Mar 2010]
  7. Traditional RPG fans might be put off but everyone else will find lots to enjoy. [Feb 2010, p.76]
  8. One of the most refreshing and innovative Square Enix games in many years. While it doesn't do everything perfect, its attempts at branching out are admirable.
  9. You have to admire the courage of this development team. It took a lot of bold risks with the Final Fantasy name and delivered a weird, wonderful adventure unlike anything else out there. You'll get the most out of the game if you go into it with the same experimental spirit. [Jan 2010, p.86]
  10. Final Fantasy Crystal Chronicles: The Crystal Bearers is not a bad game, but it’s not a great game either. In a lot of ways it suffers from the high expectations that come with a Final Fantasy game.
  11. There are a lot of unique concepts in The Crystal Bearers, but their flawed execution puts a damper on the experience. Combat aside, it's got a few redeeming qualities, namely, a strong story, and some genuinely fun sequences. If you're expecting the traditional Square Enix offering of magic, leveling, and gear management, you'll be put off by the radical departure.
  12. This is a good title that will offer a very good experience to those willing to give it a chance and fight a little bit against its particular combat system.
  13. Final Fantasy: Crystal Chronicles - The Crystal Bearer is basically the opposite of traditional Final Fantasy games. Combat is relegated to a puzzle-like minigame, the plot is lighthearted and silly, RPG elements are minimal, and you're never really placed in a challenging situation.
  14. The Crystal Bearers gives me something the likes of which I've never played before, and in the end, I think it can stand proudly along side other risky, underappreciated Squaresoft classics like Brave Fencer Musashi and Tobal 2. Ask someone to buy it for you for Christmas/Hannukah/whatever, or pick it up used down the line. Just don't write it off as nothing special.
  15. 75
    The Crystal Bearers has become a nice Wii game with excellent graphics. With 20 hours of gameplay, the game offers you enough fun, but has some flaws with the camera. Despite this, The Crystal Bearers is a must-have for RPG fans with a Wii.
  16. Play this game for the story and you'll be happy. Play it for the combat and you'll be sorely disappointed.
  17. 71
    The Crystal Bearers has turned out to be a good game, doing graphically excellent on the Wii. Averaging 20 hours, it’s not too long and it provides plenty of variation with the min-games. The camera is a downside though. Despite it all, it is a good game for every RPG-lover who also owns a Wii.
  18. Stray from the beaten track and Crystal Bearers is a different game...That it is so oddly buried is inexplicable, but you can't deny the fun of excavation. [Feb 2010, p.94]
  19. Don't buy this expecting an epic RPG, and consider keeping someone under the age of 12 at hand to help you justify the twee nature of the game as a whole. But there's something here which is notably absent in any number of lushly produced and scintillatingly scripted games: a real sense of fun and discovery.
  20. The absolute best part of the game is all of the stuff you can do besides the main plot. Not that the main plot isn’t fun – it’s just that the minigames are limited to chases, jumping puzzles and the occasional weirdness like ballroom dancing.
  21. Underneath its myriad of flaws there's something endearing about Crystal Bearers. I fell in love with the game world, enjoyed the company of the characters, and lost hours to the distractions the game had to offer. Just don't fall into the trap of comparing Crystal Bearers to other Final Fantasy titles; you'll only be disappointed.
  22. There are a lot of beautiful environments to enjoy in Crystal Bearers, and overall the entire world is nicely designed with even some interesting architecture. The repetitive battles and constant lasso-fiddling is a bit of a downer, though.
  23. Crystal Bearers is a fun game for the short time that it lasts. Though I was very excited about the game, the camera and pacing issues detract from the game’s overall appeal with little to no replay value. It’s worth a rental for fans of the series but those new to the Crystal Chronicles series would feel more satisfied playing the Gamecube original and earlier DS instalments.
  24. If you're looking for an entertaining ride through the Crystal Chronicles world this is the game for you, but if you're looking for an RPG, look elsewhere.
  25. The combat is great... in theory, it just struggles due to a poor camera and uninteresting battles.
  26. Crystal Bearers has a great story and it’s also a game that anyone should be able to play. However the design choices really hamper the final product.
  27. Final Fantasy: Crystal Chronicles: The Crystal Bearers is really a Final Fantasy game in name and setting only. It features almost no role-playing elements and focuses much more heavily instead on exploration and adventure.
  28. Final Fantasy Crystal Chronicles: The Crystal Bearers doesn’t stand up to the task of representing the Final Fantasy saga on the Wii. Actually, it’s not even a good RPG after all, non even on the Wii where role playing games are notoriously lacking.
  29. Crystal Bearers is a game in desperate need of more variety. After putting in a couple of hours most gamers will be seasoned veterans of the game’s mechanics and start to grow tired of them.
  30. Without a doubt, this is one of the most disappointing Final Fantasy games in a long time. A competent story is completely ruined by persistent camera issues, weak combat and poor objectives. You can clearly see the potential it had to be a great game, it just would have been better served by a bit more time in development.
  31. Good, but flawed, The Crystal Bearers' decent gameplay has some cool ideas, but is held back by a myriad of issues. Good graphics lacking more depth, interesting story that takes too long to blast off and can't avoid classical clichés of the genre.
  32. Final Fantasy Crystal Chronicles: The Crystal Bearers ends up taking it's place on the figurative shelf of failed experiments. It deviates too far from the classic adventure genre (in a negative way), and piles on some extra problems.
  33. While The Crystal Chronicles has some interesting gameplay mechanics, is visually impressing and has an epic storyline, the majority of this adventure is forgettable, due to its annoying battle system, horrible controls and boring mini-games.
  34. The Crystal Bearers is a game full of interesting ideas, but only a bunch of them got crafted into solid game mechanics: the result is an half-baked action-rpg, which probably won't appeal neither to hardcore Final Fantasy fans nor casual gamers.
  35. 62
    While the game's main adventure was off to a good start, and even manages to be truly entertaining at times, these oddly paced, often poorly controlled pit stops really bring down the game's more appealing core mechanics.
  36. The Crystal Bearers is a strange mix of minigames and a big adventure in a colorful fantasy world. The formula has potential and at certain points that potential actually comes to fruition, but it doesn’t happen often enough to make The Crystal Bearers anything special.
  37. The latest entry in the Crystal Chronicles franchise does away with a lot of the role playing elements of previous entries in favor of a more action oriented style of exploration where interaction with the environments and combat is handled by motion based Wii controls. Adventuring is entertaining enough but far too many issues with the motion based controls hampers an otherwise decent action adventure game.
  38. There's an infectious insanity to the combat and mini-games that almost forgives the many flaws.
  39. Considering the duration of its development, Final Fantasy Crystal Chronicles: Crystal Bearers turns out to be quite disappointing. Beyond its great visuals and well told storyline, the game shows in fact various flaws, mostly gameplay-wise, proving unable to live up to its expectations.
  40. 60
    Great presentation is let down by average gameplay in this black sheep of the Final Fantasy family.
  41. Final Fantasy Crystal Chronicles: The Crystal Bearers is, in some way, a good game. It has an interesting story and characters. Unfortunately the poor gameplay mechanics and the absolutely absence of challenge turns this Final Fantasy in a mediocre product.
  42. 60
    Crystal Bearers is slick and polished but it somehow comes off feeling like a half-finished product.
  43. The game's worst offense is that it never requires that you exert effort. Without side quests, challenging battles and grueling dungeons, the game almost plays itself.
  44. The vibrant world and exciting story of this action game are at odds with its repetitive and frustrating gameplay.
  45. After a cool introductory sequence, things go downhill immediately. [Jan 2010, p.85]
  46. The minigames are the strongest asset. [Issue#93, p.118]
  47. This is a different Final Fantasy, but that doesn't mean it's necessarily good.
  48. Final Fantasy Crystal Chronicles: The Crystal Bearers is full of fantastic ideas, unfortunately it's marred by repetitive gameplay, questionable gameplay decisions, terrible voice acting and unlikeable characters.
  49. 45
    An endlessly contrived core adventure filled with dislikeable characters, non-existent evolution, and a promising Wii Remote battle mechanic ruined by shoddy camera control combine to send Crystal Bearers to a decidedly deserved demise at the bottom of the bargain bin. Fish it out at your peril.
  50. Sadly enough, I just can't see this as anything special. The cinematics are nicely done, and the voice acting isn't terrible, but it's not worth the hours of running on foot and wandering over the same areas multiple times to see some odd body language with forced English dubs.
  51. 42
    Dragging the game out with endless fetch quests and terrible combat makes getting to the end more of a chore than anything.
  52. The difficulty level is almost non-existent, AI is laughable, and there’s little creativity involved with the development of Layle’s powers or the places he explores. Not to mention the headache-inducing backtracking you’ll have to endure. It’s sad, considering how gorgeous some of parts of this game are.
  53. 20
    This game is a mini-game collection masquerading as an epic adventure, and it doesn't even pull that off well.
User Score
7.7

