Metascore
74

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 27 out of 52
  2. Negative: 0 out of 52
  1. Blur will take you on a fantastic holiday, then, but perhaps not the most relaxing one. [May 2007, p.88]
  2. Other than the frustrating experience with the Wii controls, Blur seems like a rather decent game.
  3. The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
  4. The series is solid, but too little of this game is truly new, save for the functionality provided by the Wii's unique control scheme - and that doesn't quite work right.
  5. 70
    It's a shame that the only real issue we had with Blur was its controls. If you can get over this the game is a blast, although not the SSX franchise's peak.
  6. Overly finicky controls are the biggest ding against this decent but not superlative version of SSX for Nintendo's winsome Wii.
  7. It’s important to stress that this game is not going to replace Wii Play on your kegger nights. SSX Blur requires a good deal of time to become competent at, and will reward you well for doing so. If you need a game that’s easy to pick up and play, you won’t find it here. What you will find is a solid evolution of an established franchise that was in need of a change.
  8. 70
    I really liked the game when I got over the controls' initial crazy learning curve, but after a while, my overall interest began to wane.
  9. We want a full-on SSX game for the Wii – one that feels like "SSX 5," not just a very competent spin-off. Blur will just about do until then, though.
  10. By attempting to innovate the way the game is controlled, the overall quality of the title is far removed from what would be expected from an SSX diehard. EA really needs to hit the drawing board much harder for any future SSX Wii releases.
  11. The net result of all this control confusion is that SSX Blur demands just as much mastery as its predecessors, but sets the bar for entry much higher, and never gives you the sense you're fully in control of clearing it.
  12. Players with infinite patience and the strength of will to complete the game will be well rewarded, but those expecting the same level of intuitiveness and accessibility as other Wii or SSX games will be more than a little frustrated.
  13. Instead of making controlling your snowboarder easier, the Wii's new motion-sensing controls have made SSX much harder than it needs to be. What once was one of the best extreme sports franchises has been reduced to one of the most disappointing games of the year.
  14. Many of the tracks and events have simply been lifted from earlier entries, and the controls aren't reliable enough to consistently deliver the elation that characterized the best SSX titles.
  15. Patient players, prepared to persevere will be happy with Blur, but those expecting the same level of intuitiveness and accessibility as other Wii or SSX games are likely to be very frustrated.
  16. The game for me was just ok – it didn’t have the same sort of wow factor I had with previous games in the series – it just felt like more of the same except with a new (sometimes frustrating) control scheme.
  17. As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
  18. 55
    No matter how badly you want to get into the game, to find the flow...the game doesn't let you. And that's too bad, because it really does look great, the multiplayer mode is basic yet competent, and there are flashes of true SSX brilliance.
  19. So much promise, yet it's all dashed on the ice due to sloppy,unresponsive and frustrating controls.
  20. It all boils down to the controls. When you have the capability to utilize the innovative controls of the Wii, sure use them to the fullest extent, but don't leave the casual gamer in the powder while you do it.
  21. Maybe SSX Blur sums up the first Wii generation - a small-scale game with some interesting but awkward new control ideas, showing the difficulty for developers and players alike in adjusting to Nintendo’s new wave.
  22. 50
    Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.
User Score
8.1

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 27 out of 37
  2. Negative: 4 out of 37
  1. Feb 7, 2012
    2
    This is a terrible game. The controls feel clunky and unnatural and the mountains are recycled from SSX 3. Uber tricks are impossible to perform and flips cannot be landed successfully. Full Review »
  2. RyanK.
    Apr 8, 2009
    10
    This is an excellent game! Some advice for those struggling to get it: For the first 15-30 minutes in this game, do the TUTORIALS! The game's controls work very well, but take coordination to master. Once you've got the basics, you'll see that this game is an excellent addition to the Wii library, with very little "Waggle" controls (the worst thing about most wii games). The graphics are decent for the Wii, the gameplay is challenging and interesting, and the feeling of leaning into the turns is fully intact. The audio feedback system is great, and as always, DJ Atomica is helpful and hilarious. In the options menu, you can customize how much the motion control affects your turns. You can make it up to 100% analog stick. (The default is 50% analog stick/50 motion control). I've been playing this game with very few weeks off since it came out 2 years ago, and it's still in my top 5 for the Wii. The multiplayer mode is adequate, but limited to only a few modes, and 2 player simultaneous. The single-player mode is mesmerizing, once you've got the hang of it, with plenty of variety in riders, modes, environments, and moves. With 12 Character Careers to complete, you may be playing for a very, very long time, and that's a good thing! You're not going to be an expert the first time you try this game. In fact, if you don't master the tutorials, you'll probably never enjoy this game. The first day you try snowboarding for real, expect to spend it falling on your backside. The same goes for SSX:Blur - there's a learning curve. Full Review »
  3. BillO
    Mar 29, 2009
    10
    Great controls, outstanding graphics for the wii. Snowboarding without the pain. I would like to see a version with balance board controls. It took me about 15 minutes to get the basic controls down, and much longer to pull off uber tricks. One of my favorite games in the last 5 years. Full Review »