• Publisher: Ubisoft
  • Release Date: Jan 22, 2008
User Score
8.4

Generally favorable reviews- based on 236 Ratings

User score distribution:
  1. Negative: 17 out of 236

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  1. Saveyourcashrent.
    Mar 25, 2008
    4
    this game has way to much hype surrounding it. Its simply good/ok. I got bored very early, and the shaking wiimote idea to recharge the sword is so obnoxious. I really don't get the high praise for this game. Its repetitive and then it repeats itself, then finally it gets very repetitive after repeating the same hack slash high low oh boy bodyslam over and over again. Do not pay full this game has way to much hype surrounding it. Its simply good/ok. I got bored very early, and the shaking wiimote idea to recharge the sword is so obnoxious. I really don't get the high praise for this game. Its repetitive and then it repeats itself, then finally it gets very repetitive after repeating the same hack slash high low oh boy bodyslam over and over again. Do not pay full price for this. Expand
  2. BlueFalcon
    Feb 20, 2008
    3
    It's all style and no substance. The gameplay and level design are plain dumb.
  3. JosiahH.
    Apr 6, 2008
    3
    I bought the game and returned it before i even had it for 24 hours. The graphics were so pathetic that they looked like the doodles on my science notes, and the gameplay was just bad. The 3 points that I gave it were for the fact that the game isn't aimed at 8-year olds like most wii games. I couldn't be happier that nintendo is making a few mature games, as opposed to I bought the game and returned it before i even had it for 24 hours. The graphics were so pathetic that they looked like the doodles on my science notes, and the gameplay was just bad. The 3 points that I gave it were for the fact that the game isn't aimed at 8-year olds like most wii games. I couldn't be happier that nintendo is making a few mature games, as opposed to mario,mario,more mario, and occasionally zelda. The point is, if you want a game like this, play grand theft auto. Expand
  4. Pontifex
    Apr 1, 2008
    3
    Simplistic, insulting to the player and ugly. The graphics are stylized, to be sure. But lack any sort of depth or execution to make them anything above below average for the home console market. The detailing on the characters is decent - heavy anime influences not withstanding - but the look of the town and the levels is bad. Samey corridors, samey trash leading up to the boss, even the Simplistic, insulting to the player and ugly. The graphics are stylized, to be sure. But lack any sort of depth or execution to make them anything above below average for the home console market. The detailing on the characters is decent - heavy anime influences not withstanding - but the look of the town and the levels is bad. Samey corridors, samey trash leading up to the boss, even the boss fight rooms have little or no redeeming qualities. The "story" is insulting simple. Our hero Travis whats-his-cardboard-cut-out-name wants to become the best at killing people to pay for his video game habit. This leaves open some quite interesting possibilities for humor, but even here the game falls short. The humor is juvenile at best. At worst it can be described as a series of insulting simple site gags designed to amuse the target audience of pre-pubescent gamers. The combat is interesting, making full use of the Wii's gimmicky interface. But the novelty quickly fades as you are faced with the 100th encounter with the simplistic enemies. No strategy, no tactics, just button mashing. The bosses are also moronic. Most boss fights involve simply strafing in a circle around the boss and then hitting them when they execute a move. No boss shows an inkling of original programming, just lots of hit points and lots of time. Speaking of time, you are required to work and earn money to pay for _your_ hits on the higher ranked assassins. The game mechanics tackles this by forcing you to do repetitive chores around the city which involve: Collecting fruit and mowing the lawn. No joke. It's really that simple to earn a fantastic amount of money so you can get to the less boring parts. I say less boring, because the game is that: Boring. The fighting is interesting, but the endless grinding through a million identical enemies prior to the boss fight, is tedious. The innumerable hours you'll spend grinding up money for the privilege of whacking a boss with samey tactics and grinding through his legions of minions: Boring. The time you spend suffering through the cut scenes and desperately trying to get into your bosses pants: Just Pointless delay. The cut scenes and dialog is also insulting pedantic. It feels like the game was well done in Japanese - in terms of dialog - but then the American translation falls flat on it's face "It's open mic night in hell!", is one such example. If you're any fan of decent anime, you'll quickly pick up on how bad the translation has to be. Either the original dialog was this bad or the publishing company didn't care enough to get a decent English version. Expand
  5. AnonymousMC
    Nov 2, 2008
    0
    All in all, a horrible game, aside from the battle system, which is average.

