Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. If you spend the full $20, you get a mighty fine, if overpriced, single-player game. Since the majority of the gameplay is only available when you buy the downloadable content, Get Even feels like a demo with a price tag on it.
  2. 67
    Get Even's cities are simple and fairly nondescript, but the game strikes a smart presentational tone, juxtaposing serious-sounding tunes with the obviously bizarre happenings, not to mention visual words of praise ("Cool!") and amusing human radio transmissions ("Our forces are not equipped to take on 2D targets!"). Frustratingly, it comes at a higher cost than expected, as the initial $5 purchase delivers but a single three-stage mission (about 15 minutes of play).
  3. The game doesn't take the time to explain the rules. You're immediately thrown into a fight and expected to muddle your way through. This is not how you encourage people to spend another 15 bucks.
  4. Edge Magazine
    By the second of third level you’ll feel that Get Even has shown you everything it has. The odd moment of redemption comes with an excellent boss here, a Taito in-joke there, and the invaders. [Feb 2009, p.95]
  5. 59
    It's a great reimagining of the franchise and if money is no object to you you'll have a blast. But when most of us buy a game, even if it only costs $5, we expect more than a half hour of gameplay.

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