User Score

Generally favorable reviews- based on 56 Ratings

User score distribution:
  1. Positive: 49 out of 56
  2. Negative: 3 out of 56

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  1. Apr 29, 2011
    this is a game with weak gameplay but with a great art style and story it has a strong atmosphere that does make you feel lonely, its like a horror rpg game with a great sound track
  2. Jul 7, 2011
    Fragile Dreams is possibly the first game to make me cry. I may have had to punch a wall afterwards to prove my masculinity (Thank you, Y-chromosome), but during the 10-15 hours of gameplay I threw my manliness to the wind and bawled like a champ.
    Forgoing the usual giant mecha-robots seen in Japanese games, Fragile Dreams is a beautiful and sad exploration in to what it means to be human.
    With subject matter ranging from isolation, desperation, insanity, sexuality and our innate need for companionship, FD's tragic beauty is apparent in every facet of its presentation. The long, echoing, deserted landscapes create a unique feeling not often seen in games.
    The story and its characters surprisingly come off as relatable and real for the most part. While the main character (Seto) cries in every other cutscene, the needy bugger really does endear himself. With the death of his possibly pedophilic grandfather, Seto ventures into the ruins of humanity to search for another living soul. Setos upbringing (living in a single room with an old man for 15 years) does make for an interesting character development. Having never seen another human being, or anything outside his house Setos ignorance to what 'electricity' is really does make him feel like a real person.
    The ending falls prey to the over dramatics seen in most Japanese media with a dramatic "YOU CAN'T DEFEAT THE POWER OF HEART/FRIENDSHIP/LOVE/TEAMWORK/CAPTAIN PLANET" speech, but for the most part stays true to its humble story of a loneliness.

    The gamplay The wii suffers from the lack of a second joystick to control the camera as usual. In combat, you're better off praying to your deity of choice that your attack will hit then relying on being able to see depth. The combat itself is simple, fitting the game. Here's a stick, go whack things with it. Later in the game, you get bigger sticks or oddly shaped sticks, but you're just going to be whacking things the same way.
    My main issue is with the menu interface. Going for a diablo-esq inventory screen, you have to play a frustrating home-made tetris game to fit your candies and sticks in your pack until you can return to a savepoint/bonfire to store things. And when you do, you have to wait for Seto to repeat the same f*n line about wanting to sleep and tell a chicken-headed merchant to piss off before you can move your stick.
    Another example is with the map. Rather than a traditional map, the player is shown a map drawn BY Seto. While charming and cute, when trying to figure out which long hallway to run down, seeing Setos drawings of cats (..yea, i don't get why either) doesn't help.

    But that's what kind of game this is. Tri-Crescendo were clearly aiming for style over substance and FD has more style then the winner of the Pimp King title at the international sex-workers convention. With one of the most novel aesthetics and story, you can easily forgive the shoddy interface and combat. Just don't be expecting balls-to-the-wall action...or replay value....or an absence of homo-erotica... Now, I'm going back to punch that wall.
  3. Nov 20, 2011
    A new generation beauty with a wonderful synopsis and ost. A beautifully designed game, like reading a book, a unique adventure. Although it is not for everyone because it has a strong focus on enjoying the beauty rather than exciting battles is a unique game that no person who is deemed Wii player must lose.
  4. Oct 4, 2012
    The fact that this game exists gives me hope for the future of videogames. It sets out to be a lonesome, Solemn, retrospective piece and achieves exactly that. Without a doubt the most unique and connecting game I have played this gen.
  5. Dec 8, 2013
    Simplesmente fantástico. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. Muito bom mesmo o jogo.
  6. Mar 22, 2014
    I liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers and treated the utilization as a skill set. The story was extremely linear, but heartfelt or sentimental and allegorical, touching on themes of human emotion, relationships, memories, and loneliness. Some of the battles are extremely hard, and the puzzles are mid-grade, making the game a decent challenge.

    The character and environment designs were some of the most beautiful while simple, and emotional in video games to date.

    What I didn't like about this game was how short it was and how you had to go back to the same areas several times for the story to progress. Some areas that you think you're going to explore more later in the game, lose their access for good.

