- Publisher: Sega
- Release Date: Jan 8, 2008
- Also On: PlayStation 2
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Too slow, too short, too annoying. Only the graphics have any real quality. Stick with "Sonic And The Secret Rings," or even "Excite Truck" if you don't mind the lack of hedgehog.
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45The game's overall lack of content makes it one of the last things you'd want to spend 40 bucks on. Even though it manages to capture the occasional burst of Sonic speed, there isn't enough content in Sonic Riders: Zero Gravity to keep you entertained for more than two or three laps.
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45The controls -- namely character acceleration -- feel awkward and counterintuitive; for instance, you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right-angle turns and jumps that sometimes lead you down random paths, requiring several runs just find your way around the track.
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30Yet another black mark on Sega's formerly meaningful name, and easily one of the most disappointing Sonic games ever made.
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40So once again, we have here a modern day Sonic game devoid of the elements which made olden days Sonic games so good - speed, simplicity, a decent control system, that sort of thing. Sonic Riders Zero Gravity is not hateful, just pointless. A complete waste of time, effort and the planet's resources.
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40Yes, it’s bright and character-filled, but with such bewildering mechanics and erratic difficulty, there won’t be many youngsters that will tolerate it for any great length of time. [Mar 2008, p.135]
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40Dodgy controls aside, there's little inherently wrong with Sonic Riders: Zero Gravity, yet it's painfully average and just lacks the amount of fun that would warrant a purchase.
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49Another Sonic game, another disappointment. It seems like whenever the hedgehog jumps off the tiny screens of the current handhelds, everything just falls apart for him.