Marvel: Ultimate Alliance Wii

User Score
7.3

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 15 out of 29
  2. Negative: 3 out of 29
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  1. PatrickR.
    Jan 14, 2007
    4
    The videos released for the Wii gameplay are a total lie. They show all these videos of people playing the game and making gestures like the superheroes to activate their powers. Instead, you make the same 4-5 gestures for every character and it gets tedious fast. Furthermore, all of their boasts about having so many characters and them all feeling unique are pretty overstated. Many of The videos released for the Wii gameplay are a total lie. They show all these videos of people playing the game and making gestures like the superheroes to activate their powers. Instead, you make the same 4-5 gestures for every character and it gets tedious fast. Furthermore, all of their boasts about having so many characters and them all feeling unique are pretty overstated. Many of the characters feel exactly the same and even more have clumsy, awkward power sets that don't do the character justice. Elektra is especially poorly done from her powers to her geriatric voice acting by Gabrielle Carteris (ie. Andrea from 90210/The Surreal Life.) Also missing from this lackluster decline in a series are much usefulness for travel powers. In the Legends games having flyers, teleporters, and bridge builders was one of the most interesting gameplay challenges. Not only have the challenges been removed with surgical precision, but also the ability to customize those powers is missing too. For a game already struggling with being tedious this would have helped a lot with breaking up the monotony. Finally for a game striving to make unique power builds, they made the unusual choice of fitting all characters into the same formula of powers. All characters have two party buff powers and while Deadpool insulting enemies to debuff them comes off clever others come off contrived such as Daredevil's heightened senses extending to the whole team. Part of the success of the Legends series and what made the characters feel unique is that each character was more specialized. By formatting them so similarly the game loses the most important part of the comic experience: character. Collapse
  2. JakeJ.
    Jan 28, 2007
    2
    Poor game, awful camera and difficult levels from the very start, difficult gameplay and boring attack techniques.

Awards & Rankings

#9 Most Discussed Wii Game of 2006
Metascore
73

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 13 out of 31
  2. Negative: 0 out of 31
  1. The game includes tons of gameplay, a plethora of Marvel characters, a great presentation, and successfully balances the action and RPG elements, while letting players choose just how much they want to micromanage. Marvel: Ultimate Alliance has something for everyone.
  2. With better focus on what players want, including four (useful!) costumes per character, a plethora of villians and heroes from Marvel lore, better visuals, tighter RPG elements, less of the Chatty-Cathy moments, and FAR more tough boss and mini-boss battles, Marvel Ultimate Alliance could be the geekfest that keeps players wrapped onto whatever platform they chose like a pair of tight blue spandex with a big 4 on the chest.
  3. 80
    It's a satisfyingly lengthy game, with loads of missions to complete and a huge assortment of comic book-inspired side missions to bring you a little more insight into the backgrounds of the game's leading characters.