    There is no real story or theme to this game. It's completely random. The city was poorly programmed with horrible physics, and an non-interactive environment. There are only ten missions, and in between them the player is forced to do tedious side quests such as mowing lawns and picking fruit off of
    All in all, a horrible game, aside from the battle system, which is average.

    There is no real story or theme to this game. It's completely random. The city was poorly programmed with horrible physics, and an non-interactive environment. There are only ten missions, and in between them the player is forced to do tedious side quests such as mowing lawns and picking fruit off of trees. After beating the game, there is nothing else to do aside from playing it again. There is no multiplayer, no side modes. Nothing to increase the game's replay value.
    Expand
  6. AndeAllan
    Jul 13, 2008
    4
    OH DEAR.ON PAPER A GREAT IDEA,HOWEVER THE DRAB,EMPTY HUB WORLD IS ABOUT AS INTERACTIVE AS CARDBOARD CUT OUT HIGH STREET. THE FIGHTING IS GOOD TIL YOU REALISE IT A.A.A.WITH A FEW MINOR HEIGHT WAGGLES. THE SUB MISSIONS ARE A GRIND AND CLEARLY AN AFTER THOUGHT.HOW EVER IT DOES LOOK GOOD AND DOESNT TAKE ITS SELF TO SERIOUSLY BUT OVER ALL LEAVES YOU FEELING COLD.GOOD TO RENT BUT ITS HALF BAKEDOH DEAR.ON PAPER A GREAT IDEA,HOWEVER THE DRAB,EMPTY HUB WORLD IS ABOUT AS INTERACTIVE AS CARDBOARD CUT OUT HIGH STREET. THE FIGHTING IS GOOD TIL YOU REALISE IT A.A.A.WITH A FEW MINOR HEIGHT WAGGLES. THE SUB MISSIONS ARE A GRIND AND CLEARLY AN AFTER THOUGHT.HOW EVER IT DOES LOOK GOOD AND DOESNT TAKE ITS SELF TO SERIOUSLY BUT OVER ALL LEAVES YOU FEELING COLD.GOOD TO RENT BUT ITS HALF BAKED , HALF FINISHED END PRODUCT IS STYLE OVER SUBSTANCE Expand
  7. JiruS.
    Feb 13, 2008
    2
    This game gets old quick. Really the technical problems aren't that big-a-deal when you're trying to figure out how to have fun. The blood an cursing can only take it so far. Underneath are decent fighting controls you hardly get to use because you spend half the game playing single player minigames (just what wii need) and roaming around a sandbox that is less compelling than This game gets old quick. Really the technical problems aren't that big-a-deal when you're trying to figure out how to have fun. The blood an cursing can only take it so far. Underneath are decent fighting controls you hardly get to use because you spend half the game playing single player minigames (just what wii need) and roaming around a sandbox that is less compelling than my cat's. When you do make it to a boss level, you're thankful that you get to press A reputedly, run through linear corridors (one is literally a straight, plain, gray hallway with a few guys to fight here & there), then fight a relatively interesting boss who will likely pull off an instant kill move on you as soon as you slowly whittle him down to a sliver of health. The sequel may be good if they have the patience to finish developing it, but I'm definitely going to rent it first. Expand
  8. DamonT.
    May 21, 2008
    2
    Ok, this game looks cool, but it was very repetitive. Press, a, a, a, a, . swing. BORING. I played it for a fews hours and returned it for a trade in.
Metascore
83

Generally favorable reviews - based on 64 Critics

Critic score distribution:
  1. Positive: 57 out of 64
  2. Negative: 0 out of 64
  1. Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly... No More Heroes is a love letter to videogames that never grows old, tired, or dull. All games deserve to be designed with such lunacy. [JPN Import; Feb 2008, p.56]
  2. This is a rough game, but it's also funny and self-deprecating, inventive and massively rewarding. If more games had personality and style like No More Heroes does, the world of games would be a much more interesting place. [Issue#18, p.76]
  3. It can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it. [Feb 2008, p.90]