Metascore
79

Generally favorable reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. 67
    But that's Other M: occasionally nonsensical (and always extraneous) story elements wrapped around generally excellent action and fun abilities. When you introduce more plot, you introduce more room for plot holes.
  2. Classic gameplay, current technology, epic story and boosted action. These are the keys to understand a Metroid game very different from other titles in the series. It's Team Ninja style powered by the shine of a memorable Nintendo franchise.
  3. It's hard to completely fault the developers for their flaws because they've clearly made some admirably bold decisions to evolve a franchise that's near and dear to so many. And while it falls a bit short, Other M works as both a Metroid game and Wii title that should please old school fans, while attracting newcomers to a series that deserves a mainstream audience.
  4. While Metroid: Other M isn't without its flaws, specifically awkward controller transitions and some aiming issues, the entirety of the package is quite good.
  5. 90
    Metroid: Other M is certainly a different take on one of Nintendo's prestigious franchises, but it works well to the point of being one of the most immersive and story-heavy Metroid games to date.
  6. There is no question, however, that it offers the kind of well rounded, finely tuned experience that we've come to expect of Samus and as the linearity of the earlier parts of the game give way to more freeform exploration, it's clear that it does everything it can to satisfy both newcomers and series veterans alike.
  7. Metroid: Other M represents both a return to form for the Metroid series and an evolution of it at the same time. Save for the occasional directional hiccup, the hybrid first and third person viewpoints actually work very well. Combine this with the excellent narrative and well rounded gameplay and Metroid: Other M is a worthy purchase regardless if you're a casual or hardcore fan.
  8. Metroid enthusiasts won't want to miss this, and nothing I could write could encourage them to take a pass. But to put it bluntly, Other M simply doesn't meet the high-quality standards fans have come to expect from not only the franchise, but from Nintendo's routinely-spectacular first-party line-up.
  9. While its implementation of the 2-D/3-D hybrid perspective and basic controls work well, far more tampering has occurred here, and much of it for the worse.
  10. Other M dabbles in cinematic tricks and sensational set-pieces, but its strength is in the foundations: it builds an enveloping 3D world from straight lines and right angles, and ups the gears of its rewarding basics constantly. It offers an uncluttered slice of sci-fi action, a singular take on the thirdperson adventure, and a combat system of pared-down beauty.
  11. The unlikeliest of developers has created a game that manages to encapsulate huge chunks of the series' traditions, even as it pushes it onwards in a slick new direction. Metroid has spliced its genes once again, and the results are typically fascinating.
  12. This new Metroid is a successful experiment from Team Ninja. If you've ever been curious to know how the old chapters of the series could be in 2010, that's the answer. If only they could arrange better controls.
  13. As an action does what is proposed and ultimately proves to be a very attractive proposition for the owners of a Nintendo Wii.
  14. Metroid: Other M has missed some of the expectations. The gameplay is flawed by some choices, and the control system is far from perfection. Still it has its merits: graphics are outstanding, and so is the combat, but it lacks most of the atmosphere of the previous installments. Other M is surely a Metroid, it represents a new way in the series, but it cannot stand as its definitive evolution.
  15. Metroid: Other M might not be exactly how you expected the Metroid series to evolve, but by no means does that mean Metroid's new direction of a more story-driven action shooter isn't the way to go.
  16. Metroid: Other M is the most disappointing Nintendo release in quite some time and a blemish that isn't likely to be forgotten on an otherwise superb franchise.
  17. Metroid: Other M has a lot of flaws, but winds up being greater than the sum of its parts. No matter how annoying the voice work is, or how disappointing the first-person view is, the core game itself is always fun.
  18. Other than a lack of choice with the controls and a little heavy-handedness in the presentation and direction, Metroid: Other M superbly creates a familiar-feeling Metroid experience that really isn't that familiar at all. And don't worry, your thumb will forgive you someday.
  19. After the brilliant episodes from Retro Studio, renewing the license was a big challenge that the Japanese studio Team Ninja has successfully met, thanks to a smart approach: going back to basics to innovate, taking the best in the series and refresh it. Metroid Other: M is definitely a super Metroid!
  20. The innovations are few, and the unskippable story is outright destructive of the series' heritage.
  21. Nintendo has a long way to go before it can compete with the likes of Bioshock in the storytelling department, but despite its missteps, this is a great first attempt by the company to hone those skills.
