Silent Hill: Shattered Memories Image

Generally favorable reviews - based on 56 Critics What's this?

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Generally favorable reviews- based on 197 Ratings

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  • Summary: While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures. Designed to make full use of the Wii's unique controllers, Silent Hill: Shattered Memories uses the Wii Remote as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology. Also new to Shattered Memories is a psyche profile element, which monitors every aspect of player’s reactions - from where they explore first, items that have been examined, and their reaction to those they meet. Small visual elements will also be altered slightly, adding to the oppressing atmosphere where nothing is what it seems. The psyche profile will adapt Harry’s actions as and when he meets normal-looking people or the game's many inhuman denizens. [Konami] Expand
Score distribution:
  1. Positive: 42 out of 56
  2. Negative: 0 out of 56
  1. While Silent Hill: Shattered Memories is a total departure in every way from what Konami proper had started, it manages to reinvigorate the series. This "re-imagining" could have been a story rehash, instead we get a brilliantly deep game with subtle subtext and surprising symbolism.
  2. Play it for the atmosphere, play it for the suspense, play it for the story; we don’t care, just don’t miss out on one of the best Wii games this year.
  3. Silent Hill: Shattered Memories is without a doubt one of the year’s finest games, and is another example of a well made third-party game for the Wii.
  4. As Tom Hullet said, this Silent Hill is a "fresh start" for the main saga. A new brilliant idea brings the player in a frozen world populated by ugly monsters without any weapons for self-defense. Unluckily, the exploration and escaping phases are completely separated from each other, knowing this the core experience looses its charm.
  5. Forget about the Nightmare sequences; just sink into the ambiance, furrow your brow over the great puzzles, and marvel at the beautiful bleakness of it all. If you've been looking for something genuinely engaging to play on your Wii, your search is at an end.
  6. Overall, the game is definitely worth playing at least once, but suffers mostly because of the series that it was intended to be a part of. Taken out of the Silent Hill Series and given its own unique background and story it would have been a much more enjoyable game.
  7. 50
    It's an incredibly original and ambitious project, but the weight of its problems, both old and new, keep it from being much more than a nostalgic love letter addressed to diehard series fans.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 47 out of 57
  2. Negative: 7 out of 57
  1. StevenS
    Dec 11, 2009
    This is way far one of the most intense experiences of I've ever play in any game. The chase scenes work so well. You're defiantly running for your life in those. The atmosphere feels really good. I'll even compare it to Bioshock and Metroid Prime when it comes to that. Some people may get turned off by not having any weapons but this game is down right amazing. The ending left me with such a shock, I couldn't believe my eyes and ears. This is a game that people must play with an open mind. Good job Climax studios. PS Why would that person give a well deserving game a zero? Expand
  2. Nov 26, 2011
    The best game I played. The ending is a MASTERPIECE. Silent Hill Shattered Memories is a game made whit passion, and Climax made a great job, creating a game unique, never seen before. Expand
  3. Apr 4, 2012
    My absolute favorite survival horror game of all time. Mind blowing graphics and effects and a truly involved, dark story with many twists depending on how you play and answer the psych profiles. A melancholy game for those with true "mature" tastes. Expand
  4. BrettT
    Jan 11, 2010
    This here is hands down the best Silent Hill game in years. It's also one of the rare 3rd party efforts on the Wii that truly exploits all the Wii is capable of. The flashlight works beautifully mapped to the Wii IR pointer, the motions feel natural and help enhance the tension and Wiimote speaker is used to great effect here as well. Also of note, this game is one of the better visual efforts on the Wii with a lot of attention to detail in every environment. It took me around 8-9 hours to finish the story (I explored every nook and cranny for more echos and such). The story here is top notch and with the psychological profiling it lends itself to multiple replays (aside from the fact that every SH title has multiple endings). This is the type 3rd party title that I want to see more of on the Wii: one with effort for once! This game is absolutely worth the purchase. Expand
  5. Apr 29, 2012
