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Generally unfavorable reviews - based on 11 Critics What's this?

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  • Summary: Never the same game twice, this absorbing and addictive, off the wall mini-golf-based puzzler requires players to use their ingenuity to play their way to victory and lucrative rewards, whether strategically, tactically or by being a downright dirty dawg...! Players must collect, unlock, buy or hire rewards to enable them to complete a variety of puzzles across five themes, on more than 95 holes to build up their equipment and skills. Not only that but with seemingly endless ways of completing each puzzle, King of Clubs offers enormously long-lasting playability. Set in a dilapidated theme park in the middle of the Nevada desert (rumours abound that it is built on the site of an old nuclear waste site…but we can ignore that), King of Clubs looks like a cross between an amateur theatrical production and a kitsch vintage Americana playground paradise for jerky-lovin’ trailer trash! Complete with pteranodons on poles, spaceships on string and wobbly waves (plus so much more!), each themed world comes complete with its own quirky resident pro/boss, whom players must beat in order to advance to the next level before ending up in a showdown with the top guy himself, Big Bubba King. [Oxygen Interactive] Expand
Score distribution:
  1. Positive: 1 out of 11
  2. Negative: 9 out of 11
  1. Where King of Clubs really excels is in its humour and lifespan.
  2. 61
    King of Clubs feels like yet another "me too" title in a sea of the same.
  3. The problematic controls, somewhat bland visuals and forgettable sounds all lend to a game which is going to become bargain bin material sooner than one may hope.
  4. Ugly, unplayable and not even close to being fun. [Nov 2007, p.92]
  5. King of Clubs doesn't play a very good game of golf, and the unlockable elements do little to counteract this rather glaring flaw.
  6. It’s simple, really. King of Clubs just isn’t any fun to play, and in an industry obsessed with making money at the consumers’ expense and developing safe-bet hit software, developers would do well to take note: video games should be fun.
  7. Precisely zero hours of fun. [Christmas 2007, p.57]

See all 11 Critic Reviews

Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of