  22. For this new episode, the Team Ninja dare to start from scratch or almost to eventually offer a new gameplay, switching brilliantly between action/exploration and story... The game stays very much advised to the fans of Samus who'll find her more powerful – and fragile – than ever.
  23. Why they've decided to take one of their hallowed intellectual properties and tamper with it – to make it ape the games of two upstream platforms that are just now trying to slink downstream – is anyone's guess.
  24. 80
    It does misfire in several key areas, but it's still a worthwhile addition to the Metroid canon. Even more interestingly, it showcases the human side of the previously silent bounty hunter, and although her backstory is full of holes and incongruities, it's still an interesting glimpse at the woman who lays hidden beneath the armor.
  25. Loyalists will probably be put off by the game's many (long) low-res cutscenes and the shoddy controls at first, but after about half an hour of play, the pacing starts to really pick up and the game really becomes a joy to play. The game is also pretty hard, and there will be times of extreme frustration when dying countless times, but as long as you can endure that, you're in for quite an enjoyable experience.
  26. While Metroid: Other M is infused with a dose of style and flare the series has been lacking, the horrible control scheme and overly emotional story ruins the whole experience, making the game extremely aggravating to play.
  27. Metroid: Other M has two sides. The presentation is far from perfect, with cinematics that offer cliché after cliché and in-game graphics that aren't as detailed as the Prime-series. But the new gameplay is an unexpected mix between different Metroid-games of the past and impresses. Metroid: Other M takes some time to take off, but once it does, it latches onto you like a Metroid and holds its grip until you've played to the end.
  28. Samus is back for an intense ride through hectic battles and intriguing exploration. The combat system is phenomenal, but the controls are jarring at times. This is still a worthwhile trip to the Metroid-universe.
  29. Metroid: Other M should have been a much better game than it actually is, and ends up appearing like a sloppy update of one of Nintendo's most beloved series. It lacks the understanding and admiration of the original 2D games that the Metroid Prime series just oozed, and could just as well be any other action game. The last couple of hours do a lot to help the overall impression, but the question is whether you have the patience to actually reach them.
  30. Certainly not the best Metroid game, but definitely a great game in it's own right.
  31. A modern action epic that feels like a classic.
  32. To put it in the simplest possible terms, Other M is largely a joy to play, and largely a torturous pain to watch, and you unfortunately cannot choose to experience one without the other.
  33. Other M is a strong departure from previous Metroid games, with fantastic combat and exciting bosses that make this another great entry in the series.
  34. 60
    Other M is a sum of imperfect parts and compromised ideas.
  35. Other M divides its attention among too many viewpoints and gameplay styles to nail any one of them. Thankfully, the entire game soars so high in the closing moments that it ends up a must play for franchise followers.
  36. The decision to give Samus a voice is sure to be controversial thanks to the ho-hum script, and this coupled with a plethora of side characters clamps down on the feeling of isolation. Even so, it's a solid game from top to bottom that rolls the dice several times without them ever coming up snake eyes.
  37. The storytelling is beautiful and cinematic, and the gameplay is enthralling and wonderfully crafted. Unfortunately, the game's short length really takes away from what could have been an outstanding title.
  38. The action is all there, the exploration is all there, and despite some hiccups along the way, the experience is definitely worth experiencing for any fan of the series.
  39. While I can't call it a worthy successor to the more recent titles, it does manage to approximate the feel of a Metroid game. For the first and only title that Nintendo has let out of the barn, I'd have to say it is a worthy, if incomplete, effort.
  40. The graphics are just stunning, and the gameplay works like no other title on the Wii. For fans this one is a must-have, and it's your best start if you haven't played any of the other Metroid games.
  41. And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.
  42. 85
    A huge step forward for Nintendo, a company that's been reluctant to push story over gameplay...An excellent experience with great, intense action and an engaging story that turns one of Nintendo's beloved characters into something more than a kick-ass bounty hunter.
  43. 90
    At first, I wasn't sure that Metroid: Other M would be a proper Metroid game or even a fun one, but as its action intensified over the course of the adventure, it didn't take me long to dismiss the second concern. As for whether or not it's Metroid ... I finished the game with a 45-percent completion rate, and I'm currently going back through the map looking for hidden Energy and Missile Tanks. You tell me.
