- Publisher: NIS America
- Release Date: Mar 30, 2010
- Also On: PlayStation 2
- Summary: Sakura Wars: So Long, My Love combines the epic battles of an RPG with the character interaction and development of a sim game in the free-roaming environment of 1920s New York City. Pilot mechs, perform in plays, and experience action and adventure in this Steampunk Extravaganza.
- Developer: Idea Factory
- Genre(s): Turn-Based Strategy
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 20 out of 30
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Mixed: 8 out of 30
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Negative: 2 out of 30
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The worst part about So Long My Love is that awful feeling when you realize that there are at least four other Sakura Wars games that have never come to America. I desperately need to return to the warm and happy world of Sakura, but the best I can hope for is a second (or third) playthrough that takes advantage of Sakura's branching storyline.
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The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]
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40A dating simulation combined with more traditional combat is certainly an interesting concept, but with Sakura Wars: So Long, My Love's inconsistent tone, exhausting battle system and poor story, it's trying to be too many things at once.
Score distribution:
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Positive: 0 out of
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Mixed: 0 out of
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Negative: 0 out of
Trailers
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