Metascore
83

Generally favorable reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 11 out of 12
  2. Negative: 0 out of 12
  1. Unfortunately, for all of its cool options and play modes, Power Pros fails to hit it out of the park because the on-field gameplay is disappointly simplistic and suffers from lackluster controls. [Dec 2007, p.82]
User Score
8.3

Generally favorable reviews- based on 44 Ratings

User score distribution:
  1. Positive: 26 out of 29
  2. Negative: 2 out of 29
  1. Tom
    Apr 2, 2009
    9
    A really fun, engaging game. The cartoon-y look and play animations kind of add to the charm, I think. It also takes a bit to get good atA really fun, engaging game. The cartoon-y look and play animations kind of add to the charm, I think. It also takes a bit to get good at it, especially at anything other than the 'normal' difficulty settings. I like that in particular, so you don't have players hitting 5 homers per game. I typically play as the Cubs and my players' stats have been very close to the real world.

    Overall, it's a great game and highly recommended.
    Full Review »
  2. JasonHsu
    Jun 8, 2008
    10
    One of the most enjoyable baseball games I've ever played, and I've played a lot. The gameplay is fantastic, with excellent physicsOne of the most enjoyable baseball games I've ever played, and I've played a lot. The gameplay is fantastic, with excellent physics (I don't think I've ever seen the same hit twice). Another plus is the depth of the game. Though there is no minor league playability, rosters are fully manageable. Success mode is a blast. Overall, one of my favorite sport games. Full Review »
  3. MarcelBeaudry
    May 21, 2008
    8
    I'm not a baseball fan in real life , so i found the campy approach (cartoon Mii like figures) appealing. Although initiallyI'm not a baseball fan in real life , so i found the campy approach (cartoon Mii like figures) appealing. Although initially disappointing that you don't use the Wii "Remote" for swinging throughout the whole game (only in a select mode, about 15% of the game), the "old school" method eventually becomes addictive. I'm currently working on "Success Mode" (about 20-25% of the games depth). What they need is better "Create a Team". All sports games need this, few, if any, have it. Good control over uniforms and such, but c'mon, get with reality: if you're gonna provide hideous logo's (and not let us create one), make LETTERS a choice. Full Review »