  44. 80
    In the end, Metroid: Other M is one of Nintendo's most ambitious projects this generation and deserves some consideration for all that it gets right despite a few missteps. It's recommended for Metroid fans, particularly those who want to know more about Samus Aran and her motivations.
  45. Brilliant retro action game lets you explore the space station premises and fight dozens of extra-terrestrial scum. Surprisingly, nice visuals for the Wii platform! [Issue#196]
  46. The latest title in the Metroid Prime series is a welcomed addition. Although not as emotionally loaded as its predecessors, the lackluster controls and Samus occasional attitude problem being irritating, it is a game that should be enjoyed by any fan of the series. Getting to know more about the anonymous bounty hunter was very intriguing.
  47. The effort of Team Ninja and Nintendo working hand-to-hand on the development of a new Metroid iteration is mainly everything a fan of the series could've expected - Isolation, action, love and thrill... Other M's a trip into Samus Aran's mind and feelings. Meanwhile, the gameplay is successful when trying to offer some fun, something that's worth trying. It doesn't matter if you're a die-hard of the franchise or just a curious newcomer, Metroid: Other M hits the spot just where it had to do it, and that's basically everything we've asked for after so many years willing to try some new 2D action based on this heroine.
  48. Ham-fisted controls and storytelling turn Samus into a clumsy blabbermouth, with a game that squanders all the series' best tricks and adds none of its own.
  49. Team Ninja is not Nintendo. This could be the perfect description for Metroid: Other M, a competent action game that simply lacks the quality and the level of polishing of the "real" Nintendo games.
  50. A decent game, but not as good as what you'd expect under the Metroid name.
  51. What Other M lacks in pure Metroid magic it makes up for in blockbuster thrills.
  52. It's an excellent shake-up to the series, one that will satisfy long-time fans with an open mind while also able to ease newcomers into the series with a bang of bangs. It may not be the Citizen Kane of gaming, but it's still essential playing.
  53. Although Metroid: Other M has a few rough spots, it gets the really important stuff right...Fans will likely find bits to bicker about, but overall Other M delivers the goods. [Oct 2010, p.84]
  54. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  55. Ultimately, Other M doesn't get good until you slog through the over-baked story; if you can handle that, you'll be in for a real treat of a game.
  56. 85
    While the Wiimote changes may irritate some, what I do like is that the game designers are still exploring the medium, still trying to work out interesting methods to give players more ways to interact with the environment. And it is this willingness to break the mold, to not stick with the formula, that makes Other M such an interesting addition to the Metroid family.
  57. It's not quite up there with Prime but this is a great action game with a sensational storyline.
  58. 80
    Experimental by design. It might not always work, but when it does its an experience hard to forget, wearing the Metroid tag with pride with its head held high.
  59. Metroid Other M is very ambitious. Tradition and modern join together to create a new, wonderful experience.
  60. A fascinating, unique take on the action genre bogged down by vapid soliloquising and a stuttering flow. A game that cultivates the past of a series while looking to the future, but perhaps doesn't know when to shut up.
  61. The characterization is a bold move, and turns out to be just one of many in Other M that make for a memorable, courageous, but somewhat flawed Metroid.
  62. It would be easy to write Metroid Other M off on the basis of the few things it gets wrong but the combat and exploration elements are strong enough to overcome these limitations. The combat is intense, if a bit uneven in terms of the overall challenge, and the exploration elements are enjoyable.
  63. But despite its benefits, the plot is bland, predictable, and utterly cliche. By limiting Samus in such a nonsensical way, the game goes against everything the series is about. The exploration aspects are severely limited, and the linear designs are watered down versions of the stuff you'd find in the previous games.
  64. Metroid: Other M is a constant homage to the series. Its classic gameplay has been revamped and is more action focused, but it retains parts of its past. The game has achieved to turn Samus into a more human character, and the story is much more important this time, which is a good thing.
  65. Metroid Other M is one of the most accomplished action games on the Wii, but it's let down slightly by some clumsy controls and awkward storytelling.
