Red Steel Wii

  • Publisher: Ubisoft
  • Release Date: Nov 19, 2006
Metascore
63

Mixed or average reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 14 out of 54
  2. Negative: 5 out of 54
  1. Clearly designed with the hardcore gamer in mind. It's slick, addictive and as close to "cool" as a game can get. [Christmas 2006, p.68]
  2. It's liquid movement... A massive improvement on previous console FPS control... Not only making excellent use of the Wii's controllers, this is huge fun in its own right. For a launch title to get so much right is an indicator of great things to come. [Dec 2006, p.70]
  3. What makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]
  4. It's a superb shooter with a great plot, innovative gameplay and some really brilliant moments that will surprise even the most seasoned of gamer. It's a decent length too, with a good 15 hours of play in the main mode. But some control issues and patchy inconsistencies (mainly in the physics and level design) pull it short of earning that juicy [90] score.
  5. Not only is there a lot of game to enjoy in Red Steel; it's a great jumping-off point for Wii development. [Jan. 2007, p.106]
  6. 80
    Red Steel is an achievement both in its own extremely playable right, but also as a benchmark that other developers must meet - and hopefully exceed.
  7. It is a fun and skilled gamer experience that requires some learning and patience. You will enjoy Red Steel the first time around, but I don’t see any space for replayability value.
  8. Some clever ideas and enjoyable moments, inside an average (but solid enough) shooter. [Christmas 2006, p.78]
  9. Those who do not wish to hold up their controllers and have the patience to learn a new control style will not be enthused. Give the game the time it deserves, however, and you’ll find that, in spite of its repetition, this is one very cool and exciting shooter.
  10. There are still some minor control issues, and the game is still incredibly inconsistent in terms of visual acuity, but in spite of this Red Steel is still an unquestionably fun game to play.
  11. It’s a game like no other, but it takes a great deal of patience before you’re able to truly enjoy it.
  12. You won't confuse a Red Steel with "Gears of War" or "Resistance: Fall of Man," but it’s clear that the Wii has some power in its corner.
  13. Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games.
  14. 75
    Red Steel simply screams that it's a rushed launch game, which is a shame. The game has a stylish presentation and a unique premise that, with another months of development time and polish, could of worked well.
User Score
6.8

Mixed or average reviews- based on 114 Ratings

User score distribution:
  1. Positive: 42 out of 64
  2. Negative: 14 out of 64
  1. Sep 18, 2011
    3
    I didn't enjoy this game at all. The controls are totally not intuitive and don't feel natural for how a samurai would move. The gun is nearlyI didn't enjoy this game at all. The controls are totally not intuitive and don't feel natural for how a samurai would move. The gun is nearly impossible to aim. When get the game and hate it so much that I can't even bare to play it again after the first time, that can't even be considered a game, rather an expensive demo. Full Review »
  2. Aug 15, 2010
    6
    Red steel is a hard game for me to review because I liked the game overall, but many of the game's glitches/problems could have been easilyRed steel is a hard game for me to review because I liked the game overall, but many of the game's glitches/problems could have been easily fixed. The hook of the game is that it is part shooter part sword fighter, but sadly the sword slinging is clunky and most of the time not much fun. The gun motion controls are also a bit of a problem, while most of the time they work fine some of the time they will freak out and you will start spiraling in a circle for about a second, but keep in mind this is very rare problem (it will happen once or twice the entire game.)The graphics of red steel are not award worthy or great because they are bland, gray, and overall terrible even for a wii game, but there are some decent explosions. Too add to this seemingly never-ending list of problems the story seems to be taken out of a d movie, and while some will laugh at this story other will just skip it altogether. Possibly the largest problem with this game is that it is only 5 hours long with no on line, but since the game now is the price of a wiiware game I guess that isn't a huge problem. Even though all these problems are true and in the game I am giving it a 6 because even though the game has its faults is also has many fun mini games, a variety of weapons, good local multi-player, an original idea, and most of the time fun fast paced shooting action. Now to recap I do not recommend this game to everyone, but to those who can accept its faults should definitely buy the game used or rent it. Full Review »
  3. Jun 14, 2015
    5
    Red Steel is a big empty promise, the sword fights are just boring and the gunfights is full of bugs (your aiming point goes back on theRed Steel is a big empty promise, the sword fights are just boring and the gunfights is full of bugs (your aiming point goes back on the center of the screen for no reasons in the middle of your gunfights) it would have been even more annoying if the game was difficult, but at least the game is very easy and you'll just have to walk your way through the levels to finish it (shouldn't take more than 8 hours). The story comes right from a 80's D movie, so does the actors, and will at best make you smile for its stupidity. To finish with this list of problems, the graphics are pretty ugly even for a Wii launch game, and I'd just like to emphasize that the absence of blood for a game named RED steel, is also a bit dumb.
    But in the middle of all this there is some nice destruction and even a bit of fun.

    I could have ignore the ugliness if the controls were better thought and without bugs, but Red Steel is barely not a pain to play and doesn't deserve almost any kind of money from your pocket instead of other games out there.
    Full Review »