Generally favorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 11 out of 15
  2. Negative: 3 out of 15
  1. JamesH.
    Jan 27, 2010
    2
    Game is very boring, not at all like the original gamecube game, and has no replay value. It's the basic point and throw game. I felt Game is very boring, not at all like the original gamecube game, and has no replay value. It's the basic point and throw game. I felt like i was doing the same thing the entire game. On top of that, the second player has no say on what goes on in the game, they get very little control in the game as is. If you are looking for a real crystal chronicles game, look to the original gamecube game, or the early ds versions. Full Review »
  2. Aug 30, 2014
    2
    **** sucks. Almost every character is an anime stereotype, and the combat is just the worst. It feels like you're not doing anything to the**** sucks. Almost every character is an anime stereotype, and the combat is just the worst. It feels like you're not doing anything to the enemies and you need to throw things at them so if you don't have anything to throw, you're useless. It does take you to some cool places, and it is pretty for a Wii game. It does interesting things with the story. Not good, but interesting. Full Review »
  3. Apr 10, 2013
    10
    this game is a WII Gem, the reason that its getting bad reviews is because people are looking at it like it should be a tratitional rpg game,this game is a WII Gem, the reason that its getting bad reviews is because people are looking at it like it should be a tratitional rpg game, there are interesting characters and an interesting story.

    the game is not meant to be fast paced, in my opinion the best way to play this game is by exploring the different zones and towns, finding secrets and Medal hunting (Acheivments)

    i think this game never got the attention it deserved, i certainly enjoyed it.
    Full Review »