User Score

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 18 out of 22
  2. Negative: 1 out of 22

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 26, 2011
    If you like classic 8-bit shooters, check this one out. The tenth title in the mainstream Mega Man series packs a punch with downloadable content, time trials, online records, and more. Also, three words: Protoman is better.
  2. Jul 1, 2013
    Capcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber some of their fondest memories of childhood gaming. It's probably even more shocking to realise that the game's sequel, aptly named Mega Man 10, may just be the best entry in the entire 8-bit series.

    It's hard to even beging describing everything Mega
    Man 10 does right. The stage design is absolutely spotless, and seems to be an impressive collection of every awesome idea the NES game designers ever had, all packed into a neat little fun package. The characterization is equally incredible, especially the 8-bit highway of Nitro Man, Pump Man's creepy sewers, and the sand-stormy desert of Commando Man. It all just oozes a kind of novelty that is only present in the very best entries in the series, even when there's an obvious previous inspiration (the aforementioned desert takes some pretty hard cues from Pharaoh Man's stage, for example).

    The bosses and weapons are equally interesting. Take Sheep Man, for one. The quirkiness in its design makes it one of my favorite robot masters in the entire series: it's an electric sheep who turns into thunderclouds (how cute is that?) and gives you an intriguing weapon that ends up being VERY hard to master. Or Pump Man, the game's most obvious starter boss candidate, whose weapon manages to blow some fresh air into the tired shield-weapon design in the series. This is in direct contrast to games like NES's Mega Man 6 or SNES's Mega Man 7, which feature an array of mundane robot masters with uninspired weapons.

    There's another idea here that managed to get me all giggling. My favourite game in the series, Mega Man 3, brought to the table a concept that I was always surprised was never used again: after defeating all eight robot masters, you'd be treated to new fights with the PREVIOUS game's bosses. That was so unbelievably cool back in the day, and luckily Mega Man 10 does something similar. I won't spoil more of it for you, but rest assured that longtime fans will have a blast once they reach Wily's castle.

    It's hard to justify giving a perfect score to Mega Man 10; after all, for all the mastery in its execution, it's still expanding on ideas from almost 30 years ago. Be that as it may, this is a game that every single 2D platforming fan should experience, and an unlikely epitome in this amazing series.
  3. Aug 30, 2012
    Mega Man is a wonderful game, but MM10 just falls flat. The robot masters are less interesting, the music is darker, the graphics are forgettable, and the storyline tries way too hard. I really had hopes for this game, but it's just average.

Generally favorable reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 28 out of 31
  2. Negative: 0 out of 31
  1. 85
    Apart from any disappointment about the length of the game, Mega Man 10 still has plenty to offer, and for a game that costs $10, you're getting a lot of bang for your buck.
  2. 75
    While this may amount to little more than yet another Mega Man sequel, it's still one of the best 2D action games to come along in years.
  3. 80
    It's not quite up to the shining standards of Mega Man 2 and the extremely underrated Mega Man 5 (and I'm dead serious about that -- go play it before you knock it), but it's definitely nowhere near the bottom of the bin that Mega Man 4 and the non-NES installments so squarely define.