• Summary: Sakura Wars: So Long, My Love combines the epic battles of an RPG with the character interaction and development of a sim game in the free-roaming environment of 1920s New York City. Pilot mechs, perform in plays, and experience action and adventure in this Steampunk Extravaganza.
Score distribution:
  1. Positive: 20 out of 30
  2. Negative: 2 out of 30
  1. The worst part about So Long My Love is that awful feeling when you realize that there are at least four other Sakura Wars games that have never come to America. I desperately need to return to the warm and happy world of Sakura, but the best I can hope for is a second (or third) playthrough that takes advantage of Sakura's branching storyline.
  2. The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]
  3. A dating simulation combined with more traditional combat is certainly an interesting concept, but with Sakura Wars: So Long, My Love's inconsistent tone, exhausting battle system and poor story, it's trying to be too many things at once.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
  1. As much as I love this game, I am going to keep this review short and simple: This game is incredible. The gameplay is innovative and fun, the story is engaging, and the characters are unbelievably real and fleshed-out. The replay value is beyond anything I have seen in a game in a while. A single playthrough will last about 15-20 hours, but believe me: you will want to play more than once. Branching conversation paths, multiple endings, and plenty of hidden secrets will keep you busy for far longer than you might think. Don't let the critic reviews fool you; as long as you are okay with the Anime art style (which is very well drawn, by the way), this game is well worth your time and money. Expand
    • 0 of 0 users said yes
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