• Publisher: Capcom
  • Release Date: Dec 1, 2009
User Score

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 15 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 2 out of 17

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  1. Feb 14, 2012
    As soon as people are willing and able to understand that what they call "tank controls" and "horribly slow place" is intentional to give the player a feeling of uncertainty and weakness, maybe they will be able to see what a fine game this is. Perfectly adapting all the elements that the original RE was known and loved for, and putting the interesting (and nicely done) mixture of two playable characters into it, this game is what RE is all about. Expand
  2. Nov 27, 2011
    This review contains spoilers, click expand to view. top 128 bits era game that even if its a bit dated, holds up to nearly any new game in both visuals and gameplay...................this was a 10 back in 2003 now its an 8 IMO................oh, i forgot to say FAWcK YOU IGN YOU SUCK Expand
  3. Mar 23, 2013
    Critic's are unnormal!
    Because what's the difference betwene Wii and GC version's?
    Why GC version have got an high scores and the Wii version low scores?
    I just can't understand!

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 4 out of 17
  2. Negative: 1 out of 17
  1. In many ways, Resident Evil Zero provides a timely reminder of the things we miss about old style survival-horror. The heavy emphasis on puzzles, slower pace and the harrowing boss encounters make it feel more like a true horror adventure, and once you get to grips with its foibles it becomes strangely satisfying and rewarding.
  2. 45
    When you couple the awkward tank controls with horrible item management, poor pacing and a lack of scares, you'll come to see that Resident Evil Zero is better left on store shelves.
  3. It's a pity Capcom hasn't optimised this for Wii, but this is a great chance to get reacquainted. [Jan 2010, p.70]