Metascore
79

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 34 out of 47
  2. Negative: 0 out of 47
  1. Mario Strikers: Charged Football is yet another game that sums up the ethos of the Wii - pure, unadulterated, accessible fun.
  2. Destined to join games like GoldenEye and Super Mario Kart as an incredibly fun multiplayer experience.
  3. 100
    A phenomenal addition to the Wii's library and will rival GoldenEye 64 in terms of the exhilarating multiplayer experiences that it offers up. Don't turn your nose up at it just because you don't like soccer or you'll be missing out on one of the best gaming experiences around. Now, bring on Super Smash Bros. Brawl!
  4. Nintendo reminds us once again why they are the kings of multiplayer games with the release of Mario Strikers Charged. The non-stop and over-the-top insanity while playing with three friends simply must be experienced.
  5. While we can see some people getting frustrated with the tricky AI later in the game, the emphasis on multiplayer and online action makes this an essential Wii title. [June 2007, p.72]
  6. Wii's first online title and also Wii's best multiplayer game. The action has a very polished feel to it, and there are plenty of different tactics and teams. The graphics and single player modes could have been better. [Aug 2007]
User Score
8.1

Generally favorable reviews- based on 102 Ratings

User score distribution:
  1. Positive: 42 out of 47
  2. Negative: 1 out of 47
  1. Jan 16, 2013
    7
    My satisfaction with this game is the exact same as the Gamecube version. The game looks good with the super strike and character animations. The music really fits this game much more than the previous version did as well. The controls work very well with the motion-sensing and have no button-delay, but it does feel awkward with two controllers in either hand. I would have liked an option to play with a controller instead of being forced to only one choice. I think the super strikes are much better this time around, since nobody can abuse them and they do score more goals than before; I also liked it that the opposing goalie has the chance to stop the shots as well. What was also cool is that the shot strength depend on how you charge the ball up and are not up to chance like in its predecessor.
    Single player involves Domination Mode in which you can set up a game or series with different customization options (no items, CPU difficulty). The striker challenges were also neat in which I needed to overcome an obstacle to win, but I wish I could've unlocked new characters or sidekicks, and not just more options that I can only use in Domination Mode. In Road to the Strikers Cup, you have no customization options (unlike the previous game), and the AI gets incredibly cheap by spamming hits and dekes like crazy in the later rounds. Your teammates seem to not help out by hitting the opponent and just stand there the whole time. Combined with items and the environmental hazards going every-which-way, the game can get too chaotic even for a Mario game. I could forgive this, however, if it also wasn't so punishing. You can't restart a game or quit out of it without having to forfeit. When you lose in the tournaments, you have to restart that cup all over again, and it gives this game the worst kind of padding possible. They probably made it this way to make up for the fact that it is quite short. In all, the single player is a bit lightweight and cheap, but it does have more unlockables than the previous game. Multiplayer allows up to four players, and it can get really fun at times. The online is also well-done, with very little lag. My only complaints is that random match-ups could be imbalanced at times and that two players could not choose the same captain. I did like it that you could see your opponent before hand, however, and I think this online is actually pretty good. The multiplayer is definitely the strong point to this game, and that is what I recommend looking forward to in this title.
    In the end, the single player mode is short and cheap near the end with some forced, awkward controls - but the multiplayer, super strike improvements, and all-around fun make this an enjoyable title. I simply cannot say this is an improvement over the original, however.
    Full Review »
  2. Nov 18, 2012
    5
    This game was a disappointment. I own the Gamecube installment of this mini-series, and had a blast with that game. The simplicity and flowing-ness of the game really made me believe I was a part of a team and in total control. This sequel however, didn Full Review »
  3. DME
    Oct 23, 2010
    10
    Brilliant! I love it so much I cannot wait to go online. It's challenging, great music, awesome "specials" and sweet, sweet violence. Replay value is very high. Highly recommended. Full Review »