• Publisher: Sega
  • Release Date: Jun 12, 2009

Mixed or average reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 20 out of 47
  2. Negative: 0 out of 47
  1. Let's Tap isn't merely innovative, it's an original concept applied over five distinct types of game that works extremely well. [Mar 2009, p.90]
  2. Of Let's Tap's five offerings, one is essential, two more are excellent, and all are inspired examples of minimalist and creative game design. [JPN Import]
  3. A fun multiplayer-game that's easy to get control of, but the fun only lasts for a short time.
  4. If you're after a quirky multiplayer game that won't break the bank, then it's probably worth a shot, but if you generally play alone or want more substance from your games you'll likely feel a bit short changed.
  5. It might be fun with friends, but Let's Tap doesn't have enough meat on its bones to justify its price.
  6. A fantastically unique and innovative game which is very fun to play, especially with friends.
  7. 85
    It might seem slight, if not slightly ridiculous, but there's something utterly joyous about Let's Tap – from its deliriously captivating aesthetic (frankly worth the asking price alone) and stripped down arcade fundamentals to its immediately accessible, and surprisingly robust, control scheme.
  8. 80
    As far as social Wii games go, Let's Tap is a great addition to the immense stable already available for the console and more than worth a punt. Bold, colourful and smile-inducing, it's a work of unique tapping genius, which is definitely something you don't hear everyday.
  9. A real curio, this is a smart, original title that isn't quite as enjoyable as it wants to be. [July 2009, p.84]
  10. Although the game is not so juicy after having played all the games for some time, and it doesn't include online multiplayer, the game offers a gameplay concepts which is different to anything seen before.
  11. There's nothing groundbreaking or original here -- just something fun and different. I was looking for something a bit more crazy and off-the-wall in Let's Tap, though. Here's hoping they take the control scheme and do something a bit more edgy with it in the future.
  12. This party game is a bit light on content, but its bizarre controls and unusual selection of games make it fun to play with friends.
  13. Although Let's Tap has some really great ideas, my main problem with this title is that there just isn't enough to it. Unfortunately, with just four games and a visualizer, the game feels more like a tech or gameplay demo rather than a full-fledged game.
  14. Let's Tap is one of those games that had the potential for greatness but ultimately couldn't achieve anything above a Wii remote feature we didn't know existed.
  15. Let's TAP is an interesting experiment that doesn't quite hold up in the long run. It's worth trying out for novelty's sake, but the short list of games and unreliable controls leave it feeling like an overly expensive tech demo.
  16. I simply can't imagine anyone trying this [game] for more than five minutes unless they were on illicit drugs. [July 2009, p.86]
  17. At $30, the game is absolutely worth checking out. Not just for its look or its addictive qualities, but for the sheer, simple joy of getting to play with entirely new toys.
  18. Let's Tap is pretty entertaining. It will go into rotation at get-togethers, just not set to Visualizer. It'll sit, unused on the shelf in the meantime, however, because a little game I like to call Let's Dust is more fun than Let's Tap if one has to play alone.
  19. 58
    Seemingly because of the simple interface, however, none of the individual minigames held my attention for more than 30 minutes.
  20. A kooky idea on paper with diminishing returns in reality.
  21. 80
    Still, the control scheme is interesting and unique enough that I think some Wii owners will dig it.
  22. Prope proves a simple concept can go a very long way, and while the experience won't last forever its a game you'll remember.
  23. 80
    There's not a thing out there like it, the spread of genres it employs complement each other well, and it's the sort of game that could be played anywhere from a children's party to a post-pub gathering.
  24. The versatile and responsive controls are the star of the show, giving these simplistic minigames much-needed longevity.
  25. Let's Tap is distinguished by adding a set of different and most highly inventive mini-games, operating with a final sprinkling of expression for people who play hardcore in a accessible and simple way.
  26. We'd happily take this over anything Sonic Team has produced in the last eight years, but we can't help wishing that Let's Tap had a little more longevity. [Mar 2009, p.111]
  27. Let's Tap doesn't offer a deep experience, but is still fun to play. It's an original and functional little game to play with your friends every now and then.
  28. Five fun, but paper thin, premises connected by perhaps the world's only no-button control system.
  29. Its five minigames are designed to be played in short and spontaneous times, with family and friends. This is a great alternative to the typical board games on a Sunday evening.
  30. Let's Tap is a compendium of pure mini-game joy.
User Score

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 19, 2010
    If you got a family then Let's tap is worth a rent(in a good way). The 4 core activities branch out into many different little mini games that can keep one occupied for hours in trying to score the highest. The game however is drastically short for single players and is not recommended for such. Full Review »