    Silent Hill: Shattered Memories is a distinct departure from the standard silent hill formula. Made by the same team that presented us with Silent Hill: Origins, Climax, makes the game accessible to fans and newcomers alike. In shattered memories, you play as Harry Mason in what has been dubbed a "reimagining" of the first silent hill game. Your daughter Cheryl has gone missing after a car crash and entrusted with only a flashlight, you must go out into the snowy town to find her. This is one of the first major departures from the franchise the game presents and in my opinion its one of the best changes. It really makes the game a survival horror game because the main character isn't loaded with a tremendous armory like the recent resident evil games. All you have is a flashlight, you don't even have combat skills of any description. Now, there aren't many instances where you'll actually be in danger and that's one of my small criticisms for this game. On repeat playthroughs you know the only sequences where you'll be in any actual danger are in the chase sequences where everything turns to ice (a nice change from the constant rust theme that permeates the rest of the franchise). Despite this, the chase sequences are often fairly tense since all you can do is run and often you will have to stop to frantically scan the map so you know where to run to. Another minor criticism here though is the fact that the controls can be a little spotty when you try to chuck monsters off of yourself with the motion controls. The flashlight on the other hand, is fairly fluid and offers an innovative game mechanic for exploring the universe the game presents. And what a beautiful universe it is, especially for the Wii. Snow drifts gently down through the darkness and locales are made especially creepy by the unsettling stillness of the ice and snow surrounding it. As always, Akira Yamaoka's music lends to the incredible atmosphere with harsh industrial tones and sharp screeches. The lighter melodies Yamaoka offers are fine as well, in particular his rendition of "Always on my Mind" perfectly summarizes the plot and atmosphere of the game on the whole. Speaking of which the plot offers some colorful twists and turns along the way breaking up the action with some interesting sessions with a psychologist who is essentially grilling you just as much he is the protagonist. Though the game won't actually change as much as advertised through multiple playthroughs, what it does do will perhaps provide amusing insights into yourself. The game on the whole focuses more on the psychological side of the silent hill franchise, almost entirely in my opinion. The scares might intimidate some, but it doesn't reach quite the same level as the others in the series. What it does present on the psychological level though, through sound, plot, characters, and atmosphere is more than enough to live up to the Silent Hill name. Expand
  6. WesleyA
    Dec 18, 2009
    I found it to be a great game with a few flaws. The atmosphere and feeling of isolation is great. The Wiimote and Flashlight really help to immerse you in the game. I don't think the game will be the same at all without it on the PS2/PSP. The graphics are great for the Wii as well. Good shadows and you can actually read signs. Lots of detail. For example, any phone number you find in the game can be dialed. The voice acting is what it is, and the story is pretty sweet. The psychologist himself is amazing. I also like the change to ice. You can only do rust so many times. The psychological scare thing is also good. Blood and gore is fine sometimes but it really doesn't phase alot of people anymore. Especially if its just there for shock value. I think it was well implemented into this game. Also the story is great. I played through a second time and you can really notice all the little details they put into it. And there are the Nightmare Sequences. Intense, yes, but it can get annoying and frustrating. I think if we were allowed to run while looking at our map it would've been fine. It is a fair amount of trial and error. The wiimote gestures to throw off monsters was annoying at first, but once you learn you have to use precise movements it gets alot better. Flailing around does nothing. Also the puzzles. WAY too easy. A 1st grader could have solved them. I want some riddles. Oh well. Also the division between the nightmares and daytime does lessen the scare factor greatly. You are at no danger outside the ice. It makes sense at the end but I think there must have been some way to fix it. Overall good fun game. I fairly enjoyed it. Not as good as SH2 of course, but it's a breath of fresh air the series needed. But it could be scarier. I look forward to what they do next. Hopefully it's a step forward and not two steps back. Expand
  7. JosephN
    Dec 16, 2009
    I actually think this is a 5 or a 6. However, seeing "voice acting is bang on" makes me think that the developers are playing up the rating here. The game isn't even out in Europe and "bang on" is not an expression that is commonly used in America. Just rent the game and see if you want to buy it.. Graphics are decent but its not scary enough to warrant multiple playthroughs. Expand

See all 57 User Reviews