    Overall, I give this game a 10 because of it's ingenuity in use of controller/equipment, style, and for being a game that did it's best to avoid the end of the spectrum known as emotionless shooter.
  7. Aug 9, 2011
    Don't get me wrong, this game is not flawless in all aspects, but in one word it is beautiful. Fragile Dreams is set where a scientist has created 'something' which allows him to understand people's emotions, however, all he could hear were bad things, many about him. This caused him to create an experiment, and one night, when all went to sleep, they never awoke, apart from a few lucky people. The world was now an empty barren land, and Seto leaves his home after becoming lonely, after the death of his Grandfather, leaving him completely alone in silence, with no one to talk to.

    If you have any feelings, this game will make you extremely sad or possibly cry. As Seto journeys around he sometimes stumbles across other people, but one being a robot and the other being a ghost, only one is a real person. The game is just lovely, but there are massive flaws with the combat which will mean you will wish to avoid it at almost all costs.

    The Critic's in my opinion are harsh. In another's opinion, they could be right. In another's, they could be generous. Your liking of this game will completely depend if you prefer the beautiful landscapes and art along with one of (or possibly the best and definitely most sad) the greatest story-lines ever composed by anyone, or more of a substance person who loves the fights and the RPGish elements. For me, this is a near perfect game, because although the flaws are so obviously evident, the story-line makes up for the flaws and more in this saddening, heart wrenching tale.
  8. Aug 25, 2010
    This review contains spoilers, click expand to view. Could this be the perfect game? Well... a post-apocalyptic world to explore. A mysterious storyline dealing with the aforementioned dystopia, as well as ghosts and demons. Fantastic art and production values highlighted by beautifully rendered cinematics and finally a main character who wields a flashlight controlled by the Wii remote. Fragile Dreams: Farewell Ruins of the Moon has got all that in its package. You play as a young boy named Seto as he searches for human survivors after most of the human race has died out. At the beginning of the game Seto's mentor (who he calls grandfather) tragically dies and he is left alone. For the most part, the game revolves around exploring the post-apocalyptic Japan. While the story is intriguing, what really brings this game home are the beautiful graphics and amazing audio. Fragile Dreams is an experience that is not only enjoyable visually, but it is a treat to the ears. The emotional elements â Expand
  9. Mar 19, 2012
    A truly excellent, criminally underrated game, sure the gameplay may not be the greatest, but that's not what Fragile is trying to impress you with. The story, music, atmosphere, and art direction are where it's at here, and it's all masterful. If you want a beautiful, emotional game with a post-apocalypse actually worth caring about, you need not look any further than Fragile Dreams.
  10. Dec 21, 2010
    A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. It's just that the gameplay isn't there. Clunky combat and, towards the end, some truly horrible and mundane level designs. Brilliant story but shame about the game.
  11. Apr 3, 2011
    This is probably the best example of mixing gaming and poetry, aside from Ico and Shadow of the Colossus. Fragile is the tale of a young boy left to his own device in a world devoid of humans after the death of his grandfather. It could seem like a strange mix of action and survival horror at first, but then you will notice how all of it is about the atmosphere: you find objects that tell you about dead people's emotions and last moments, manage to know some extremely interesting and endearing characters and explore many unique places in your quest to reclaim your humanity. The game was extremely sad sometimes, but by the ending credits I was happy to have been part of its world. Expand
  12. Apr 7, 2013
    Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. Definitely one of those titles making a strong point about games being art. The combat feels a bit clumsy (in a Resident Evil-ish way) and as the game nears its finale, it gets ridiculously stretched with lots of pointlessly long corridors, especially when combined with backtracking. This last quarter (time wise it's more like a third) of the game is by far its weakest part and sans a few strong moments feels more like a necessary evil on players way to the finale, which itself is fine, though not among the strongest parts of the game either. If you're like me and look for new and interesting experiences in games and, don't miss out on this one, its rough edges are definitely worth it. (Played on Dolphin emulator with x360 gamepad mapped LT for A, RT for B, Rstick for wiimotion.) Expand
  13. Feb 28, 2013
    A good rpg for the wii,but the game-play was kinda boring!!! There's a lot of slow ladders and cracked floors that take 1 minute of game-play doing nothing.

Mixed or average reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 11 out of 41
  2. Negative: 2 out of 41
  1. Fragile Dreams is definitely better than the sum of its parts: while there are some gameplay and controls issues, the excellent work made by Tri Crescendo in terms of setting, characters and storyline is really what will make you go on until the credits roll.
  2. The developers have accomplished a rare feat in producing a game that is legitimately thought-provoking, original, and visually distinctive. Too bad they couldn't find a way to make it fun. [Apr 2010, p.88]
  3. 67
    Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time.