Silent Hill: Shattered Memories Image
  • Summary: While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures. Designed to make full use of the Wii's unique controllers, Silent Hill: Shattered Memories uses the Wii Remote as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology. Also new to Shattered Memories is a psyche profile element, which monitors every aspect of player’s reactions - from where they explore first, items that have been examined, and their reaction to those they meet. Small visual elements will also be altered slightly, adding to the oppressing atmosphere where nothing is what it seems. The psyche profile will adapt Harry’s actions as and when he meets normal-looking people or the game's many inhuman denizens. [Konami] Expand
Score distribution:
  1. Positive: 42 out of 56
  2. Negative: 0 out of 56
  1. While Silent Hill: Shattered Memories is a total departure in every way from what Konami proper had started, it manages to reinvigorate the series. This "re-imagining" could have been a story rehash, instead we get a brilliantly deep game with subtle subtext and surprising symbolism.
  2. Shattered Memories is in some ways a true return to form for the series, although with recent news of Akira Yamaoka-whose music and vision has consistently defined the series-leaving Konami, it may be the last true Silent Hill game, period.
  3. Overall, the game is definitely worth playing at least once, but suffers mostly because of the series that it was intended to be a part of. Taken out of the Silent Hill Series and given its own unique background and story it would have been a much more enjoyable game.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 39 out of 47
  2. Negative: 6 out of 47
  1. My absolute favorite survival horror game of all time. Mind blowing graphics and effects and a truly involved, dark story with many twists depending on how you play and answer the psych profiles. A melancholy game for those with true "mature" tastes. Expand
    • 1 of 1 users said yes
  2. RajF
    6
    I am a huge fan of the Silent Hill series and I hoped that this installment would bring back the atmosphere of 1 and 2 while updating the gameplay mechanics. It sort of delivers on both but lets itself down in other areas. The first thing you will notice is the flashlight mechanic works perfectly with the wii remote and the graphics and lighting work remarkably well for the hardware constraints. The level design is pretty poor though. You'll find the layout and look of silent hill is not nearly as creative as previous installments. Gone are the misty suburban lawns and dark alleys for a very blocky, concrete setting that looks the same throughout. There's hardly any puzzle solving throughout the game instead the items you collect are merely mementos which have no purpose. There's no sense of free roaming as the game path is so linear it basically walks you through from start to finish which can be done in one night. Congrats goes to climax though for bringing back the creepy atmosphere and psyhcological tension. Yamaoka's soundtrack is quite disappointing compared to previous installments and you'll be hearing the same repeating screams from monsters which is quite irratating. It's a step back in the right direction from Homecoming and I'd like to see them make a sequel with refined level design and gameplay. Expand
    • 0 of 0 users said yes
  3. MarkB
    4
    This game could have been so much better. Instead, we, the players, are given a half finished and thoroughly unpolished game that lacks any cohesion whatsoever.The only redeeming material in this game lies in the few good characters the game has to offer and the solid sountrack provided by the only person on this project who has been there from the beginning, and even he has officially jumped ship. The mian character is, by all means, an unispired, souless shell, whose only purpose is to move the story along. Dr K however is an excellent character. As a matter of fact, I didnt really enjoy any part of the game outside of the visits with the mad doctor. Aside from this issue, the game froze up on me on multiple occasions. All in all, I am very disappointed in this game. It has no right to claim "Silent Hill" in its title, as this is far from what I would expect from the storied franchise. Expand
    • 0 of 0 users said yes

See all 47 User Reviews