Awards & Rankings
Generally favorable reviews- based on 27 Ratings
Jul 21, 2016The 8-bit classics are back on the wii giving us something that is VERY memorable! Capcom is getting their roots back by going to the past andThe 8-bit classics are back on the wii giving us something that is VERY memorable! Capcom is getting their roots back by going to the past and putting some new things here and there.… Full Review »
Jul 1, 2013Capcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber someCapcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber some of their fondest memories of childhood gaming. It's probably even more shocking to realise that the game's sequel, aptly named Mega Man 10, may just be the best entry in the entire 8-bit series.
It's hard to even beging describing everything Mega Man 10 does right. The stage design is absolutely spotless, and seems to be an impressive collection of every awesome idea the NES game designers ever had, all packed into a neat little fun package. The characterization is equally incredible, especially the 8-bit highway of Nitro Man, Pump Man's creepy sewers, and the sand-stormy desert of Commando Man. It all just oozes a kind of novelty that is only present in the very best entries in the series, even when there's an obvious previous inspiration (the aforementioned desert takes some pretty hard cues from Pharaoh Man's stage, for example).
The bosses and weapons are equally interesting. Take Sheep Man, for one. The quirkiness in its design makes it one of my favorite robot masters in the entire series: it's an electric sheep who turns into thunderclouds (how cute is that?) and gives you an intriguing weapon that ends up being VERY hard to master. Or Pump Man, the game's most obvious starter boss candidate, whose weapon manages to blow some fresh air into the tired shield-weapon design in the series. This is in direct contrast to games like NES's Mega Man 6 or SNES's Mega Man 7, which feature an array of mundane robot masters with uninspired weapons.
There's another idea here that managed to get me all giggling. My favourite game in the series, Mega Man 3, brought to the table a concept that I was always surprised was never used again: after defeating all eight robot masters, you'd be treated to new fights with the PREVIOUS game's bosses. That was so unbelievably cool back in the day, and luckily Mega Man 10 does something similar. I won't spoil more of it for you, but rest assured that longtime fans will have a blast once they reach Wily's castle.
It's hard to justify giving a perfect score to Mega Man 10; after all, for all the mastery in its execution, it's still expanding on ideas from almost 30 years ago. Be that as it may, this is a game that every single 2D platforming fan should experience, and an unlikely epitome in this amazing series.… Full Review »
Aug 30, 2012Mega Man is a wonderful game, but MM10 just falls flat. The robot masters are less interesting, the music is darker, the graphics areMega Man is a wonderful game, but MM10 just falls flat. The robot masters are less interesting, the music is darker, the graphics are forgettable, and the storyline tries way too hard. I really had hopes for this game, but it's just average.… Full Review »