Mortal Kombat: Armageddon Image
Metascore
71

Mixed or average reviews - based on 29 Critics

User Score
8.5

Generally favorable reviews- based on 21 Ratings

Summary: Exclusive to the Wii: Players can take their fighting action to a whole new level with all special moves and fatalities executed via the Wii-mote. In addition, not only can gamers enjoy all aspects of Armageddon with the Wii-mote, but the GameCube and Classic Controller as well. Appearing for the first time on consoles, Armageddon features an enhanced Endurance Mode, allowing gamers to test their true fighting stamina. Select from more than 60 characters from the Entire Mortal Kombat Fighting Universe: From Liu Kang to Shang Tsung to Shao Kahn, Mortal Kombat: Armageddon features more playable fighters than any other Mortal Kombat game to date. For the first time in a Mortal Kombat game players can use a Kreate-A-Fighter feature to create and define their fighter's look, abilities and personality with a deep level of customization and take that unique fighter online. Fans now have the ability to create their own custom fatalities by stringing together a series of attacks via a series of button combos; those that prove worthy can take their very own death moves online to showcase to the world. [Midway]
Rating: M
Official Site: http://mkarmageddon.com/
Developer: JGI Entertainment
Genre(s): Fighting Games
Number of Players:1-4 Players
ESRB Descriptors:Blood and Gore, Intense Violence
Sound:Dolby Pro Logic II
Offline Modes:Competitive
Cast Credit
Brian Chard Music/Effects/Speech
Adisak Pochanayon System Programmer
John Edwards Designer
Steve Beran Character Art Director
Steve Beran Character Design & Modeling
Steve Beran Character Design & Modeling
Ed Boon Scorpion (Voice)
Ed Boon Scorpion (Voice)
Tony Goskie Background Art Director
Tony Goskie Background Design & Modeling
Tony Goskie Background Design & Modeling
Mike Taran Background Art Director
Luis Mangubat Character Design & Modeling
Luis Mangubat Character Design & Modeling
Herman Sanchez Character Design & Modeling
Herman Sanchez Character Design & Modeling
John Vogel Story & Cutscene Director
John Vogel Story & Cutscene Director
Carlos Pesina Animation Art Director
Tony Zeffiro Motion Capture & Animation
Tony Zeffiro Motion Capture & Animation
John Podlasek Senior Producer
Paulo Garcia Designer
Brian Lebaron Designer
Dan Forden Audio Lead
Rich Carle Music/Effects/Speech
Vince Pontarelli Music/Effects/Speech
Alexander Barrentine KAF Lead/System Programmer
Alan Villani Lead Technical Programmer
Alan Villani System Programmer
Todd Allen System Programmer
Jennifer Hedrick Character Design & Modeling
Jennifer Hedrick Character Design & Modeling
Danny Gutierrez Background Design & Modeling
Danny Gutierrez Background Design & Modeling
Joe Flores Background Design & Modeling
Joe Flores Background Design & Modeling
Mike Boon Lead Software Programmer
Mike Boon System Programmer
Nigel Casey Game Programmer
Nick Shin Motor Kombat Lead/Game Programmer
Jim Terdina Fighting Lead/Game Programmer
John Nocher Game Programmer
Jim Bulvan Game Programmer
Jon Greenberg System Programmer
Mary Qian Background Design & Modeling
Mary Qian Background Design & Modeling
Rick Chase Motion Capture & Animation
Rick Chase Motion Capture & Animation
Chase Ashbaker Music/Effects/Speech
Pav Kovacic Character Design & Modeling
Pav Kovacic Character Design & Modeling
Ryan Rosenberg Background Design & Modeling
Ryan Rosenberg Background Design & Modeling
Jay Biondo Konquest Lead/Game Programmer
Paul Hyman Game Programmer
Justin Mohlman Background Design & Modeling
Justin Mohlman Background Design & Modeling
Jim Bonney Audio Lead
Eddie Ferrier Designer
Dave Mueller Background Design & Modeling
Dave Mueller Background Design & Modeling
Josh Chapman Game Programmer
Matt Daugherty Game Programmer
Alexander Nied Music/Effects/Speech
Designer/Producer/Programmer credits provided by GameFAQs.
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