Ice Climber Image
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  • Summary: As Popo, players use a trusty mallet to work their way up the mountain. They chip away at the blocks overhead, then jump up through the resulting hole to the mountain's next level. Once Popo reaches the top level, he enters a fast-moving bonus stage in which he can pick up veggies and, hopefully, reach the summit for a big point payoff. Of course, not everyone's supportive of Popo's pastime. Toppies fill Popo's holes, so players must jump through the gaps quickly. It's easy to slip off some of the icy levels, as Polar Bears, Toppies and other ferocious fauna don't want players up there. There are 32 challenging peaks to scale - players can face them alone or with a friend. Expand
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Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Oct 27, 2013
    While the jump mechanic is off and the game is frustrating on the later levels I can't hate the game, maybe because it was made by Nintendo. Music is pretty good too. Expand
  2. Aug 26, 2013
    Every aspiring game developer should be required to play this game for two hours straight or until they finish it, whichever comes first. This will teach them the importance of level design, physics and tight, responsive controls. I say this because Ice Climber has none of the above. It is sloppy, repetitive, teeth-grindingly difficult without being fun. Controls are unresponsive; jump physics are almost arbitrary; challenges are frustrating and often unfair. Another lesson every dev can learn from Ice Climber: not every game Nintendo has produced is great, or even good. Expand