• Publisher: Koei
  • Release Date: Mar 25, 2008
Metascore
65

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 6 out of 33
  2. Negative: 1 out of 33
  1. Opoona fails as an introductory RPG for the young'uns, because it's not as easy and straightforward as it should be; and for more versed RPG players, it doesn't provide anything innovative or compelling.
User Score
7.7

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Jun 1, 2011
    8
    Opoona, much like many JPG starts out with Opoona (the main character , the chubby bald headed kid with the orange ball on top of his head) sleeping in. He wakes up, his ship gets attacked and gets separated from his family and has to find them on the alien planet known as Landroll. The game takes a few cues from the Metroid Prime franchise with this plot device, but never gets very far with it. Sadly with no voice acting and only ONE CGI cut scene the story is made out through dialog boxes, long boring ones if that. And it's sad to say that Opoona did not get the best translation job out there. Things may have been taken too literal and sometimes leaves players wondering where to go and what to do? But then again the first dome (city) Tokione is such a mess of a design that it's easy to get frustrated trying to find a certain shop or even the exits! Thankfully the city designs are much more functional once you get to the next domes.
    While getting frustrated with the city lay out and how the 'life style' part of this 'life style RPG' game works made me wonder about it even further. The game allows you to get jobs and make friends. In fact if you want to get outside of the first city you have to find a teacher to allow you to get a license to be a Ranger, go the Admin office, get a license, then exit the building. If you want to upgrade your hover board transportation you get, you have to work fast food and get a mining license, then you can go face the second boss. At times I think the game is commenting on the bureaucracy of other games with job systems or society itself. But let's talk about some more positive aspects of the game. The graphics and look of the game fit very well. Some of the domes look beautiful and have a real theme to them. The character designs of the main characters work well, the cell shaded visuals of the characters make them look more childish and innocent. Some of the other characters are so oddly designed you wonder what kind of sick plastic surgeon Landroll has, some women have beaks! Later in the game you come across some giants in an ancient forest, youâ
    Full Review »
  2. Nov 25, 2010
    2
    well Opoona ,
    fails as an introductory RPG, and if you want to buy this game you may well be burning your money
    and i dont know how you guys
    can think this is a good game Full Review »
  3. JonathanCarrier
    Aug 6, 2009
    7
    Opoona is a strange game. The character development is unoriginal and yet they are uniquely charming. The back rounds and worlds are vibrant and beautiful. The music is fun and chirpy. The real time battle system is fun and yet bad only do to there being no flee option and a time limit. The English translation is a bit weak and thus gets you confused.The job system is forced on you and most are meaningless. However Opoona is a fun game that I found weirdly captivating. Full Review »