• Publisher: Konami
  • Release Date: Sep 23, 2008
Metascore
54 out of 100

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 1 out of 11
  2. Negative: 2 out of 11
  1. The series is one of the more original console offerings out there and worth the time for any gamer looking for something a little more real.
  2. It's a shame, because if it weren't for that one infuriating aspect of the game, Shipwrecked would be a real winner. [Dec 2008, p.102]
  3. Overall it's just too much work to really keep a person interested. And when the audio, graphics and visual design aren't adding to the appeal, it's a little too likely that you'll suddenly ask yourself, "Wait – is this actually fun, or is it just tedium?" and realize you can't quite tell any more.
  4. Just like the DS versions, the concept for Lost in Blue: Shipwrecked hits all the right marks, but it's the execution that fails. A stupid, impractical A.I. companion and the unrealistic stat maintenance make playing it just about as much fun as being stranded on an island in real life.
  5. Exploration is as good as ever, and the Wii Remote mini-games, from cooking to building to foraging for food, are solid. But the problem with the health gauges really detracts from the experience, and it's getting more and more difficult to overlook that problem as we see it in game after game.
  6. 50
    Overall the game just feels too rough, and strays way too far away from the formula. As always, the concept is great, but the execution is flawed.
  7. For the majority of people, this game is just not that pleasurable and can be quite tedious or difficult. I will give the developers some credit for attempting to add a story to a collection of mini-games, but unfortunately, this continues the trend of Wii games that is rushed out the door and not given the attention it could have used.
  8. 50
    All the extra content and intriguing exploration aspects are rendered null and void by the fact that you'll spend the majority of your time babysitting health bars, though. The developers at Hudson nailed the survival aspect a little too well -- now they just need to work on making it fun.
  9. 50
    I could bash the game for having less than stellar graphics, repetitive sound or even the lack of plot, but I was just looking for a fun game that ended up feeling more like a task, than anything.
  10. Different protagonists, same game. [Christmas 2008, p.66]
  11. The pleasures of island life are cast away by constant frustrations in this tedious survival game.
User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. NancyYang
    3
    the game is fun....but it gets borring after a while...after you soon find out you have to take care of an ANNOYING GIRL AND HER DOG....you have to feed her mouth as well as yours and you can't even keep up on moving around the island your always rushing home because she's thirsty or the water bottle is empty or she's hungry or your hungry...its just to much of a hastle...thumbs up to the mini games but thumbs down to the people who created this game and rushed it out...they didn't fix the flaws on how people where going to get annoyed by having to take care of two people insted of one....it makes the game BORRING.... Full Review »