Puzzle Kingdoms Wii

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Mixed or average reviews - based on 11 Critics What's this?

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  • Summary: From the acclaimed designer of Puzzle Quest, Steve Fawkner of Infinite Interactive, comes Puzzle Kingdoms. Deep, classic turn based empire gameplay tells an incredible story. Instead of auto-resolved conflict, a unique puzzle mechanic makes each battle unique and addictive. [Zoo Games]
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Score distribution:
  1. Positive: 0 out of 11
  2. Negative: 2 out of 11
  1. Official Nintendo Magazine UK
    If you can bear to look at it, you'll enjoy its tile matching, stat-swelling RPG tendencies. [Oct 2009, p.83]
  2. Despite its shortcomings, though, it’s probably my favorite game Infinite Interactive has released yet. If you’re up for another helping of puzzle/RPG this soon after Galactrix, Puzzle Kingdoms delivers.
  3. Despite its unattractive exterior, Puzzle Kingdoms shines where it counts – fun, addicting puzzles with tons of meaningful customization options, and no BS filler (like, ahem, PQ Galactrix’s tedious leap gate hacking).
  4. 70
    Puzzle Kingdoms on the Wii turned out to be a better game than the DS version -- the core mechanics are rock solid. The problems I have with the game come from the sloppy production values, most likely due to the bargain basement development budget.
  5. Though it’s only $20, it’s a package that isn’t really justified as a retail product. Tack on a host of technical and design flaws, and it’s an experience that’s somewhat disappointing.
  6. Nintendo Gamer
    A hugely disappointing sequel to a great puzzler. More of the same would have been better than this. [Nov 2009, p.68]
  7. It is quite obvious that Puzzle Kingdoms had a low budget to work with. They tried to recreate Puzzle Quest to make another quick buck, but fell completely flat.

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