• Publisher: Ubisoft
  • Release Date: Mar 23, 2010

Generally favorable reviews - based on 73 Critics

Critic score distribution:
  1. Positive: 58 out of 73
  2. Negative: 0 out of 73
  1. 84
    Red Steel 2 really isn't a complex game. It doesn't need to be, of course, but it would be nice if it had better storytelling and more interesting characters.
  2. 82
    Red Steel 2 is a series of hugely entertaining combat skirmishes linked by some slightly formulaic level design. It's a lot of fun to play, with the steady rhythm of combat proving hugely satisfying, and it's great to see the Wii MotionPlus being used outside of Wii Sports Resort.
  3. 82
    Red Steel 2 let's you experience some cool and intense swordfights and battles. The game lacks of variety, so long play sessions are not recommended. However, Red Steel 2 is a must have for hardcore Wii gamers.
  4. One of the best action games on the Wii. It's a gamers' game, with old school mechanics some will find tiresome (mentally and physically), and control issues guaranteed to frustrate. But it all comes together to work well, which is the most important thing.
  5. 80
    Red Steel 2 is complex without being incoherent, innovative without being off-putting, and one of the finest brawlers we've played full stop.
  6. Even with its flaws it's a very polished game with great controls, samurais, ninjas, cowboys and robots, what more could you want?
  7. Fortunately, the good parts in Red Steel 2 are quite good. The combo system is flexible and offers room for experimentation.
  8. There's really only one thing you need to know about Red Steel 2, and that is that the sword combat absolutely, positively delivers in every way you want it to.
  9. The sword has been sharpened, the gun is greased up. Red Steel 2 is a huge improvement from the first game, and both the swordplay and the graphics are unique.
  10. This is a Western done the Hollywood-way, that is if Hollywood was in Japan. Simple story, but really atmospheric settings coupled with great controls makes this everything the first game should have been.
  11. After twelve hours of gameplay you can put Red Steel 2 to rest, because there's no multiplayer here. Still, in those twelve hours you've experience a challenging adventure with impressive sword controls and wonderful graphics. It's not perfect, but it has never been so much fun to become a samurai.
  12. Red Steel 2 is a great example of how WiiMotion plus should be used. It provides solid entertainment, delivering a great First Person Action game.
  13. It's not often that a developer starts a sequel from scratch and succeeds. The WiiMotion Plus-supported controls have no equal (at this point, anyway) and the presentation is the best we've seen from Ubisoft on the Wii.
  14. There are very few games on Wii that are this good, and it's nice to see that someone other than Nintendo are making full use of the Motionplus, rather than just making it an optional extra.
  15. Over three years after the Wii hit store shelves, Red Steel 2 finally delivers the motion-controlled swordplay we expected from the original Red Steel, and it more than makes up for any niggling flaws in the level design.
  16. 80
    Red Steel 2 has a fantastic control system, finally delivering on the promises made by the original, and the Samurai and cowboy sensibilities make for an interesting mashup and a fun premise.
  17. The surprisingly delightful mixture of classical Japanese weaponry conjoined with that of a Spaghetti Western makes for a unique ride that never slows down or disappoints.
  18. There's nothing else like it on Wii or any other platform, and I'm eager for more. [May 2010, p.84]
  19. Every game has its flaws, and Red Steel 2 is no exception. But what it lacks in heart, it more than makes up for in cajones.
  20. Red Steel 2 has been carefully crafted from top to bottom, and with the exception of a few balancing issues and a weak storyline, it manages to excel, both as a game in its own right and as a showcase for what can be achieved with the Wii MotionPlus hardware.
  21. Red Steel 2 is a nice Japanese western with great controls. The Wii Motion Plus feels like a real sword, who needs a story?
  22. 80
    Red Steel 2 is a great little arcade shooter/slasher that will hopefully be a benchmark and catalyst for more Wii Motion Plus titles.
  23. Red Steel 2 does quite well on the way the progression of the campaign takes the player to scroll through different areas, gaining an additional assurance each time that you're called upon to restore order among temples and saloons. This is the biggest appeal that you will find.
  24. While not the pinnacle of gaming itself, Red Steel 2 proves that developers listen to their fans, restarting the Red Steel brand in a way that is both effective and fun. I always like pleasant surprises, and Red Steel 2 certainly fits that bill.
  25. So here's the problem, exactly how much do you get out of waving your arms around? For me, especially with the Wii Motion Plus, the answer is: Quite a lot. It's probably the most motion-control fun I've had with the Wii yet.
  26. Swordplay is very enjoyable and has enough variety to keep you entertained, yet one-to-one sword fighting is still not an option.
  27. Despite some frustrations, Red Steel 2's stylish blend of shooting with swordfighting is frequently exciting and makes good use of motion controls.
  28. You have to learn how to reinvent yourself to take interesting atmosphere and parlay it to an outstanding action game, lacked by its own gameplay system and the use of a Wii motion plus controller that's not able to give the right feelings when playing. Red Steel 2 hit the action spot but nothing more than that. Fair enough considering the quality of its predecessor.
  29. Ultimately, Red Steel 2 failed to capitalize on its potential by delivering something that is little more than a beat-em-up. It misses the opportunity to take what excites people about the Red Steel franchise and turn it into something exceptional.
  30. 70
    If the satisfying melee combat was tied into a better game with a compelling story, I'd praise Red Steel 22 as the next step in the Wii's evolution. But the nonsensical narrative, the repetitive nature of the gameplay, and the poor pacing keeps it from being anything more than a promising glimpse at the future of FPS games on the Wii.
User Score

