- Publisher: Sega
- Release Date: Mar 3, 2009
- Critic score
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- By date
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Sonic's stuck in a rut, then: he can run as fast as he likes, but no matter the fancy new tricks he learns, he just can't seem to keep up any more.
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Another disappointing effort.
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Again Sega doesn't seem to realise what made the old Sonic games so much fun. By wielding a sword, the game loses a lot of speed and the choice to let Sonic play short and meaningless missions doesn't fit the franchise. Even Sonic fans will have a hard time liking this game. It seems that Sonic blew his changes on the Wii.
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Sonic speeds ever further away from his roots and into one of his most ineptly-designed games so far.
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Sonic finds shallow, frustrating gameplay awaiting him in the legendary realm of King Arthur.
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Slow, mindless and dreary gameplay deals another blow to Sonic's struggle to survive in the 21st century.
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Sonic and the Black Knight is the perfect game to break your arm. The only thing you do is sweeping around the Wiimote, which is really boring. We could say "better luck next time", but to be honest: We don’t believe in a good Sonic-game anymore.
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Control issues prevent any true sensation of a classic Sonic title from emerging, while any subtle depth is virtually eradicated by the overwhelming sense of simplicity.
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The extras in the game are irritating and pointless.
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What Sonic and the Black Knight amounts to is a game that has been polished to within an inch of its life, yet one that sadly misses the point everywhere else.
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Insultingly easy, repetitive, unfunny, strained, shallower than it thinks it is and certain to sell loads, simply because it's got Sonic on it and it's advertised on TV. If you care about what you play, don't play this.
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This is a Sonic game that craps all over everything that has ever made the series interesting and then adds pointless waggle.
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As a package Black Knight is competent: the frame rate is consistent while the visuals, taking their cue from Secret Rings, suggest that Sonic Team’s capability with squeezing results from the modest hardware is more successful than their understanding of how Sonic should feel as a game.
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Edge MagazineThe left to right weaving that gave Secret Rings old-fashioned zip has been jettisoned for narrow paths, funneling you from one fight to the next. Add on-rails cart rides and regular pauses to hand rings over to local villagers and this becomes Sonic's most static adventure yet. [May 2009, p.97]
Awards & Rankings
5
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#5 Most Discussed Wii Game of 2009
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4
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#4 Most Shared Wii Game of 2009
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User score distribution:
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Positive: 119 out of 220
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Mixed: 48 out of 220
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Negative: 53 out of 220
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Sep 7, 2010
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Nov 14, 2010
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May 20, 2011