Mixed or average reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 11 out of 41
  2. Negative: 2 out of 41
  1. One of the Wii's best-looking games, but this role-playing hybrid is all atmosphere and no substance.
  2. Although the controls were solidly implemented, the graphics were some of the best I've seen on the Wii, and I do believe the developers' hearts were in the right place, Fragile Dreams: Farewell Ruins of the Moon is a tedious, trying experience that didn't offer enough reason for me to carry on in spite of its downsides.
User Score

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 11 out of 14
  2. Negative: 0 out of 14
  1. Nov 20, 2011
    A new generation beauty with a wonderful synopsis and ost. A beautifully designed game, like reading a book, a unique adventure. Although it is not for everyone because it has a strong focus on enjoying the beauty rather than exciting battles is a unique game that no person who is deemed Wii player must lose. Full Review »
  2. Fabz
    Mar 17, 2010
    By all means, the game is not perfect. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers like myself. Ico and Shadow of the colossus were not criticized for being slow and meditative... why is everyone being so hard on Fragile? The controls are not nearly as bad as some people said and, while IGN criticizes for not havign lock on... well Monster Hunter Tri doesn't have lock-on either. I think people expected so much from this game that now they are upset and want some kind of revenge to lower its score. Again, by all means, the game is not perfect but it's definitively a must for those who care more about mood and story than blood and violence. Play it in the dark in Japanese with English subs... it's creepier than I imagined. Full Review »
  3. Mar 22, 2014
    I liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers and treated the utilization as a skill set. The story was extremely linear, but heartfelt or sentimental and allegorical, touching on themes of human emotion, relationships, memories, and loneliness. Some of the battles are extremely hard, and the puzzles are mid-grade, making the game a decent challenge.

    The character and environment designs were some of the most beautiful while simple, and emotional in video games to date.

    What I didn't like about this game was how short it was and how you had to go back to the same areas several times for the story to progress. Some areas that you think you're going to explore more later in the game, lose their access for good.

    Overall, I give this game a 10 because of it's ingenuity in use of controller/equipment, style, and for being a game that did it's best to avoid the end of the spectrum known as emotionless shooter.
    Full Review »