- Publisher: Genius Products, Inc.
- Release Date: Oct 7, 2008
- Also On: DS
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78Line Rider's core concept is great, and this sequel does pretty much what it sets out to do: monetize the free online toy with added gameplay, visuals, and music.
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Puzzles are engaging and plentiful, and the freestyle mode can easily occupy days of solid creativity.
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71Line Rider 2: Unbound is a fairly decent port of an interesting Flash game, but there are some problems keeping the Wii experience from fully living up to its potential.
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70In Line Rider 2: Unbound, you'll experience a love-hate relationship with squiggly lines.
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68But for a cheaper price point of the $30 range, Line Rider 2: Unbound is still worthy to be at least a rental. Or go find the original version online for free.
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Don't forget to go into the sound options and turn off the god-awful music.
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60It's all good, but it's still a simple premise that wears out sooner rather than later for most folks – a free game that lasts this long is great, but when we're shelling out actual money, we have higher expectations.
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58As a creative tool Unbound is great, but as a game it feels a little sparse. Despite its seemingly casual nature, the technical side of Unbound shouldn't be underestimated -- it quickly frustrates players looking for a light challenge while rewarding the more dedicated who are willing to invest the time.
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The controls are fiddly and the game feels deeply unappealing. [Oct 2009, p.84]
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50It's not a bad concept, but Line Rider 2: Unbound feels like so much of the shovelware that's infested Nintendo's mega-huge console.
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Line Rider's transition from Flash-based phenomenon to full-fledged Wii game is a bumpy one. [Nov 2008, p.98]
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The free web toy gains little from its transformation into a retail game - or in its move to the DS.
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