User Score
5.9 out of 10

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 8 out of 15
  2. Negative: 5 out of 15

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  1. [Anonymous]
    Nov 23, 2007
    5
    Very repetitive, doesn't take too long to become boring.
    • 0 of 0 users said yes
  2. josiahhollibaugh
    Feb 17, 2008
    9
    This game was amazing. it was the first one I could find where the wii controllers actually worked. When you swing left, the guy swings left. When you swing right, h swings right. Whoever is putting out reviews that gave this game a 14 can just go screw a goat. seriously.
    • 0 of 0 users said yes
  3. ScottW.
    Nov 23, 2007
    8
    Good game let down by only a coupe of flaws, it's still good solid fun.
    • 0 of 0 users said yes
  4. TomA.
    Dec 9, 2007
    4
    What the hell is this!? This is just some poor cheap spin-off that is nothing to the series. God damn it, Namco, We want Soul Calibur IV on the Wii, not a stupid spin-off game!
    • 0 of 0 users said yes
  5. DerekG.
    Nov 22, 2007
    10
    I thought this game was very dull at first glance but as I kept playing more and more I started to like it. I thought the graphics were not so special but the game play is clearly geared for experts and not for noobies. The controls don't automatically let you hit your enemy like in the older versions of this game. In this game you must really get a feel for each character type and master blocking. I find it sad that people flame this game when it just came out, I know they haven't played it more then 10 minutes. Expand
    • 0 of 0 users said yes
Metascore

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 1 out of 35
  2. Negative: 12 out of 35
  1. Soulcalibur Legends is a trap, luring in gullible gamers with the promise of two-player co-op and a cast of characters from the series. Once you take the bait, the whole rusty contraption snaps shut – and you will carry the scars of playing it for the rest of your life.
  2. 60
    The main problem here is that it feels like Legends should have been a side mode in a proper Soulcalibur rather than its own game. There are some good ideas, but it doesn't feel like a complete game.
  3. There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]