New Super Mario Bros. Wii Image
Metascore
87

Generally favorable reviews - based on 80 Critics

User Score
8.4

Generally favorable reviews- based on 521 Ratings

Summary: New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it. Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their tongues to swallow enemies, items and even balls of fire. In some areas, players use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform - or might maike it tilt incorrectly just to mess with other players. New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote, and Mario’s new ability to transform into Penguin Mario. At the end of each stage during the coin battle multiplayer mode, players are ranked based on the number of coins they have collected. [Nintendo]
Rating: E
Official Site: http://mariobroswii.com/
Developer: Nintendo
Genre(s): 2D
Number of Players:1-4 Players
ESRB Descriptors:Comic Mischief
Offline Modes:Competitive
Connectivity:Game Sharing
Cast Credit
Lani Minella Wendy O. Koopa
Lani Minella Wendy O. Koopa
Lani Minella Wendy O. Koopa
Lani Minella Wendy O. Koopa
Charles Martinet Mario
Charles Martinet Mario
Shigeru Miyamoto General Producer
Takashi Tezuka Producer
Satoru Iwata Executive Producer
Koji Kondo Sound Adviser
Takayuki Ikkaku Map & Level Design
Takayuki Ikkaku Map & Level Design
Ryutaro Kanno Map & Level Design
Ryutaro Kanno Map & Level Design
Mei Ide UI Design
Samantha Kelly Princess Peach
Samantha Kelly Toad
Takeshi Koike World Map Design
Michiho Hayashi Lead Designer
Kenta Nagata Sound Director
Keigo Nakanishi Player Programming
Yuji Sawatani Programming
Masaro Sakakibara Programming
Yusuke Amano Planning
Hiroyuki Kimura Producer
Shigeyuki Asuke Director
Masataka Takemoto Map & Level Design
Masataka Takemoto Map & Level Design
Yasuhisa Yamamura Map & Level Design
Yasuhisa Yamamura Map & Level Design
Kosono Okina Field Design
Masanao Arimoto Planning
Masaaki Ishikawa Character Design
Kiyoshi Koda UI Programming
Hisashi Okada System Programming
Keiji Takahashi Enemy Programming
Hiromichi Miyake Programming
Taiju Suzuki Sound Effects
Shigefumi Hino Planning
Masanobu Sato Character Design
Kenta Usui Map & Level Design
Kenta Usui Map & Level Design
Makoto Sasaki Programming Director
Kouji Sakai Field Programming
Keisuke Nishimori Player Design
Atsushi Miyagi Design Adviser
Eiji Mukao Field Design
Mitsuhiro Kida Sound Effects
Mari Shibata Field Design
Yoshifumi Masaki UI Design
Caety Sagoian Bowser Jr.
Ken Watanabe Enemy Programming
Takumi Kawagoe Demo Scene Director
Tatsuo Nishiyama Enemy Programming
Tomomi Imazu Design Support
Keiichiro Kato Enemy Programming
Kazunori Fujii Character Design
Kenny James Bowser
Mike Vaughn Ludwing Von Koopa
Mike Vaughn Ludwing Von Koopa
Dan Falcone Roy Koopa
Sayaka Nishimura Effects Design
Toshiko Nakaga Map & Level Design Editor
Toshiko Nakaga Map & Level Design Editor
Jun Takammura World Map Design
Shoichi Obayashi World Map Programming
Yuhiki Otsuki Programming Adviser
Sanae Uchida Sound Programming
Shiho Fuji Music
Ryo Nagamoto Music
Tomomi Narunami Player Design
Ryota Akutsu Character Design
Manabu Hiraoka Character Design
Satoko Okada UI Design
Daisuke Ito Design Support
Kaori Kinoshita Design Support
Kunihito Ihara Design Support
Kenichi Nishiyama Enemy Programming
Yosuke Oshino Enemy Programming
Kanzo Hayakawa System Programming
Misato Sodeyama Programming
Shinji Hatada Programming
Masashi Masuoka Programming
Designer/Producer/Programmer credits provided by GameFAQs.
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