Generally favorable reviews- based on 175 Ratings

User score distribution:
  1. Positive: 29 out of 33
  2. Negative: 3 out of 33
  1. JoseA
    Mar 28, 2010
    Wow! this has been an amazing ride!! trust me if you are bored with your Wii-which you shouldn't be with all the great games- then check Wow! this has been an amazing ride!! trust me if you are bored with your Wii-which you shouldn't be with all the great games- then check this one out! If your wallet only allows you to purchase one newly released game on the Wii make it this one. The visuals, gameplay, and story are all so intreaguing and satisfing. I own all consoles and playing this game made me confuse myself as to which console i was playing it on. The quality of this game can be mistaken for MassEffect, Halo, or Borderlands, and the visuals! Jesus the visuals! Let ubisoft take you on a ride on their Red Steel rollocoaster. Full Review »
  2. LarknokL
    Mar 27, 2010
    This game is quite something. Quite something indeed. The first 20-30 minutes of breaking crates and trying to get that last bottle is very This game is quite something. Quite something indeed. The first 20-30 minutes of breaking crates and trying to get that last bottle is very tiresome, until that is, I figured out I could customize my controls and learned the Storm. (So for all you people complaining about crate breaks, just learn the storm.) The rest of hte game (as I have played so far) is awesome. Some may say a few enemy types, but I'm good at counting: Double guns (no armor), Sword (no armor), Sword (armor), Double guns (armor), Hammer trooper, power up soldiers (flash things red), Katakara machinegunners, and Katakara samurai is everything I've seen and I JUST got the third gun. (That's 8 so far, and I've seen footage of guys that twirl their swords.) This game gives you amazing amounts of adrenaline once you figure out how to perform awesome combos (my personal favorite so far: A - Forward Thrust (Rush), then A - A - Down Thrust (Guillotine) Its absolutely beautiful to watch yourself stab the sword into the enemy. The controls are great (CUSTOMIZEABLE), graphics awesome, gameplay begins simplistic, actually requires you to try to swing hard (can be customized too), but gets way more fun. I really suggest this game to anybody who can figure out how to customize controls after 20 minutes for something truly awesome. Great buy. Full Review »
  3. BooOob
    Mar 23, 2010
    Red Steel 2 is a great game. The melee combat can be described as Zelda on steroids rather than a WSR type 1:1 waggle fest. You circle strafe Red Steel 2 is a great game. The melee combat can be described as Zelda on steroids rather than a WSR type 1:1 waggle fest. You circle strafe enemies, using A to dodge in all directions, either to get to the sides or behind the enemy, or to move further back, or close in. Then, you slash away at any angle you want with motion plus as shown in various videos. Holding A down blocks most melee and ranged attacks, except for strong attacks which need you to either hold the sword vertically, or horizontally, to counter their orientation. You also can't just waggle away, especially to make strong attacks against enemies that need them (to break their armor or break their block stance or whatever else) as you need a certain swing strength to activate them, so you'll find yourself playing it somewhat realistically, not waggling in front of you, but first swinging back to get room for a large and strong swing. This probably makes some people think it's not 100% reliable, they likely don't make a strong enough swing (but you can change the sensitivity). Then you get all sorts of move upgrades (some from the story, others you purchase, alongside new guns, and further efficiency upgrades both for the special moves and the guns, as well as health and armor stuff) that are mostly gesture based but enhance the combat greatly, including a parry that has you pushing forward with the remote and nunchuck just before an attack to make the opponent stagger, charging your sword with A+B then doing the upward slash to launch them, or a downward strike to send a wave around you, or a frisbee motion as seen in WSR to send a blast left, center, or right depending on when you release the buttons during your swing. It has many different moves that make the fighting system as robust as any good beat 'em up, having you exploit the weaknesses of the specific enemy type (there are many), not just 1:1 waggling. It is by far the better option for a deep engaging game, Ubisoft will surprise you all when you get it. It has minor flaws, but the combat system is way cool and up there with the best of the brawlers (cos that's what this game is in the end, closer to No More Heroes than a standard FPS, except with more variety), not to mention the shooting on top of that for even more variety, which while it has The Conduit-like settings for full control customisation, it also has cursor smoothing as seen in Metroid Prime 3 (smoothing is a separate option too) which makes the cursor movement feel much tighter and better than in lesser Wii shooters. As for the story, it's light hearted badassery like Samurai Jack or similar cartoons. It's certainly more appealing than the highly rated generic military shooters we've been getting lately. The game progresses nicely with a little bit of exploration thrown in the mix, similar to the Metroid Prime games. You usually get a hub area that connects to many different areas, some of them maybe inaccessible until you reach a certain story point. Then after major events, boss fights, etc, you progress to a completely different hub area with its own setting and theme, its own exploration, events, bosses, etc, until you complete the game. It has many different enemy types that spice things up as they need different strategies, and it does have the occasional change of pace, as well as some twists in the story which keep you going forward, leaving the hub setup aside and just going from action packed set piece to set piece before returning to the previous pacing and in the end a cool final confrontation. All in all, it's a great 10-13 hour package that you'll likely want to experience at least twice, first in normal difficulty, then in the toughest mode to put your fighting skills to the test. It just feels so satisfying to block a sequence of hits, vertical, horizontal, vertical, maybe do a parry somewhere in there, and retaliate with awesome moves of your own. Red Steel 2 may have staples of other first person shooters, or even action games like No More Heroes, but in the end it's an experience you've never had before. Buy it, rent it, or whatever else, just experience it at all costs. It's that good, regardless of what some stuck up reviewers may claim. We all know how most feel about the Wii. I'm sure if this was a Move exclusive it would have been rated much higher. Thanks for finally trying your best on Wii, Ubisoft, it paid off. Full Review »