- Publisher: Eidos Interactive
- Release Date: Nov 4, 2008
- Also On: DS, PlayStation 2
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79It's got a few problems in the area of unnecessary repetition, some flow-breaking load screens, some pointless mini-games and some over-baked dialog, but overall the presentation is a cut above most Wii games, the monster-building mechanic incredibly deep and the turn-based battle system enjoyable.
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It has a linear story, turn-based fights, collecting and creating, and heaps of mini-games that will challenge and amuse. It's not perfect, though. For me, some of the fights were completely static and unbalanced, as I found what I considered to be a perfect collection of monster parts that would end most fights in two hits.
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A great turn-based game for younger players who may get confused and bogged down with more serious RPGs. [Jan 2009, p.100]
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78Monster Lab is a good game that will stay in your Nintendo Wii for a long time. Hopefully Eidos Interactive will create a sequel to this game that fixes its shortcomings as they have a potential blockbuster in their hands.
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Collecting and combining ingredients to make better monster parts is not only essential to progression, it is also fun and incredibly addictive.
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74Monster Lab is a surprisingly deep game in regards to the creation aspects and battling system.
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73Because there are not so many new RPGs for the Wii, some of the genre-fans will be fond of Monster Lab! The combination of mini games, combats and the creating of monster-parts are able to fascinate gamers!
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70It might be a jack of all trades and master of none, but that's better than sucking.
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65Monster Lab has a ton of monster-making potential, but poor controls ruin this experiment.
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Maybe a must-own for Tim Burton fans, but definitely a rental for everyone else. [Holiday 2008, p.88]
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Though an amicable attempt, Monster Lab is plagued by a number of issues. Monster creation falls flat, not feeling truly creative or interesting. Mini-games are excessive and as one would expect, entirely Wii Remote feature-based. Battling is unfulfilling as well because getting into a fight does nothing but net creation parts that are neither unique nor hard to come by.
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