  66. Metroid: Other M from Team Ninja is an exciting action-adventure for Nintendo Wii with great gameplay and excellent long-term-value. Although there are some issues with the controls, the game features an exciting story, many things to collect and a much better orientation compared to the Metroid Prime trilogy. Some of the control issues could have been avoided if the developers would have decided to also use the Nunchuk. But nonetheless, it's a worthy addition to the classic series with Samus Aran.
  67. Other M innovates in many aspects and too much. Metroid is in the right way.
  68. 90
    Most notably, the game design is innovative and daring, straddling a precarious line between 2-D and 3-D gameplay to make a game that feels contemporary while retaining the classic Metroid appeal.
  69. Other M is definitely worth picking up and totally worth the wait.
  70. 85
    Nintendo and Team Ninja have created a beautiful Metroid game that digs deeper into the past of Samus. This is without a doubt one of the best Wii games of 2010.
  71. 85
    Team Ninja has done an outstanding job of capturing the feel of the series, while adding their own flavor to the mix. Finally getting to hear Samus was an experience in and of itself. Learning the back story, even if it is a bit wordy and unoriginal, was more than worth the price of admission for this Metroid fan.
User Score
6.6

Mixed or average reviews- based on 380 Ratings

User score distribution:
  1. Negative: 41 out of 160
  1. Aug 31, 2010
    10
    I'm really confused at how this game got any negative reviews. The controls where a little hard to get used to at first but once I got the hang of them I thought that they really made sense. The game itself runs great the graphics are good for the wii and when I say that I mean really good! I was blown away at how good the game looked. I've been a fan ever sense super metroid and feel this was a great sequel to it with great new up to date features like 3rd person and first person with similar features from super metroid like all of the awesome beams n suits and new features that make it much better like dodging attacks and combat moves. I would recommend this game to all metroid and adventure fans. 10/10 by far Full Review »
  2. Sep 1, 2010
    6
    What is Metroid Other M? It's a whole lot of "meh". Being a guy who fell in love with the Prime series, I found the switch to Team Ninja to be confusing, especially since Retro Studios made some of the best titles on the entire Gamecube. I was sure not to get worked up over Other M and I can safely say that it's a good thing I stayed pessimistic.

    Team Ninja thought that for some reason, Other M should include a heavy story in it. Past Metroid games had very little story, just enough for you to know why you're there, and what story was there was delivered through a "Fallout 3" type of examination of logs and stuff. Now it's just spoon-fed to the audience in massive and frequent cutscenes that make it feel like a crappy anime (again, this is Team Ninja).

    As for the gameplay, it feels awkward to hold the controller sideways like I'm playing a Mario game again. Num chuck worked for Prime, and it sounded pretty applicable here. As for the actual game, you go around shooting stuff that tries to kill you. Unfortunately there's an auto-targeting system here that tends to suck in every game. It thinks I want to shoot a tiny mouse over the purple tentacle monster that just knocked off 1/4 of my health. There's still the ability to look around in first-person mode for precision shooting, but I guess that deactivates the bottom half of the power suit because you can't move when looking through this.

    Still, after all the crap I had to say, it's still at the very least playable, and that's not something a whole lot of games can do. Yeah, the story sucks and gameplay could've been better, but I still had some sort of urge to find out what I get to shoot next. In the end, Other M is okay, but it could've been brilliant. Can you hear me, Nintendo? Bring back Retro Studios and let Team Ninja go back to their cruddy Japanese games.
    Full Review »
  3. Jan 27, 2011
    8
    There have been so many mixed reviews of this game by critics fans and new players of this series that I had no idea what I would think of this game and now that I've played it I know my place and maybe can help others predict theirs based off of it. Enjoyment of this game depends on a couple of factors. For one YES, the story is garbage and the naration terrible, now here's the important factor, this series hardly had a story to begin with, so as a fan are you able to ignor it? Iwas and if you take out the story factors such as samus being "authorized to power up" it's really no different than finding the powerups as you go along just like any other metroid game, in fact in some instances being unable to hit an enemy that you are locked in a room with and then suddenly being given a new beam mid fight that demolishes it with little to no effort is quite gratifying, that is why I look at it as a fan. If you are a fan of the classic metroid games on NES-GBA than you will probably like this game if you can get over the story. Otherwise you may fall in the other crowd if you're looking for a solid follow up to the more recent Prime series. Full Review »