• Publisher: Sega
  • Release Date: Nov 16, 2010
User Score
8.4

Generally favorable reviews- based on 223 Ratings

User score distribution:
  1. Negative: 12 out of 223

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  1. Feb 12, 2015
    4
    Taking notes from Sonic Unleashed, Sonic Colours presents us with a mostly 2D version of that same gameplay style minus the Werehog. Speed and pacing are lowered greatly here to make room for sluggish styled platforming and repetitive level design heavily reliant on further restricting wisp gimmicks. Because of this, the gameplay in my case was quite boring to be honest. The wisps onlyTaking notes from Sonic Unleashed, Sonic Colours presents us with a mostly 2D version of that same gameplay style minus the Werehog. Speed and pacing are lowered greatly here to make room for sluggish styled platforming and repetitive level design heavily reliant on further restricting wisp gimmicks. Because of this, the gameplay in my case was quite boring to be honest. The wisps only served as pathetic necessities that dropped the gameplay to a complete halt, not helped by the fact that the level designs are seemingly intent on completely controlling whenever you go fast, and awkward platforming that only served to dull the gameplay and bore the player. Boss fights were rather weak and pathetically easy, not to mention - re-hashed and predictable. If you're looking for awesome fast-paced speed and platforming action, look elsewhere as this game will stop and slow you at every chance it can get!

    The music is simply fair, but nothing amazing by Sonic standards. Contrary to what most will tell you, it does not emulate the music from the classic days. Instead it relies on music that sticks mostly to the background rather than in your head and could basically be summed up as come-and-go, unless you're a hardcore Sonic music enthusiast.

    Visually it stands out with some ideas of its own that also seem to have taken their own spot of inspiration from other games, one of which featuring Galaxy in its title. Models are smooth, refined and have very little pixilation. By the Wii standards, nothing too overly special or impressive but still pleasing enough to the eye.

    The story is arguably the game's worst aspect. It follows a very predictable and poorly written style that focuses much too hard on trying to explain things to the player as if he or she is too stupid to figure the most obvious of things out on their own. The story and importance of cutscenes are constantly interrupted by a seemingly endless barrage of mindlessly written jokes with poor delivery and bad timing, and time wasting filler that amounts from little to nothing in terms of plot significance. The worst part of it all is how much of a spit in the face this is to both fans and newcomers. Sonic in this game is rewritten as an obnoxious prick who, instead of being a cool, awesome hero is weakened into a jerk who prefers to just wait or hang around taunting already defeated enemies and making a lot of poorly written jokes like in what I mentioned earlier. Tails is also here for some reason, and it's not that I hate Tails or anything, I assure you. I say "for some reason" purely because he has about as much significance story-wise as a dead horse. Tails seems to exist solely for the purpose of saying already explained exposition and mindless blather. The problem with this story as a whole is that it lacks substance. There's no sense of plot whatsoever, no essence of the characters we once knew. It has all been watered down into a mindless void of colourful meaninglessness.

    Sonic Colours is not only a poor excuse for a game, but as a Sonic game it also fails miserably. Destroying the charisma and likability of the characters we once loved, turning them into background objects with not much of a character past that of an NPC or an egocentric fathead. Gameplay that is as boring, old and redundant as the music it presents. And visuals that are just above adequate.

    If you don't mind slow paced gameplay, have a tolerance or enjoyment for bad/simplistic jokes, have no care for the characters, or just don't care what you're playing whatsoever I'd say you may enjoy this. Otherwise I highly suggest you look elsewhere, as this is not a good game to experience Sonic-wise.
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  2. Apr 11, 2011
    0
    Sonic is back! But is that still saying much? Probably not. Sloppy level desing, sloppy gameplay, little replay value keep this game from truly deserving a 10. In many instances you will find that Sonic "controls himself" which deprives you from a true challenging experience. This game definetely has its fair share of nice eye candy, but that doesn't cut it if you wan't to be engaged withSonic is back! But is that still saying much? Probably not. Sloppy level desing, sloppy gameplay, little replay value keep this game from truly deserving a 10. In many instances you will find that Sonic "controls himself" which deprives you from a true challenging experience. This game definetely has its fair share of nice eye candy, but that doesn't cut it if you wan't to be engaged with intuitive gameplay. And if you take into consideration the price of this product. At around $50 this is definetly worth a rental at best. Expand
Metascore
78

Generally favorable reviews - based on 58 Critics

Critic score distribution:
  1. Positive: 41 out of 58
  2. Negative: 1 out of 58
  1. Feb 2, 2011
    86
    If you have enjoyed previous Sonic games but were hesitant to pick this one up because of the most recent Sonic outings, worry no more. Sonic Colors is worth the price of admission.
  2. 80
    Fast side-scrolling Sonic successfully combines the "classic" platformer with 3D action. Colorful environments and nice level design make new Sonic really catchy. [Issue#199]
  3. Jan 13, 2011
    85
    Sonic Colors is hands-down the best Sonic title to be released in nearly a decade, and definitely one of the best titles to hit the Wii in the past year.